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Everything posted by Greycat
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People value - or judge - different things. And take how others see those things differently. You might be able to brush off someone making some comment based on a character creation date. Other people take either specific or any sort of even somewhat-hostile sounding commentary much harder. (I've spent plenty of time when I was running SGs trying to be a counselor to some of those folks. You'd be surprised how often what (generic) you'd take as "... yeah, and?" has someone else stressed out and in tears.) And these are not necessarily weak or unaccomplished people. Just some things hit some people differently. Other than that - I tend to come at this from an RP viewpoint these days many times. Sometimes I *will* adopt that as the character's "birthday," and want it shown for that. Or they have a different one, and I don't want it shown as it'd confuse things. I carry other dates over from live - I have characters recorded from live (the old City Info Tracker) that I've remade over here - you'll see things like "50: 7/21/09, 287 hr" in some of my bios of some remade characters. Sometimes they're made for anniversaries. There are reasons people care about dates, and reasons they may not want them visible - I don't know them all. But if people don't want those dates shown, they should have that option. Just like when people suggest having builds or other stats available to browse - I'll always insist that it be optional, preferrably opt-in, so people who *want* it shown can do so without having it suddenly showing for a bunch of folks who don't want and didn't agree to have that stuff visible. What you share should *always* be under your control first. Even for "little" things like a character creation date.
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Across all accounts and servers - granted having duplicates of characters for RP purposes pushes this up a little. Hero: 184 Vig: 23 Rogue: 10 Villain: 24 Praetorian: 0. (The one I had been working on moved out.) Everlasting specifically, 104 heroes, 15 vigs, 12 rogues, 18 villains. As compared to the COH Titan archive from live: Fewer characters but more heroes.
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Congrats, that's you. Other people find fiddling with builds to get that LAST .05% recharge or defense, or RP, or building for PVP or chasing the market or screwing around with costumes for an hour to be the same way. Fortunately, the game can fit us all in and adjustments to things that one group might care about even if the others don't can be made as needed.
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There are a lot of things that COH does that other MMOs don't do. That's part of why we're here.
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Jumped over to the Zig while a banner event was running. Got this for the timer/progress for the prison break: It did not affect the followon phases (freaks/superpowered prisoners.) Those displayed normally. As did the event without the banners running.
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I ... kind of have this fall into that same "there are a million ways to cut down travel time" category. Base portal to transport base to target zone, and save for one or two zones (like IP or Nerva,) the contact's probably not that far away. (I'd have been more for it on live where, yeah, it was a "run to tram, run to contact, bases are much less useful because you have to unlock points and can't share the code" situation. It's just insanely easy to get around now as it is.)
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Let the TRAM/Helicopter system go to all non hazard zones
Greycat replied to DrRocket's topic in Suggestions & Feedback
I was mostly getting ahead of a potential "But Talos Island is an island" argument. Especially given there's a *bridge* there - as well as an actual tram line visible running to it. -
I don't know how "high resolution" that would be, really, to allow that. (Also they're more neighborhoods, not "cities." ) Plus, if you're at all familiar with the zones themselves, some are pretty obvious. I'm sure you can pick up where Indy Port (and thus Terra Volta,) Peregrine, Talos, etc. are, for instance. (Probably not as *immediately* obvious that Salmanca/Croatoa is in the upper left.)
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Let the TRAM/Helicopter system go to all non hazard zones
Greycat replied to DrRocket's topic in Suggestions & Feedback
Given how easy it is to just head to (or create your own!) "transit base" to get anywhere, on top of things like using Ouro and TUNNEL, I'd personally rather leave the little bit of flavor of "Peregrine Island is an *island,* of *course* you need to use a ferry and not just ride the tram" alone. The whole "two separate tram lines, with the Red line destroyed" was already merged back on live, but at least those still had "they're still tram lines on the ground" (yes, I know, Talos) going for them. (And not having to go station to station to station.) -
However, if we look at the *front* chest details, they have both flat on texture symbols/letters/etc as well as "items" like bandoliers and chestpieces (such as the mecha chest bits, not just cuirass or corset type pieces.) Unless the back details are handled entirely differently... Though it wouldn't help with jackets, perhaps.
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Well, we *have* back details as far as backpacks and wings. Something exists back there as an anchor point so...
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Same reason some of my Khelds have Kheld/Nictus related base salvage. *shrug*
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Nope. The only thing affected is the creation date. The bio is untouched.
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The Global Defense Force Presents: Halloween Bash 2024
Greycat replied to Starforge's topic in Everlasting
*Working, so sends Cat there in spirit.* -
Qs and Voids have been nerfed, yes. Can't speak to your Kehlding ability, but Qs and Vs no longer do unresistable Nictus damage to Khelds.
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Radio/newspaper missions don't have a story to them. They're adlib-style fill in the blank. They don't link to an overall narrative, and they don't provide merit rewards. You do a few, do (or skip) the bank mission, rinse and repeat. Sorry, Lum, that's just a really weak argument. The OP's hardly asking for these to be "the core of the game," and the rest... kind of went off the rails. Re-read the original post. In other words, "Can we have these groups added to the scanner missions, since they're in the zone." Not "Let's fold everything from every side and zone into PI." You went past slippery slope there into "jump off a cliff." Nothing that's been said since states or even implies anything near what you went to. And yes, they DO also show up in tips. However, tips affect the entire team's alignment progress. Radios don't.
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/Whoall will do this. People *can* hide from it in their hide menu, but other than PVP zones, I rarely see people do that.
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If the MSR spawned an invasion, there'd be a minimum of 3 a day on Everlasting at least and it would get more than a little annoying. The accolade doesn't need to be gotten in one shot. There will be invasion events as well. It's not a "need to get NOW" thing. Patience, grassrocket.
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That's just where it's still the most vocal (and festering.) Youtube, FB, gaming sites, probably some of the other social media stuff I don't bother with - it was bad.
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Twice, yeah. First run was 35 and below. From the results they had on that, the second run was 6 and below, because that's where the majority of "freed" (and maybe taken, but I don't think we were ever told) names were. (I do wonder, honestly, if the script would've been run again had the game not sunset, given the free accounts. Alternately, it was and sunset was the *biggest* name release ever... )
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Go to COH's sub-whatever on Reddit and mention Homecoming. Or SCORE. There are STILL people who treat anyone involved with that as the worst - there was a *lot* that went on that would make you definitely question how this could have been "the best community around." It was, and at times still is, *bad.*
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Right, which is why I said a "standard" travel power - one of the ones in the pools. IF we're talking one of the temp (I know, perma-temp) powers, I'd have to assume as a car your character model would be completely replaced with that of the car (and no clear windows, of course.) Which does rather limit the customizability the OP might want.
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Nope, generally *not* sharing information about something is the preferred way. Also: Given the amount of pure vitriol that was put the way of some people, and that we're bringing some external servers into the fold....
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As a "travel power," the only way I could see this is like some sort of zone teleport, where you get in and drive offscreen, then arrive at your destination. Basically Team Transporter. As a standard travel power? I don't see it happening. Just think of everything you can do while using one of the other travel powers - especially attack. Now imagine having to redo *every* attack/buff/debuff/attack reaction/other animation to be done "while in a car." Or does that car disappear? Are we making this just a solo car or can others join in? How do we deal with hitboxes? Is it a convertible so we don't have to worry about peoples' heads clipping out the top of the car? Is the car restricted from moving over water, air, really rough terrain? If you have a mission on the other side of Indy Port, are you having to drive around the long way? If you have a mission in Nerva, are you going to have to pick up a secondary travel power or jet pack? (Before some post-live changes, for instance, I pretty much always picked up combat jumping if I picked up superspeed because there were times I needed more vertical "oomph" to get places.) Soooo.. yeah, unless you're wanting the team transport but as a car (in which case you're losing any real chance at customizability,) there are a *lot* of hurdles to turning a car (or motorcycle, another semi popular ask) into a travel power. If they could do it? Great! But there's a fair bit to actually doing it decently.