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Greycat

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Everything posted by Greycat

  1. ... there might be one enhancement, but it's not a "knock stuff around willy nilly or use this" choice. *Learn to control your knockback* (at least for AOEs) is the name of the game. And that's done through positioning. Obvious things, sure, like "Don't stand next to the tank and knock everything away," but also "On a PB, you have fly. use it. Knocking back into the floor is enhancement-less knockdown." Knock things *into* patches/melee. And on a 'shade (or if you want to make the investment into a pool on a PB) there's always Shadow Slip. (Side note, once you're at least 50+1 and have threads - or cash - to spare to pick up Ultimates, MSRs will love your Warshade for Slipping those tasty, tasty Rikti into the meatgrinder.) Ancient PB guide of mine - I mean, old forums, 2010... https://web.archive.org/web/20120904221601/http://boards.cityofheroes.com/showthread.php?t=238237 Obviously some things have changed, but it's a perspective. I'll still slot a Winter's Gift in because Dwarf has so few attacks... one fewer on a PB, after all, since the heal's not also an attack.
  2. That's going to depend *entirely* on the person. Some people have proposed that not having to grind Prestige for base items any more was a bad thing because it took away something to "work for." Or not having to unlock capes, try to get Vmerits for all the Vanguard costume parts/auras and the like. Others feel the exact opposite - COH is a game which allows a *lot* of creativity, and hitting an artificial wall and not being able to finish (say) a rec room in your base because you need 10,000 prestige more, or not being able to make the character you want right away so you can enjoy them and express who they are from level 1, was *far* more annoying. I "have everything," but I don't care. I'm interested in lore, and in RP - and the latter's what keeps me logging in. The storylines my friends and co-conspirators come up with and what happens with them (and just hanging around with them.) Nothing prevents anyone from making their *own* goals. There are plenty out there. Run all the arcs through Ouroboros. Get all the badges. Get one of each AT to 50 (or 50+all T4s.) Get one of each powerset up there. Run a superteam. Run a super*group.* See if you can max out on all the merit types. Whatever it is, if someone "needs" a goal? *Make one.*
  3. Depends on the character and the "mistake" (which, honestly, I hesitate to use as a term.) I pick powers as I level because they may fit, or what I'm fighting at that point might call for whatever it is, or because it fits a theme. So, most of the time I'll let it go. Sometimes I'll use a second build or respec if it *just* doesn't work. If it's due to something like a powers update/change... eh, see how it does. Honestly, I rarely respec, mostly out of laziness. I'm not going for "must be uber" builds. I'm going for "fits the character."
  4. Ehhh.... doesn't it kind of cheapen those badges? Why not just ask for the value needed for those badges to get cut in half? ... or is this just a sneaky way for you to get rid of that patrol XP faster? 😉
  5. Well, first thing - Do you need them? Is there a full-body-costume you *need* to have for some concept? Are you going after "all the badges?" I get the occasional drop. I have characters that still have the 10 from halloween. I pretty much forget they're there (unless I'm 3-ish mil away from something on the AH, then I check to see if that character has any.) Other than that, they don't give anything I particularly care about. I don't particularly like the concept, honestly, but I can pretty much just pretend they don't exist, too. If they're affecting your enjoyment of the game and there's not something specific you want them for? Treat them like legacy salvage and ignore them.
  6. Should've been ready to get ready already.
  7. That's typical. More of an issue if you're in the middle than on the sides - it can only (as I understand) draw so many entities. If you're ranged, target through a pet of some sort if possible.
  8. Obviously a tax program lives behind there.
  9. It's a money sink. *shrug* (And no, I'm not particularly serious about it.) Purchase a power - 10m, 50m, 100m, 250m, 500m, 1b. Go to a zone with at least five people in it. Cannot be a supergroup base. Activate power. There's a (very brief - 3-5 second) rain of cash. Each person gets 1000 inf just from what lands on them. (With a cap of 50 in most zones, yeah, this is burning cash...) And for the next *brief* period (3-5 minutes? *shrug*) burning piles of money appear on the ground, with random amounts if you find and click on one. No, it won't ever equal what the person spent on the power. Though the cash piles *can* scale with the amount spent. Max in a pile is ... what, 1 million, say, at the 500m and up power. But that's rare. Just for the person who has everything, including money to burn.
  10. Yes you do. You just don't get multiple bonuses. (You get, say, "1:00 for cars!" once, not for every ten you destroy or whatnot.) Some stuff doesn't give a bonus, but quite a bit does. (Cars, trucks, think PPD cars are separate, dumpsters, etc.) Safeguards, of course, you get time for stopping people who are destroying stuff...
  11. Currently, no. And I don't think I've seen any suggested. "All-X" raids/TFs/etc, sure - someone was going through each AT for an all-that-AT ... i think ITF... a while back, probably over a year, but that's the closest. Live, I had at least one emp in Green Machine, and some friends and I ran quartets of shield users, Khelds and electric blast (everyone having ball lightning with the chance to stun IO in it is useful...)
  12. Part of it is depth, as I recall. Poking my nose in in Steel has the first few rooms of Hellions at level 6-7 (looking while on a 50.) Going down a level gives Lost at 9. (Edit: Or not, the ones at the Baumton exit are 9, though they're "down" slightly...)
  13. Neither my energy blast characters nor peacebringers would benefit from this in the least. The *only* thing I'd want KB dropped from are *pet* powers, for the simple reason that they're not controlled by people (who should, in theory, have the ability to say "I don't want to knock things that way, this way would be more useful" and/or to learn over time.) We do have the flexibility to control it. - Positioning and - if (*generic*) YOU really don't want it, YOU can slot an IO. As far as "no one will ever force you to use those options?" We ALREADY HAVE people trying to force people to slot IOs. I've had it happen to me, with people who have no idea how I play. One team, at least, said OK and then *actually commented* that they never realized you could do things like... blast enemies *toward* the tank. Another was so insistent I basically dropped and put them on an ignore list because of how they were about it. So, yes, people *will* try to force others to use these options. I've already had that experience personally and have seen it tried to get forced on others thanks to the IOs... as predicted when they were created. Saying otherwise, especially if it's a toggle or P2W option, is just plain wrong.
  14. There's an Azeron thing, apparently, which (a) just is odd looking and (b) apparently even after practice is just ... eh... (though it's in "discontinued products...) https://store.azeron.eu/discontinued-keypads?product_id=73 Great if you want your computer holding your hand, I guess. A couple of these look fairly ambidexterous (and, well, just rebadges of the same thing) https://buyinghack.com/gaming-keypads/
  15. That's what the second word in the macro command is. /macro back blah blah blah puts a button named "back" on your toolbar. zSo yours would be /macro FR "powexec_location front:100 "combat teleport"" (I think the example was missing a quote... then again, I'm somewhat sure you can skip that problem by just calling it combat_teleport, too... need to test it to be sure.) (Edit: Actually, just tested it on ... er, test. Don't need the quotes at all. Just: /macro FR powexec_location front:100 combat teleport will give you a button FR to teleport you 100 feet in front of where you are.)
  16. So I've run across this a time or two, and have had friends, SG mates and random conversations bring it up. We don't really have any good crowns in game, for the most part. Females have a number of tiaras (which would work for circlets on male/huge, but they don't even have that option,) and there's the little toy looking one that just ... eh... but nothing that really says "crown." So... suggestion. Let's get some decent crowns. One set would go under "hats," to be a variety of closed-top crowns - for instance, or the ancient Egyptian double-crown, or any number of properly "hat-ish" crowns and crown-and-helmet combinations. (Call it a "war crown.") And they don't even need dto be historical - something holographic, properly tech-y, these could be made for most any theme or origin. Second would be a head detail, like the current female tiaras are. Thin to thick, some with devices on the front. Get things like the halos down around the brow for fire or ice (and let them be recolored, I'm sure it could look like a ring of water or vines circling.) Plus, of course, the more formal (and, er pointy) variants. Give a little ring of floating rocks around the brow, sparks, equations.. any number of varieties (which, obviously, could be used outside of just "royalty.") Some of these could probably also double as different sorts of "halos," as well, if placed higher. (Tech-angel with equations and/or sparks circling around, for instance?) (Would hair interfere with some? Yes. But they'd be open-toped, hair would kind of be expected to poke through and around the openings.)
  17. I don't know technically if it's possible or not, FWIW, since it's not "your power" creating it but the proc that's slotted in it. (I mean, short of creating a copy of them with "no graphics" baked in.) Not against it, I'm just not sure how mechanically easy (or not) it would be to do.
  18. Well, Posi *has* changed... and yeah, Posi 1 is pretty simply soloable, even without worrying all that much about "kit."
  19. And boomtown (which makes some hunts rather difficult,) and often by wentworths in Steel Canyon. As I recall, that's mostly just a persistent COH-urban legend. (They're described as Fascists, there's no Nazi symbolism, etc.) Given there have been plenty of games (and other media) with overt, actual National Socialist iconography and the like...
  20. "Weekly changes?" OK, so think about it. We have issues coming out slowly. We have test servers where the issues are run through pretty thoroughly and debated before release. The only times we really have "rapid changes" are right *after* release, when bugs that get missed during testing pop up. Even during live, where there were *paid developers* doing this day in and day out *as their job,* changes weren't done weekly - or even monthly. Changes were done thoughtfully, they were planned out and tested. Which means one of two things: 1. Thunderspy secretly has hundreds of developers and artists and an insanely robust versioning system that would be the envy of any top-tier international programming house, or 2. Development is "throw stuff at the wall and see what sticks, screw completeness or stability." If I saw *any* game with "weekly" changes that was more than, oh, three months old? I'd steer *well* clear of it. Even monthly changes - and I mean actual changes, not "event turned on/event turned off" - would have me pretty leery if they were constant. If you enjoy it? Great, have fun, it's great that we have choice now. Me, I'll stick with stability and consistency even if it means slow issue release.
  21. The main issue with this is that it just kicks the issue down the road. "Yay, I can send my unused threads (etc) to Alt2! And alt3!" ... then Alt2 and Alt3 get a leg up on crafting powers, sure... and then THEY have threads and such they can't use. If the incarnate IO suggestion - at normal, or at best rare (not VR) strength - covered both sets and IOs that dont' currently exist (such as a previously requested Endmod/Health/Absorb IO,) well... who cares if someone can "make inf" off of it? We can already make inf just playing the game as it is, burning merits once builds are done, etc. I don't really buy "people would make inf!" as a valid argument there. Frankly, I think they'd be like prismatics - a spike at first, and then a drop as more and more people do it.
  22. You missed the point of the comment. It was, admittedly, me being a smartass. 😉 THat said, if you think "link somewhere else" works... fine, we should allow active links (since copying is hit and miss... hell, highlighting is hit and miss) in bios, at least to the FBSA wiki. Ideally we'd also have a CIT handy. Also, that length is often used for more than just a bio - like important notes for anyone trying to walk up for RP (or doing something else - "Walk up welcome/not welcome," "No, you cannot read this character's mind," "Interested in a SG, we do interviews, talk to @ this person," "Public events every thursday, basecode xyz-12345, music at link" - which also eats up space and is not uncommon. Edit: Mind, it would *only* be allowing live links to FBSA or a CIT type site, not live links in general - I'd call it a security risk otherwise.
  23. If *1023* characters is considered "too much to read," there are much bigger problems to deal with than character bios in a video game. "Oog hit." "tldr." 😉
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