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Everything posted by Greycat
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Officially Unofficial Weekly Discussion #25: Animations
Greycat replied to SeraphimKensai's topic in General Discussion
... I don't know why fire sword was still on my brain when I read this. -
Hair that's poofier and curlier than anything we have in game, at least on female characters. Mullets. Pastels. Parachute pants. Shoulder pads. Jean jackets. Leg warmers. Part of it depends on "when in the 80s" we're talking, too.
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Well, I know Pool Man was an occasional challenge on live - nothing but pool powers picked whenever possible. Never did that myself. As far as mine? *shrug* Just that I don't tend to do Mids or want to perma anything seems to make my characters weird to people... Though I used to do reverse-FOTMs (or "wrong" FOTMs.) Flipping sets around, wrong AT, that sort of thing. Sure, I have a fire/kin... fire/kinetic melee tank. Ice/elec blaster's a big thing? Elec/ice. That sort of thing. (or was it the other way...)
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Officially Unofficial Weekly Discussion #25: Animations
Greycat replied to SeraphimKensai's topic in General Discussion
Martial Arts stalkers AS, for one. Can't think of others that use it, but I remember it being complained about since live. (Hard to see, granted, but ...) As far as animations? I could do with non-flippy-spinny dual pistols animations. It has some really *nice* ones - having a character just level the pistol calmly and fire can look extremely cool. But then following it up with "toss your pistols up, spin around, do a handstand and a full cheerleading routine before firing" has always looked ridiculous. Staff *kind of* gets away with it for its AOE because it's a long hunk of wood/pipe/whatever, but pistols just look silly with it. And yes, I kind of agree that the ragdolling looks ... just too much sometimes. Better than the "planking out into thin air from your toes" we had previously, but... yeah. Likes... hmm. I'm probably so used to them all that they dont' really stand out these days. Still like Thunderous Blast - just gather everything and watch a group of enemies twitch and fall over. Dual Blades AS... will always be a "Got'cher kidneys" for me. (Straight in from the back, swipe out to the sides, it just looks vicious.) And Staff's "innocuous strikes," when it's not overriden by an enemy animation, is still funny. "Jabbing toes, toes, toes..." -
Only thing I'm going to say is... You're comparing something to *issue 6?* Pre-inventions-gone-wild, pre-Incarnates, pre-so-many-other-changes? As arguments for a change go, that's like saying seatbelt laws should be repealed because we didn't need them in the 1890s. Sure, we didn't then, BUUUUT... As far as the suggestion itself? Brutes feel fine to me, personally. I don't feel like I'm not able to do damage, Fury feels right for them. *shrug* So, not for or against it, really.
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Focused Feedback: Storm Blast
Greycat replied to The Curator's topic in [Open Beta] Focused Feedback
Might have been mentioned... Only real thing I can point out is the description for Storm Cell. " Additionally, Storm Blast attacks will be enhanced when used against foes victimized by Storm Cell." Maybe change to affected by instead of victimized by? Aside from being more neutral, I'm not sure many people would feel "victimized" by a light sprinkling of rain... 😉 even if it is meant to enhance other powers. -
Posted Feb 2020. Answered April, 2023. Seriously, can we get a limit to necroing threads?
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Officially Unofficial Weekly Discussion #24: Temporary Powers
Greycat replied to SeraphimKensai's topic in General Discussion
Hmmm. Stuff like the War Wolf Whistle, the (single) imp you get from billy heck, Amy from the KHTF, I'll tend to use sparingly. Shivans, I'll tend to have. I'll even pick up the 500k reinforcement temp power. And most will pick up a jetpack at some point (unless they have fly) and the envenomed daggers. I'll often grab the temp stealths from PVP zone patrols, as well. They're just useful, though you need to watch the duration. Most everything else? Just gets built up as I play, and how much I have depends on what character I have. I'll pick some up (like the pistol) if they fit a character, or if they're low-damage initially I might pick up hand grenades and the energy AOE... but otherwise they just keep adding up 'til one day I look and have fifty or so. -
... Really, you needed to respond three years later? Really? Can we stop necroing old threads?
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So, running a mercs/traps MM and realizing... again... how tedious Trip Mine is. Even solo, it takes a while to set enough up to do anything interesting. It's interruptible, of course. No guarantee of going off, and often just unimpressive. You pretty much need to plan to build for recharge to get things out before your grandkids have grandkids. On a team? It's often fairly pointless to even try. We could just drop the recharge on them some, but again - still takes time teams generally won't give. So to update them, let's turn it from trip mine into minefield. Select an area, 5 mines are randomly placed in that (10'?) circle. They'd be mostly the same strength as the current trip mine - can be tweaked down (or have the END cost bumped up) if *absolutely* needed. Since you're putting five down now, as an offset they could be set to not take/be affected by recharge... but it'd make them less tedious and more useful, I'd think, solo and on teams.
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Yeah, have to say I'm kind of in the "eh, no thanks" to GMs. They're usually fairly boring. Having something a little more involved (which we have examples of in game, but which should hav emore "ongoing" something to them - the monster construction for Paladin, having to destroy the generator for the war walker, Seed of Hamidon, etc.) would at least be more interesting.
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It's on test. Head to test and see.
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If all you're after is "this pool is unlocked," then the red side arcs are fairly pointless already by that logic. If you're after the pools and staying blueside, or seeing more content created (the patrons have two arcs, after all - I wouldn't mind a themed arc added as well) then it's more stuff to run.
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So, you want people to skip Aim then.
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Alter coloring options for Trip Mine and Time Bomb
Greycat replied to srmalloy's topic in Suggestions & Feedback
... Wait, wait... someone took Time Bomb? And kept it long enough to even consider the color? *marks on calendar.* -
Well, Voltaic Sentinel was turned into a toggle, which is the only way it's permanent (and which still annoys me, frankly) - it wasn't permanent before. Making the other two toggles would work, too, since they're not really "pets" like, say, Jack Frost or other control set pets. They're more mobile gadgets.
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Officially Unofficial Weekly Discussion #23: Zone Events
Greycat replied to SeraphimKensai's topic in General Discussion
I'm assuming they don't because they're in hazard zones - nobody there to "report" them. -
Officially Unofficial Weekly Discussion #23: Zone Events
Greycat replied to SeraphimKensai's topic in General Discussion
I participate in them... eh, less, these days. Steel Canyon fires are fun with a water or ice user, since you don't have to deal with the backpack. (And occasionally finding *that* spot that doesn't get affected by the blast, if you're not there right away or not quick enough.) The Zig escape would be more fun if it weren't so easy to *break* by having a mob (typically a Freakshow) run off and get lost/killed outside the "event zone" so it needs to be reset. Have the PPD "put up a containment field" or something. The Syndicate takedown's at least ... involved. (I'm not fond of the interior portion, but... eh. Mostly a matter of the maps.) It's a reasonable event. The ghoul one is... meh. So's the protest. Stand in place and hit things. The shining stars/paladin ... thing... I think they disabled, going back to the (more fun, IMHO) old paladin event. Honestly, this one I *like* somewhat because you have some control over it... IF you can find the construction. It's a little tedious just continually fighting the construction and bringing it down, sure, but it feels like you're more in control. Plus a badge for that. And if you don't get there, well, GM and merits. (Should probably be a merit reward for stopping the construction, too. It's a time sink and nobody would feel "cheated" out of 6 merits for stopping it.) Clues for where it is should be given, though. The troll rave is ... eh... there and done, and done by sleeping through it if you're past its level. Plus the Supa Trolls just sort of ... mill around. They should be *doing something.* The ghost ship... more should be done with. I mean, it's a ship... that drops ghosts. That are only really worth fighting in a small level range, outside of which they're either too tough or easy-grey. It could use a revamp. (The same's true with the ghost trapping redside, but with more annoyance as they run out of the range of the ghost trap - or that trap's range is so frigging short, even if you have someone with taunt.) GMs are ... honestly just boring. Get team, punch for two minutes, get 6 merits. (yes, I know, 10 for adamastor.) Every time I see someone suggest a new GM, I just kind of yawn about another bag of HP. There's nothing interesting to them other than getting a badge and merits. I'd like some of the events to at least *lead to* something. They should be able to be soloed - or at least solo completed on hitting 2-3 of them, if they have some number of mobs. Have the Supa Trolls attack something in a way that seems directed. Get clues, when they get put together, talk to Mynx - if you put them together right, get a special mission arc to investigate this altered 'dyne or something. Which also means you'd have to decide if you're dealing with the rave itself or following the STs. The Ghost Ship's got lore behind it which is just ignored. It should lead to *something* about the Moraine. Unlock an Ouro arc that sends you back to when it was lost, maybe multiple arcs dealing with what Mayor Spanky's up to on the side,, *something* more than "punch a bunch of (probably grey) ghosts to get a badge." -
Really needs to be a time limit on necroing threads.
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No, I was listing story arc mission givers, not the repeatable, who has nothing really to do with what's going on in the zone.
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So your zone-arc-mission givers: David Wincott - Fairly quick and easy mission. There were some ... spoilers? Easter eggs? of things that were planned that never got into the game in one of the missions. When you're recovering artifacts, they include: - Worn Tome: Worn and moldy tome, strange red text in Russian. Not sure what this was to be, if anything. - Strange skull - similar to a human skull, but fragile bones. This was a nod to a canceled EAT, the Avilians, which were going to be how they gave players winged characters (until they figured out how to do wings as back items) - Coral bracelet - pointing to the Coralax, who were *also* supposed to be an EAT. (If you play Striga, the 5th Column/Council hijack a ship with scientists who recovered the body of "something" from the ocean. This was going to be a companion/servant race, the Virtea.) Flux - Honestly, mostly remembered for the Frostfire mission. And that mission's remembered for letting you go ice skating. Julius the Troll - Little more information on Wincott's son, mostly. Talshak - Atta's mission. Also used to be the unlock (through Karsis) for the zone trial, IIRC. So, yeah. Nothing was taken out (and I do see LFG posts for Hollows mission teams, so... *shrug*)
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I don't know how you can get any more minimal in FX than being invisible, though...
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Way too overpowered. Remove a sprint? What else are powers supposed to do *but* creep then? Geez. 😉 (Yeah. Think it's been asked for before. Wouldn't be a bad idea.)
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Strawman. (Another one.) Not even going to bother doing anything but call you out on it.