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Greycat

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Everything posted by Greycat

  1. Stop rushing. Do the contacts at level, with no 2xp buff, no farms, no PI radio teams. You may have a bunch of powersets at 50, but I can't possibly believe you've actually *experienced* them and how they grow in 3-4 days, *CERTAINLY* not in 7 hours, or dealt with *not* being super-tanky or uber-damage or whatever. There is absolutely *no* reason to rush to 50 - can't even say "except maybe for PVP" any more, as you can make Temporal Warriors now. Rushing to 50 to grind raids for gear is an "other MMOs" thing. Not a COH thing. Play slower. Yes, you'll be less powerful, it may even be frustrating at times because you're getting hit, running out of END, etc. But you'll be facing enemies at the levels they're supposed to be. Take the time to *get to know the game and the lore.* Pay attention to the comments, the plaques, the clues. The easter eggs in the names of places and NPCs. Don't forget the other half of MMO is RPG. Dip your toes into RPing. The only reason *any* character of mine is "finished" is because I've gone through their storylines - they may be 50, they may not, but the only characters I have that are "finished" are legacies from live, where the people they were involved with may not be here (or may have passed.) But they've usually been played to a satisfying conclusion in whatever storylines we've made for ourselves. I have others at 50 who've got hundreds of hours on them - yes, they're incarnated out, etc, etc, but certainly not *finished* in the least. Get to know other players and what their characters are doing *as characters.* If that's not your thing, give yourself other goals. How many badges does your highest badger have? What accolades do you have? Or give yourself other goals - just use SOs, play oddball characters (as many pool powers/few primary/secondary powers as possible, for instance.) On live, I'd done things like "every control set to 50." Don't sabotage your own game experience with the 2xp/rush to 50.
  2. The ship is the Moraine. There's lore about it in game. Quite a bit in Striga, as I recall, but a few other bits scattered around.
  3. Going to sound like a silly question, but specifically "A donut" or just a torus? Because a specific donut-head would just be amusing... but I don't think too many would use it after the first week. (*I* would, but I'm odd like that.) Also, if we're talking just torus - hell, let's just make "geometric shapes," because those could lead to interesting concepts - I could see a few options. Horizontal, Horizontal-at-neck (which might be an interesting detail piece,) horizontal floating, horizontal floating with support (think... was it one of the lost in space robots that had that?) Vertical, vertical spinning, spin that into (say) intersecting (4 or 6) thinner ones, globes... I think geometric in general could have some *interesting* concepts...
  4. OK, so the COH-specific crash box (that as I recall has a place to type in what was going on / what you were doing - been a bit) = yes, it's sent. Windows "The program has stopped responding" - nothing saved, nothing sent, nothing to send. Hangs like I described - nothing saved, nothing sent, nothing to send. I was half thinking/wondering if it would be set (or could... pretty much by running the client) to record whatever's happening to a log, at least, to send in if it didn't get to that point. I don't know how much useful information the rather short "There was an application crash" Windows sometimes records would have by comparison, thought it might have something to go along with it. (Ended up logging into a *different* character, logging them out, then could log the first in, just as a followup to what led to that question.) Thanks!
  5. ... well, there *is* an AE in Pocket D. I'm sure that's a mission somewhere.
  6. I use the test server occasionally. Sometimes for whatever's on public test before it's implemented, though other than an occasional look through at something I'm rather of the feeling that once it gets there, it's going live regardless of what's said. Otherwise, I'll hop on to double check something on a powerset or power, either for my own curiosity or to answer a question.
  7. Depends who and what you're fighting. 4 covers most things. 8 handles 90% of what that doesn't cover. There are still some things that might knock you around.
  8. Well, there's Jump Kick, as far as pools. /em Backflip for an emote... Some of Martial Arts animations have you flipping, as I remember (been a *while* though.)
  9. Which level of stealth? This one? Or this one? Energy Cloak right now is: which I like. So if you wanted it to be the less stealthy version? Only if it's a tailor option. I don't want the transparent look taken away from me.
  10. So that's what's going on. I was hopping back here to check.
  11. Do you use Absorb Pain? I wonder if it counts damage to you... (Edit - tested on test. Nope. But I think I've seen you during MSRs - Everlasting? Possible either something's counting there or you've hit an attack. )
  12. Heh, fair. But it really does read to me (still) as "damage self."
  13. So, question. At what point do these get sent? Does COH itself have to send an error or... ? Asking because I'm currently trying to log in a character (granted, dual boxing ATM,) I can select the character, it starts loading, gets to - oh, 99% and just hangs. I have to end it in task manager. Did it twice with the regular client, then the diagnostic client because - well, hanging. Windows caught that there was a "faulting application," but other than the Windows "this program encountered an error and needs to close," I didn't see anything else - *would* that have sent in a log? Or is there somewhere it saves a "this is happening..." that we can manually attach if needed?
  14. Eesh. I can see some of these changes make me ... not bring my Pain Dom characters to MSRs any more. I can take enough quick damage without causing it to myself while trying to keep a league alive. (Also, don't forget MMs have this as well. Would healing their minions be continually damaging them?) Also, can't agree with swapping two powers around for one enemy group. *Especially* with the recent level availability changes (which I still don't like, honestly, but done is done) meaning so much is available earlier. Besides, you're moving the power that lets you break someone free from holds to a later level when it'd be less useful, which doesn't make much sense when it's *currently* there to help deal with a much wider variety of groups in levels when people *don't* have anywhere near as much protection. Pain Dom's in a good place, I'd hate to see it messed with, personally.
  15. The only drag-and-drop use of inspirations tends to be for pets/minions of yours. Otherwise, yeah. Enable team inspirations and they'll drop and affect people close to you. (They don't combine with regular inspirations, though, so if you do that regularly...)
  16. Depends when you started. When we just had SOs and the like? Clear Mind on autofire, bring an emp. IOs? Still had it happening with the squishies. Incarnates? Well, at the upper levels, it seems there's so much defense, resistance, various bubbles, Clarion, etc. that... yeah, not seen much. Of course, that also depends on what levels you play more of, too. Lower, mid levels, where nobody's really IO'd out? Mez takes more effect. Upper levels? Not so much. Play a lot of MSRs and other raids? So much going on that if you *do* manage to get mezzed in a league, by the time you're found it's probably worn off (on top ofhaving more inspirations, combining them, etc.) Game's different, though yeah, some of it seems to be lack of common use, too.
  17. Possibly ask in the actual server boards... *points down* thataway. Get more eyes that are actually there looking at the request. https://forums.homecomingservers.com/forum/39-excelsior/
  18. Eh, as long as it's an option, not the default, sure. Same with the belt.
  19. You really have an odd way of defining that. Someone who buffs is not going to know *every single person* on the game's preferences. I don't know if you do or don't like a buff. I don't know if you hate the color green and are going to pitch a fit because that's the color my buff is. My job as a buffer is to *try to keep you alive.* And if that means me seeing my shields on you? You *have* a solution right now. Client-side mod. Either find one or ask for someone to help make one. They've even made it easy to install using the COH modder tool. No, I'm not "provid(ing) examples of inconsiderate." If anything, you're providing examples of selfish and entitled by insisting *everyone who plays cold* remove graphics *they* may like or find useful. Whether or not *anyone else in the game* - including on the team you're on at any point - likes them. I'm not psychic, I'm not going to go through my costume and power choices paranoid that someone *I may never team with* doesn't like my powers graphics or the colors or whatever. If that were what was the most important thing, hell, then the devs should just remove all graphics from everything that anyone may find annoying or just not like... in other words, pretty much everything. Edit: Hell, I don't even have the option (since live) to skip people with buffs, thanks to the change back then of making them all AOE. If we *did* still have that as an option, you might have the *slightest* point about people who keep buffing when you ask not to. But that's not a thing that can be done any more.
  20. You can also set the auto-demote to several *years* worth of time, as I recall. Whether you'd want to do that or not... *shrug*
  21. Well, they're not *your* powers, so there's not really a way (or reason, I suppose) for you to control them that way. Besides, how would that affect the caster? I know I'll usually be looking at what the team is *doing,* not staring at the team buff bar (which can get *extensive*) to see if someone needs something refreshed. If you could just turn that off, i'd end up wasting buffs (and my END and potentially recharge) trying to rebuff you. Best you could do is see if there's a mod to turn them off on your side. Or wanting to be able to *see* that you're buffed easily. Or doesn't know about the options. Or *likes* the graphics of *their* powers. Pretty rude to just make a general statement like that.
  22. There's a red side? Next you're going to tell me there's a third side that actually has people playing it... What? Red side's ... eh, never really been well thought out, to me. For a myriad of reasons. It's ... like the wrong reactions to what some people were saying about blue, mixed with "um, how do we write for villains in this same system?" People complained about "too many" zones blueside, so we got these supercondensed zones redside... which never have a chance to fully develop any sort of character besides "nobody's heard of a street sweeper" and which you go through the same... zones... same... environment...same...order which helps make repeated playthroughs less interesting. Depends who and what I'm in the mood for, but probably not more than 5-10%, barring some SG thing running content over there. Honestly? Meh. Yeah, I hear "oh, the writing's so much better!" but ... is it? Maybe "ooh, people actually get hurt" and/ or "ooh, it's edgier!" or something - but writing wise... ehhh. *So much* of it is either "You're a lackey," "You're a lackey and an idiot," or "You're unspeakably evil" and just railroads your character into doing things they may not otherwise do. Granted, it's hard to write "generalized villainous content." Bank robberies, beat someone up, sure. The mission system in COH works great for heroes - they're typically reactive. If nobody's doing anything particularly evil, there's not much for them to do but show up and sign 8x10 glossies. Someone robs a bank, you stop them (or bring them in.) Someone's trying to take over the world, you hear about it and stop them. It's very straightforward. Villains... needed AE. Villains are the motivators, they have to have their own plots, start their own trouble unless they just want to be someone's lackey. But we didn't have that, and so got the railroading content we had there for so long, where I know *I* was going "... but my character wouldn't do that" (but has to because I need XP to level.) Your choices with being a villain, according to most of the content, is being the moustache-twirling, tie-the-girl-to-the-tracks sociopath caraicture or being ... honestly, brain dead most of the time. Yes, much later, we started having content written with dialog that at least sounds like you're the one doing things, but... eh. Even VEAT content just... ugh. I haven't run it recently since the first run through was utterly disappointing (and at points infuriating.) Plus there was the utter lack of *any* sort of reaction to you. You're (apparently) a rogue Arachnos agent (you never really get to *be* loyal, just a dupe who provides some entertainment for a while for much of it) - and no other troops react to you. Nobody tries to get a reward (in this very darwinist society) by hauling you in randomly off the street, nobody looks at you as a hero and tries to help out... you're another enemy PC just like that dom or that blaster. Boring. (And part of why, yes, I *like* Quantums and Void Hunters when I play my Khelds.) Industrial Revolution-era London. The atmosphere will kill you if the residents don't. "Grimy" generally sums it up for me. Probably a complete and total revamp. More zones. Fuller zones with a more distinct personality. NPCs with brooms. More " You actually are starting this" content that doesn't decide ahead of time that you're either a dolt or a sociopath, regardless of your character. A chance to play with multiple *reasons* for your character to be villainous, to whatever degree - yes, maybe you are a sociopath. Or just insane. Or maybe you've just been beaten down so much you're lashing out the only way you know how. Or maybe you're a schemer with big plans that mostly works behind the scenes. Or, yes, even sort of a hero, dealing with threats to your "turf" and the people you protect. Almost everything. Including a non-arachnos (and "yay, 100% pro-Arachnos!") path, a start that isn't "you owe them for busting you out" (yeah, I know, graves, blah) - probably get rid of Longbow invading (and for that matter Arachnos invading Atlas, which is *still* frigging stupid.) I can only point up to the rest of the reply. There's just so much more in the nooks and crannies as well as stuff I just haven't remembered to put in the reply. Redside's just ... not really fun.
  23. I don't know if there's in-game assets for the last two right offhand (or how much work it'd take to bring them in,) but yeah. It'd be nice to have them as more than trainers.
  24. Nope. We only have a bit of information on what one power was supposed to be. And given we don't have to lock something to grind away at for a sub fee... Not sure about expanding the existing ones, though there have been a lot of different lore requests.
  25. As I'm understanding it, mostly because it isn't in game for it to check (as far as "when putting sets in") already? I'm not sure how hard having the ability of the enhancement screen knowing that would be. *shrug* Since it's not just armor toggles (which would have to know in PVP anyway) but enemies who know what they're resistant to (or not.) As far as Dual Pistols (and anything else that would use that mechanic,) I'd assume it'd just use the base type - the extra damage type just being added on top of it, so it's not "the power's" type but the buff's. (Think fire armor does this too, doesn't care what the attack set is, but adds a fire component?) I'm not sure if I'd want full sets of each type - honestly, not for or against it. I wouldn't mind just a high-percent proc, non unique, that adds a type to an attack. (Heck, I wouldn't mind this as an alpha, even, though it'd be a little limiting.) I, and others, have had characters that "this set looks right but does the wrong damage type" that wouldn't mind it for a bit of flavor.
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