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Greycat

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Everything posted by Greycat

  1. I seem to recall being told at one point that it actually *couldn't* be done with accounts due to how things were set up. (Rusty memory.)
  2. I think you're going to get a vague answer to a lot of that (it's one of those "we have lines, but hesitate to say what they are because people will go RIGHT up to the edge of them" things that are just headaches for gms.) What you're describing probably won't be an issue. They're listing raid zones and during events. Given when the Prismatics were introduced, there were people hovering AFK in front of the hotel with a MM (and other people complaining about it,) they're probably talking about that sort of thing.
  3. It's mostly been an issue with raid zones (though, given last year's halloween complaints of AFK hotel-farming, they're probably extending it to that.) If you're just chilling in a mission soaking damage for a badge, I don't think they'll care (unless there's a really extreme server load issue.) Edit: Also preparing for waves of "Name release went live! Broken, still didn't get the name I wanted!"
  4. ... well, in fairness to the OP, the only thing going "faster" would be crafting with one click instead of 4-6 or so to make each tier. The materials still take time to collect. Plus, @Uun has a point - the OP's talking solely about using Empyrians, which isn't particularly cost or materials effective.
  5. I'm ... "eh" on it? I mean, I've got enough characters with piles of emps and threads (and even shards) I don't even pay attention to. On the one hand, sure, probably a decent shortcut (especially when making the other T3 to make a T4,) though that doesn't really take a lot of time. On the other... only real tangible downside I could think of is support requests when someone accidentally makes something, especially high tier, they didn't actually want to. *shrug*
  6. Has nothing to do with looks. It's just the badge name. (It's not even the badge *count,* just the name is different.) And as mentioned, you can't swap to a Praetorian alignment. Null only does the Hero - > Vig -> Villain -> Rogue loop. (I don't know right offhand if you keep it after you go hero/villain and exit Praetoria, come to think of it, or if it swaps to Immortal.)
  7. If I'm targeting through another player, there's a reason for it. If I'm using a life drain, I probably need it.
  8. The only headcannon I'll ever need. ... wait, you only used one N.
  9. Kheldians don't exist in Praetoria. Neither do VEATs. The Epic ATs are specifically designed with certain restrictions in mind because of being tied to a bit of lore (the "epic" being a reference to this - such as "epic of Gilgamesh" being their story,) including where you can start (you can't start a VEAT heroside, you can't start a Kheld redside. Yes, you can create one and switch sides at Null at level 1, but Null's kind of a hack job around it.)
  10. Just noticed this and had to point out Electrical Melee - Chain Induction.
  11. Man, that'd be way too OP. Next thing you know, Shortguy's going to start a thread asking for them to be nerfed. 😉 (Seriously... hadn't noticed they weren't, but yeah. Fairly useful costume piece overall.)
  12. I may be misremembering which was which in those plans as well, honestly.
  13. No. Sure, some people will get their undies in a twist at it or at something they don't like, but that's generally just rudeness on *their* part, not the other player's. And I don't see anything in this game changing that dramatically as a general rule.
  14. ... are you thinking of the Hollows? I know Perez is often skipped, other than "kill Circle" and Kraken hunts, in no small part thanks to the annoying maze. The Hollows, though, was going to be revamped. A section of Orenbanga was going to be raised - so yeah, the zone geometry would change - *but* the high level stuff would be in the "floating" bit of the city - essentially another zone above the lowbie zone. I wouldn't expect to have that happen here, though. That's a *lot* of work, and I'm not sure the team has the map/programming tools to make it happen even if they wanted to.
  15. Not against the idea at all, as it makes sense. I'm just not sure how fiddly it would be to do. (This is one of those "Kind of hope a dev answers who sees how Incarnate powers are considered vs. primary/secondary because a peek behind the curtain would be interesting.") At the very least, if it can't be done as part of a build switch, a save/load slash command like we have for costumes - which might be more flexible - would be handy, and maybe usable between builds ("I'm raiding on UltraDude today... /loadinc greenstuff" switching to a Keyes specific Incarnate power selection you'd previously saved with "/saveinc Greenstuff" as much as possible, for instance.)
  16. On top of what @Rudra said, our devs did a "power X or power Y" choice once, and it was such a PITA they've said "never again." (And as a bit of a side topic, I'd *much* prefer being able to pick your path at level 1 for the VEATs rather than having the forced respec at 24. I absolutely hate that implementation, having just gotten another character where VEAT powersets fit the character best to that point. )
  17. I don't *believe* that does, but someone who's poked into it more could give a better answer. Just wanted to make sure it wasn't similar to, say, "Arachnos" vs "Rogue Arachnos" where the latter doesn't (or didn't) count for certain kill badges.
  18. So I've got a few Kheld threads going through my head, as usual, especially after the Kheld backstory/lore guide update I dropped. (And it's something I did an AE on long ago - seem to recall it being very ongoing-SG-story-focused, though, so I'm not sure it'd make a good general play arc if I found it.) Those threads: - Twilight Son being "the last Kheldian" because of the Battalion. At least in the way his timeline worked out. - Dev comments in the 2014 (think it was) AMA that there's some link between Khelds being on Earth and the Battalion - "No Battalion, no Kheldians on Earth," essentially, and - *We have Portal Corps.* To me, I'd think some Khelds would know about this and start thinking about avoiding that possibility, going to Portal and finding other dimensions without the Battalion to colonize. And that this could make for some interesting jumping off points for story arcs. Or just... the utility and experimentation this could open up. - The Peacebringers are at war with the Nictus. They'd likely be VERY interested in clearing up War Wolf Earth. - These other worlds have very different environments - and hazards. If you come up with some environmental issue/effect/danger you're not sure would work elsewhere... why not have Kheld colonists run into it as a test run before employing it somewhere else? For instance, they find what appears to be a perfectly suitable world, only to find a necessary part of the ecosystem actively drains energy - and have to decide what to do about it. (Though, we don't really have multiple-ending arcs available.) - Use this "initiative" to prototype enemy group abilities/powersets/etc. while working them into mainstream story arcs under development - they can be useful as longer-term beta tests, basically. - Have the Kheldians and Praetorian refugees working together on a resettlement project, with all the potential issues and enemies it would involve - has Primal Hamidon learned of his counterpart, potentially seeing this as a way to make an entire planet his own "eden" by coopting this? Are former Council members with growing n-fragments infiltrating? What about the Resistance or Loyalists - would they see this as a new start? Would any of them work together? (Nictidon?) ... all right, I mostly want to see more Kheld arcs and think there are some interesting lore-based jumping off points. 🙂 That and getting rid of the (honestly nonsensical, given *what Khelds are and how they travel, plus portal*) "they're all going to die" bit.
  19. Haven't looked - are they listed as "Family" for the enemy group? If they're listed as anything else, they won't count - at least as I recall the way defeat badges work.
  20. Also as I recall, character sorting, "fog of war" status on maps. AE missions also includes custom groups. Easiest way to get to everything is to use the HC launcher and go to "Screenshots." Believe both mac and PC give the breadcrumbs at the top (your path will be different) - Go back one folder ("Homecoming" in this case). Most of what you want is going to be in there. Account (which will have a subfolder with things like player notes and such) Architect Screenshots Costumes Powercust (your power customizations) Demo (does anyone demorecord any more?) Logs You may not have all of these, and most of the rest should as I recall be automated. Whether you want to move screenshots and logs over or just archive them somewhere is up to you.
  21. They'd be far too OP if they were.
  22. This is a really minor thing (that, since it's UI related, may be "stupidly difficult to correct for such a little thing." Or break things in interesting ways.) But have you ever noticed VEAT powerset listings, before you're forced into the respec at 24? They're organized differently for the primary and secondary. Yeah. Primaries show Bane, then Crab. Secondary shows Crab, then Bane. The same happens for widows. Yes, it's a minor thing. Yes, the other one disappears after you pick a path. But would putting these in the same order in the menu be possible? Just for the sake of consistency and organization.
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  23. So, missed this thread before. I did an overview of Epics (planned, changed and otherwise) over in guides. Incarnates are among them. You *were* planned to get... rather stupidly powerful, frankly (enough that they were basically invalidating earlier Incarnate powers.) You would fight both with and against Wells, not to mention Ascended and Dimensionless. (And higher up the tree there, too. Feel like fighting aspects of primordial chaos and order?) I don't think the information *really* made it into the game, but the Wells are supposed to be a buffer between a race and "the Source." The one on Earth is apparently weird in actually giving out powers. (Part of what gained the Battalion's interest.) If that's *anywhere* it's probably in Prometheus's infodump menu. As far as "never as powerful as the signature characters?" Even ignoring Incarnate powers, that's put to the test many times. How many people can fight AVs now - and do so in safeguard/mayhem missions, where they show up as potential adversaries? Recluse's Victory? The last arc in the VEAT missions have you taking down both Recluse and going to fight Statesman (and, in theory, winning.) Heroside, you *used* to face down Tyrant himself when you went to free Statesman (so... yeah, heroes basically got a downgrade here,) who's also an Incarnate after all. So, I'd say that by the end... yes, you are matching the signature characters' power, and would have gone well beyond that with everything else that was planned. And would *not,* eventually (post-Battalion) have been tied to the Well, since you'd have surpassed it.
  24. That... seems like an odd thing to have had trademarked in the first place. I could somewhat see "Superhero," the compound word, maybe being trademarkable (though, again, the point about "two competitors owning a trademark,") but "Super Hero" and "Super Heroes" just seems like an odd thing to have ever been OK'd. They're such generic, easy-to-come-to terms. So, good that that was invalidated.
  25. I'd say the main reason I wouldn't see this being done would be the work involved - either it'd be back with no real damage (which wouldn't really fit the "it was hit by Shivan meteors" spiel from the tutorial, Habashy's arc, etc.) or they'd basically have to rework the entire zone - which I'm not sure the team has the tools to do. (Skill, yes, tools, no.) Either that or we ignore the whole "Galaxy City was destroyed!" and just bring it back.
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