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lemming

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Everything posted by lemming

  1. I do remember seeing some complaints. I was running mostly solo at that time, but had alts on every server.
  2. I redid my widow who wasn't that bad, but I hadn't really invested in sets before page 7. So, the change has been very impressive. The problem is now if I go to play my katana/nin scrapper that isn't fully invested...
  3. You can only have one mini pet out at a time.
  4. Hmm, those arcs might be doing that, but does look like Alpha needed opening. At least, non-50s don't gain anything from Number 6's arc. Will poke at it a bit more later.
  5. Dang! I just learned a handy thing! 😄 And thanks for making a chart
  6. I've got a pair I can check Number 6's arc out for that
  7. I have a few I suppose, but I do bounce around my various characters. My main with the most vet levels is a Dual Wield/WP scrapper. Loosely based on a Champions character from the 80s. I have some characters that I keep around, but don't play them much. A mix of concepts I want to make work, some based off other Champions chars, some based off characters from live, so nostalgia or something to revisit.
  8. Should not be possible since you need the Lore & Destiny unlocked to be able to do the Magisterium. And yes, since it takes Advanced Psychic XP, you can't buy your way into it. And obligatory, use hcwiki, it's being updated while paragon wiki is static: https://homecoming.wiki/wiki/Incarnate_System
  9. Hmm, I do have a Grav/Time on Excel with Fold Space... Anyway, yea, these powers do need to be used properly. My fire/fire/fire blaster on live while one of my teammates was setting up some stuff and asking us to wait "Bored Now" (This was on team speak) Ambush predator was the thing. Back when Kora fruit harvesting gave you Large inspirations, phase shift lasted as long as you had endurance, and target limits weren't a thing, I'd go Kora harvesting by pissing off all the Rularuu while phased, get them close and blow them up. This didn't always work, but that's why RotP existed...
  10. I was running a 2012 Dell with PopOS while I was building a new computer. I do need to see if I can get it running again. It's got an issue with the keyboard, and I don't think I want to replace the keyboard again at this point. (I could probably replace the whole thing for just a little more...)
  11. This is all from the downloaded source from ourodev, so take this as a reference, with probable changes. On reward scale, in Source/Common/entity/entity.h F32 fRewardScale; // used by custom critters only for now, but could be re-appropriated F32 fRewardScaleOverride; // If this is between 0 and 1, use it instead of the villain def value // to calculate reward scale. So, looks like it was something added for AE initially, and then "re-appropriated" Looks like all the definitions are in Source/Assets/BinDumps/client/VillainDef.def Obviously, HC may have tweaked some of the numbers, but the SCORE version can be a basis. Glancing, I saw numbers from 0 to 3.5 Looks like there's an override as well that can be set for story arcs and such. And Source/MapServer/src/TeamReward.c has some more behaviour to note such as XP caps, etc... Off Topic, this comment: Gender name_gender; // germans claim they need this in case a woman wants to be called 'spiderman'
  12. I have done one respec for the new changes (my Widow) and have maybe seven characters that I'll respec at some point, but I have a few that could be improved by some of the changes over the years, but just haven't.
  13. Huh. Cause I remember being annoyed at my self for not getting any XP because I forgot to get to level 2 first. In any case, not important. It scaled from OK XP at low levels, to insignificant. I did put together a chart with the Patrol XP from last night. Level Incremental Cumaltive Patrol Bubble % B 2 M 1 n/a 0 15 142 8 2 106 106 38 113 9 3 337 443 81 139 8 4 582 1,025 107 134 8 5 800 1,825 160 129 8 6 1,237 3,062 196 124 9 7 1,575 4,637 234 120 9 8 1,950 6,587 311 116 9 9 2,680 9,267 350 112 9 10 3,125 12,392 388 108 10 11 3,600 15,992 519 104 10 12 4,995 20,987 642 100 10 13 6,405 27,392 715 97 11 14 7,400 34,792 848 93 11 15 9,093 43,885 1,005 90 12 16 11,184 55,069 1,127 87 12 17 13,000 68,069 1,333 84 12 18 15,950 84,019 1,547 81 13 19 19,200 103,219 1,818 78 13 20 23,400 126,619 2,097 75 14 21 28,000 154,619 2,599 72 14 22 36,000 190,619 3,132 70 15 23 45,000 235,619 3,757 67 15 24 56,000 291,619 4,483 65 16 25 69,300 360,919 5,316 62 17 26 85,200 446,119 6,490 60 17 27 108,000 554,119 7,830 58 18 28 135,000 689,119 9,315 56 18 29 166,650 855,769 10,963 54 19 30 203,400 1,059,169 13,183 52 20 31 254,000 1,313,169 15,760 50 20 32 314,600 1,627,769 18,663 48 21 33 386,400 2,014,169 21,882 46 22 34 470,600 2,484,769 25,646 45 23 35 571,200 3,055,969 30,374 43 24 36 701,500 3,757,469 35,640 42 24 37 854,700 4,612,169 41,671 40 25 38 1,036,600 5,648,769 48,507 39 26 39 1,250,200 6,898,969 56,195 37 27 40 1,502,550 8,401,519 60,944 36 28 41 1,692,900 10,094,419 66,191 35 29 42 1,907,550 12,001,969 72,043 33 30 43 2,150,550 14,152,519 78,227 32 31 44 2,421,900 16,574,419 84,893 31 33 45 2,729,700 19,304,119 92,340 30 34 46 3,078,000 22,382,119 100,307 29 35 47 3,470,850 25,852,969 109,153 28 36 48 3,912,300 29,765,269 118,641 27 38 49 4,410,450 34,175,719 128,811 26 39 50 4,973,400 39,149,119 140,200 25 40 50+ 5,608,000 n/a 140,200 25
  14. It's been working like that for years. S.T.A.R.T. vendors outside of Pocket D and a couple other locations won't talk to you. On the original post, hilarious, but no. If you were on a team and one of your teammates opened a door, getting suddenly dropped to level 1 from one of those AE farm missions would be very bad.
  15. It varied based on level. 1000 or so at 50, much less at lower levels. (50 at base level 2?)
  16. Also a chance, it is on their home computer. I used to have a stack of those installs. Come to think of it, my first CoH system ran a release like that since I was still getting those.
  17. There are a couple areas where that's not bad. Sometimes, they're on one char, and see that there's a role to fill with a char they'd prefer. Sometimes they feel they'll be overshadowed by some of the others. No one answer on that one. There's definitely some selection going on with HC modes since some of it is figuring out how. Not as much wiggle room on that 4 star K'ong fight if you want a squeaky toy.
  18. The Experience Requirements is not out of date. "Experience Rewards Table" and "Experience Distribution and Team Bonuses" should probably be checked for accuracy.
  19. Cupid's Bow temp power.
  20. Ok, ran thru a character on beta: Nothing needs to be modified to the XP on the chart on the wiki, though probably adding that it's 5,608,000 xp for each Vet Level. For Patrol XP and exploration badges, under patrol shows how much an exploration badge is worth, and bubble % is how much of a bubble that is: Level Incremental Cumaltive Patrol Bubble % 1 n/a 0 15 142 2 106 106 38 113 3 337 443 81 139 4 582 1,025 107 134 5 800 1,825 160 129 6 1,237 3,062 196 124 7 1,575 4,637 234 120 8 1,950 6,587 311 116 9 2,680 9,267 350 112 10 3,125 12,392 388 108 11 3,600 15,992 519 104 12 4,995 20,987 642 100 13 6,405 27,392 715 97 14 7,400 34,792 848 93 15 9,093 43,885 1,005 90 16 11,184 55,069 1,127 87 17 13,000 68,069 1,333 84 18 15,950 84,019 1,547 81 19 19,200 103,219 1,818 78 20 23,400 126,619 2,097 75 21 28,000 154,619 2,599 72 22 36,000 190,619 3,132 70 23 45,000 235,619 3,757 67 24 56,000 291,619 4,483 65 25 69,300 360,919 5,316 62 26 85,200 446,119 6,490 60 27 108,000 554,119 7,830 58 28 135,000 689,119 9,315 56 29 166,650 855,769 10,963 54 30 203,400 1,059,169 13,183 52 31 254,000 1,313,169 15,760 50 32 314,600 1,627,769 18,663 48 33 386,400 2,014,169 21,882 46 34 470,600 2,484,769 25,646 45 35 571,200 3,055,969 30,374 43 36 701,500 3,757,469 35,640 42 37 854,700 4,612,169 41,671 40 38 1,036,600 5,648,769 48,507 39 39 1,250,200 6,898,969 56,195 37 40 1,502,550 8,401,519 60,944 36 41 1,692,900 10,094,419 66,191 35 42 1,907,550 12,001,969 72,043 33 43 2,150,550 14,152,519 78,227 32 44 2,421,900 16,574,419 84,893 31 45 2,729,700 19,304,119 92,340 30 46 3,078,000 22,382,119 100,307 29 47 3,470,850 25,852,969 109,153 28 48 3,912,300 29,765,269 118,641 27 49 4,410,450 34,175,719 128,811 26 50 4,973,400 39,149,119 140,200 25 50+ 5,608,000 n/a 140,200 25
  21. On experience per level, that wouldn't be hard to check on beta since you can use the grant level to a char. I can't right now, but it would be fast to knockout to check. And I can double check patrol XP per exploration badge while I do that On how much per, that will take more delving.
  22. Oddly, I seem to be rejected on ITFs. Once for a sentinel, once for not having set bonuses on my blaster. (Was generic IO'd, but with incarnates filled out) However, that is twice in many years. Oh, back in 2005, my Kinetic Def got rejected because I wasn't an Empathy. 😉 So three times!
  23. Looking around, looks like emulators have it. Just tried out Aces of the Pacific, and yep, that was the game I played too much of.
  24. I don't think the Picture Book game has any connection to the video game. I played both. Though there was a WWII PC game that I preferred, I think it was https://en.wikipedia.org/wiki/Aces_of_the_Pacific And yes, there's another update to the picture book version on KS. And there were a few different versions in the past including a Dragonriders of Pern style.
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