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lemming

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Everything posted by lemming

  1. Just as a quick interjection, the teaming that I've done on Indom has been great. I'm more on Everlasting and frankly been a bit antisocial lately, but I see plenty of action in Indom's LFG and they have a good organized group that I've joined a few times mainly for badge & GM hunts. Maybe it's a time zone issue for Ultra? Currently 92 chars: 42 on Everlasting, 38 on Excelsior (which was my first server), nine on Indom, two each on Reunion and Torch. I have been playing more stuff on Indom mainly because of it's lower population.
  2. When I want to not outlevel stuff on a char, I make frequent use of setting this up "macro XP option_toggle noxp" I found it safest to just powerlevel the char to the breakpoints wanted instead of while doing the content I'm working thru. You don't get distracted by the arc, and then it's an easy run and you don't hit the possibility of ending an arc and getting a full level's worth. However, just having a button to turn it off and on makes it non-clunky. What I'd love to see if the ability to set Level goals on a char. So if you don't want to hit 20, You set an option to not go past 19. That would let you just not worry about it or try to squeeze up to the line.
  3. If they go about and say that they are you and try to sabotage any relationships you have set up, then that could be labeled harassment. (I could see a RP way to do that, but I think consent may be needed) If all they're doing is similar costumes, etc... not sure what I would think. I once ran a game at a convention with three characters that had the same name, two of whom were in supergroups of the same name. And two others were in overlapping super groups. So of course the game turned into a parallel universe story.
  4. I propose that all pets that Purrfekshawn has, get named "Bumpy McBump"
  5. Check your Games/Homecoming/accounts/<ACCOUNTNAME>/playerslot.txt file
  6. They are still level 54 mobs for experience purpose vs your level 50. The level shifts do not effect rewards.
  7. OT, but since I'm currently doing the Praetoria arcs with a stalker, ambushes are common. Couple different versions of ambushes there 1) Ambush runs up to your hidden stalker and just stands there and you can walk away. 2) Ambush runs up to hidden stalker and follows you around. 3) Ambush starts attacking as soon as they can with stealth not doing much. Placate just stops them attacking for a little bit and best used to get that extra DPS in.
  8. I think part of the issue is that the groups in the Lab are tougher than the groups in radio missions so it takes a more mindful approach. And you can't power level a new character in the Labyrinth. I don't think that's a bad thing, just probable why.
  9. I had cameras with hot pixels. Pain to deal with...
  10. lemming

    Regen Brute

    Check Spaghetti's build. She does it well. I have my own MA/Regen and it's not up to her standards, but does really well vs most content. And when I get over my head, I bounce back fast. It's a more edge of the seat experience since your HP is constantly going up and down.
  11. Couple notes: Yes, having someone port to me while I'm being stealthy is annoying as heck. Not sure what the best solution is to that. I'm not sure about the getting booted from the Lab on respawn. Made it annoying since we were prepping some fogs when we found out that started happening. Losing the level shifts is needed. Otherwise, you just grab your +10 and port into the arena just before respawn and whack the Mino immediately. League management does suck and hopefully someone is looking into fixing it. Motes and badges should happen after the Mino defeat because otherwise, that's all you're doing. What I found best was people that already had done the Mote stuff, could hang by motes for people to refresh while the league forms, but once formed, go for level shifts, beat the Mino, then deal with everything else.
  12. While I do see the issue with the MDC confusing pets and possibly an issue in a MSR, I know that Veracor used a MDC during Hami raids to heal off of. And on the tabbing, I did rebind my next closest target because for awhile my laptop left tab key was broken...
  13. Control Tab for targeting nearest target
  14. Over 50% of gladiators found. Up to 40% Fog
  15. And to be fair, the Colonnade does have a unique badge "Lab Rat", but it's where the White Mote of Apathy is anyway, so not a big deal.
  16. Overstated the blank. Initial view shows blank, but if I just look at a category then back to All, it shows them. It's been over a year since I did the install and it was easy compared to getting Mids working.
  17. Runs great under PopOS' version of Ubuntu. I don't think I had to do anything extra to get it to run. I do start it via a shell command wine ~/.wine/drive_c/Games/CohMod/CoHModdingTool.exe > ~/down/cmod.log 2> ~/down/cmod.err & I do note it doesn't list the mods if All is selected, but any catagory will populate properly
  18. As mentioned, the Secret areas all currently award the Hidden badge, but the Colonnade is a fairly high chance of success. The Statesman grave area is one that has a low random chance and that one shouldn't award a unique badge IMO for the reasons you give.
  19. I think I have one character with a specialized extra build for the ski slopes... However, I see no reason other than coding time to object, so I'm all for it.
  20. As one of those with IH just before the Nerf, you were either at full health, or dead. The biggest issue was they did that, plus ED, plus one other nerf (i forget which) all hit around the same time turning it from overpowered to one of the worst. Any one of the changes would probably have reigned it in. Current use: I'm pretty happy with my Martial/Regen brute, but they're a much more nuanced build than I tend to go with and pretty expensive. And definitely not my most powerful, though with most gameplay, they do fine. And if I get defeated, I can get right back up.
  21. That was pointed out during testing and something I tend to bring up with other proposed changes. They did dial back some annoyance things here and there. From what understanding I get, they want to making teaming attractive, but except for certain content, not required. I think it's a fine line between making it feasible for solo, and having a team curb stomp. I do a lot solo and while I have found a couple arcs more annoying, unless I have the difficulty turned way up, it's doable. For lower DPS chars, it can be tedious.
  22. Yep. And they follow MM directives to make them more controllable (up to as point) I had one of mine run off for some reason, but he did come back eventually. (This was on beta, so not as big a deal)
  23. lemming

    Phantom Gladiator

    I've started using "targetcustomnext Fog" catches both Gladiators and Malevolent Fogs
  24. 1&2) Yes 3) Not sure if that's a tracked value, but certainly not one i would mind. Not sure if more badges are needed, but no objections
  25. Added that and will have popmenu basics in the menu as well
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