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lemming

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Everything posted by lemming

  1. At some point, the same character would get pinged the second I logged in, so people learned.
  2. Try turning down some graphics? Cell Shader was causing issues in bases, but wonder if something else is acting up. (heck, there was that odd reflection one too)
  3. Things I have found: On both sides, there are opposing healers. You want to gank them to speed stuff up. Tossing a Nectar into the opposing group at the beginning of a fight really helps. Lots of confusion, and more of your guys survive. Chaos option is a little buggy. Sometimes you get booted after just defeating a couple AVs. (Was thought to be while crashing the wedding, but I just had it happen with a blue run, but I did have red siders on the team. Still got our pet) edit: Had it backwards, blue side has the known bug
  4. Perhaps, "Shoot Malaise next chance you get."
  5. Or it's new and they haven't looked at the others as much. I think they've only put in more weapon models.
  6. If you are just completing it, you can just hang out in the back and let "Manticore & Sister Psyche" defeat the villains, or if red side, "Ghost Widow & Recluse" beat up everyone. Then if you want the officator badge, you'll need to be careful, but smack the signature chars while staying within 100' when they get defeated. It will take several runs, but the nice thing is that the ones you need to defeat are the most likely to be spawned. Chaos, you can get the badge, but you will be knocked into the ground unless you have a decent team with you. You'll need to finish off the opposition to get the special gift (not a badge).
  7. Katana, Broadsword, Warmace, and Ax all have similar powers effect. I think they all have a swoop that knocks targets up, a circle attack which Ax now sucks targets in, and some other similar attacks. Definitely a lot of differences as well. I think they all started from the same basis, but then other stuff added.
  8. It's cumulative. My level 12 probably ran the event around a dozen times. (A few times along with other lowbies)
  9. That would be easier! 😄 So, just take the weapon models available for all of them, and put them in. I could see that. Though a Carnival Mallet doing lethal
  10. You only have to tag the Signature characters, but you have to be within 100' when they get defeated. (There's a couple other conditions here and there, so defeat is the safest, but I managed the badge with a level 12 char and quick careful use of a Nemesis staff)
  11. Other badges that exist, but are easy to get: Villain Disruptor Bloody Hands/Hero Slayer If you have some sort of AOE, you can tag a number of them for credit. If running for Officator, good chance to get them without too much effort.
  12. That would be the cooler version, possible changed in the costume, so people could have different versions easily accessible. I don't think the code would make that easy.
  13. I think some of the mazes @darcy and crew have done with Halloween are pretty intricate. And yea, people can shortcut, but having other people in the maze seemed to help some of the goal parts. So, possibly more social of a fix than mechanics?
  14. Geez. Anyway, yes it can miss, or move or something that makes it miss the one you are trying to heal. Takes slightly more work than hitting heal other, so I can see where some people would prefer it. Play styles and abilities are all over the map and throwing out shade isn't very helpful. Instead of just pissing on forum users, you could attempt elevating the conversation instead of just going for the low hanging fruit.
  15. Yea, the only thing it can do Katana can't is have a shield combo. Would be cool to have some other differences.
  16. Spring Event has always played off with Praetorians. Are Valentine deliveries to Primal chars still unable to be dismissed by Praetorians?
  17. I remember in the early days being booted from a team because I was not an Empathy Defender. I was a Kinetics.
  18. Right now you can do it by having them start at the entry everyone starts at, then at the end of the maze, you get another entrycode /enterbasefrompasscode NextMaze-NNNNN written on the wall, which puts you in NextMaze start. Repeat as wanted. Question: Does /stuck just put you at the start? (Of course, you can jump back to start by re-entering the passcode)
  19. Three of the badges can be done fairly passive (if patient) and testing it out, you can get Officiator with some patience and surgical strikes if you are on a fairly squishy char. The hidden surprise is a bit more of a challenge, and that one you should have a team for. And thanks for finding that bug, it was noted in test, but I don't think it was figured out.
  20. Did that in college once, but all I did was put on the same album on my turntable and played it slightly off their spot.
  21. It could use some help, but it's not terrible. Probably a little faster recharge on team buffs and if it did a debuff, I could see -ACC and -Dam as you make the opposition not want to hurt you as much..
  22. That's what I thought. Though creation date doesn't change should be noted. My theory is it's a character ID, not a timestamp. (Character copy has IDs listed, so I think that's right) It amounts to the same thing really
  23. Not quite true. They are in Server Join Date & Time. If they get transferred to a server, they get a new ID (I think) which seems to always put them after everyone else.
  24. Yep, this is one I hate with a passion. There are a few similar ones that I treat similar. For some reason, I often will auto complete the Protect Vanguard in Dream Doctor's arc because I just don't like it. Speaking of DD, I almost always auto complete the requirement for the itrial so that I can just finish him off as a contact and get all of DA completed.
  25. There are technical reasons that bases are limited to that number due to archaic storage code with the base. I wound up putting together a private base to store stuff I'm not quite ready to get rid of (and it's a good place to test out things I don't want to hit the main base with). However, as Doc says, there's a lot of stuff that doesn't need to be kept on hand. For salvage, two racks for common, two for uncommon, and three for rare. Common and uncommon have about five of each type in them to allow easy crafting in the base and get topped off. Rest gets vended (either AH or sold direct) Enhancements I usually just store the ones I know I'll be using on current characters as they level, but sometimes some that are conversion fodder.
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