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Greycat

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Everything posted by Greycat

  1. There have been a lot of requests for tweaks/changes/more info on the character select screen. I don't know how hard they'd be - given this is just looking up a number that doesn't care about what zone you're in, etc. it might be on the easier side, but... well, spaghetti code. Fingers crossed on a character select screen revision in general though. One of those things that was long overdue even on live.
  2. I'd say it's probably a mix of (a) them being a *lot* more work than a regular powerset, and (b) a bit of being side specific/lore tied, etc. versus somewhat generic "beasts," "thugs" "Ninja" etc.
  3. Hmm. Didn't the old live forums have a contest for billboards and stores at one point, too? I don't recall when, though.. given (a) the wayback machine and (b) the copy of the old ones someone has floating around, I'm sure the info's in there, too... at least what they requested for us. THAT SAID... talking about it as a mod would mean only you'd see them, if you're replacing textures. With mention of costume contests, SG advertisements, etc (which themselves would be server specific,) something woul dneed to be submitted, approved and put in serverside, I'm pretty sure.
  4. Yeah, I specify mine, because I always put them in a c:\binds directory (sometimes, like with lyrics, in a subdirectory.)
  5. Well, not "every other," just most... but there are (IIRC) Incarnate-ish Family which might be useful for this. And yeah, I have at least one character this would be good for as well.
  6. Also an easy way to get reported for harassment, with certain activities *being logged* to show deliberate activity against a user. *shrug* But that's what an ignore list is for. I encourage people to use it in cases like this.
  7. Do you still have your old installation? Look in the install folder under "Accounts." You'll have your user names under there.
  8. Honestly, the Help menu's been outdated even on live. It's somewhat sparse in areas, I don't think parts of it were updated or updated in a timely manner... yeah. Pointing at the proper chats, an FAQ, some common references (base editing controls, for instance) with outside links probably is the best.
  9. I can't think of names I wouldn't use, short of copyrighted / offensive... which are covered in the various agreements anyway. *points at list of alts, with things like I want my mummy, sweet child o'mimes, bill of wights....*
  10. Bah. Late night, not entirely awake 😄
  11. Absolutely not. Way too overpowered. 😉 On a serious note, I don't know if it's possible to do so without building in a bunch of checks and such on the back end, since when you're dead - or even just immediately after zoning in to DA or other Incarnate-enabled zones - your level shifts revert to 0 since the powers (and your character) aren't "active." (took someone into DA on test who's +3 to verify I'm remembering this properly... results, well: )
  12. I want to say, from rusty memory, that it changes the salvage used for each because you get different drops as you level - so you're likely to have the salvage you need at level 10 as well as different salvage for the same thing at 40 (for instance.)
  13. It's not so much "Which primaries do you like/not like" for me, as much as "Which combinations are fun/not fun?" Back on live, I had a bots/FF mastermind. That was so *mind numbingly boring* and "sit back and watch" it just about put me off the entire AT all together. (The AOE buffing made it even worse, as I had even LESS to do.) I mentioned it on the (live) mastermind forum, and with some discussion, a Thugs/Poison was suggested. It's very active... and the only set I've ever accidentally soloed an AV with. (Forgot my settings, ended up with an AV countess crey, if I remember right, and decided "what the heck, go for it.") SO, these days it's (a) picking a concept and (b) figuring out which primaries and secondaries work well together - which secondaries keep you in melee range if you have a melee set, which are good for ranged, etc. As far as petless masterminds? It's not my place to tell anyone else how to play. If that's how they're having fun, then they've succeeded with a petless MM. If someone doesn't like that they're playing one, they can keep their opinions to themselves. END costs... for both primary and secondary could still have a look taken at them. (I keep thinking of the poison heal being (a) slow and (b) expensive feeling.) *shrug* Level shifts... I get why they're there. I think I'd like to have my minions have a bit more of a ... "spawn protection" phase, though. It's annoying to recast minions and have them completely wiped out before you can finish clicking the first upgrade button. That would be more welcome, to me, than level shift changes for most content. Though given they have a hard time hitting some things, perhaps MMs should have a bit of a minion-only inherent leadership - not at full strength, but at least enough to help them with hitting and doing damage.
  14. And here the live devs told us all we really needed to know was Excel! 😉
  15. Two thoughts. 1. Why? It currently works just fine. And it's spread across several ATs in both primary, secondary and APP/Patron pools. 2. Main issue I'd have with this is changing it from a PBAOE to a cone means everyone who has it now has to re-slot if they're using sets, and some may find it less useful (specifically melee, but I'd have to add some of my corrupters and defenders to that) to have it as a cone vs. an AOE.
  16. Well, I was thinking of this being the change "at x difficulty setting." So, yeah, your solo Ice/Sonic 'troller probably wouldn't have it set that high solo, but on a team that's already steamrolling stuff...
  17. Honestly, the sorts of things I'd rather see as "increased difficulty" ... well, probably aren't easily doable, since it'd be futzing with the game AI. But having mobs *react* to what's going on. I mean, currently it's... *Spawn sitting around drinking coffee.* *Sound of gunfire, explosions, screaming in the distance.* "What's that?" "Probably the air conditioner on the fritz again." *Enemy mob goes running past, 5% health, on fire, somewhat radioactive.* "Wait, wasn't that Bob?" "Yep." "Shouldn't we check on him or see what happened?" "Nah, it's Tuesday, Bob always does something crazy on Tuesday. So, I'm thinking about a new car..." What if they were *investigating* the explosions, calling for backup, maybe Bob up there has a sort of Taunt aura applied when he goes running so the other mobs he passes are alerted and come to see what happened?
  18. Eh. Have to admit I find GMs kind of ... boring. No, I don't have some solo-all-the-GMs build or anything. They're just not *interesting.* They're "go to spot, join team, hit buttons for a minute, collect 6 merits." Make it interesting. Make it *part* of something. Give it something unique to look out for or have to do. Make it more than just a giant pile of hit points.
  19. Re-read the OP. They're not talking about "open source COH." They're talking about the tools being used. Or to put it another way, they're not trying to change Tesla's designs and software and send it out into the world. They're asking if we can find or make some up-to-date, suitable wrenches, drivers and the like so it's easier for the dev team to work on the car.
  20. I think what we'd need to know (not that I'm in a space to do any development past "Hello, world" - I hate hunting for semicolons) would include - - what tools they're using now - what formats, compatibility info, etc. - What they'd actually need. I *believe* we're still actively missing stuff that was used by the live dev team - I want to say I remember something about an old plugin that was some combination of hard to find, expensive and/or not supported that was used for models or costumes? It's been a while - but those tools themselves are dinosaurs by modern standards anyway. Honestly, we'd need the associated devs to speak up and say what's wrong, what's needed, what works or doesn't.
  21. Ice's AOE immob doesn't have that currently because it actively negated another primary power in the set, Ice Slick. (It does allow KD.) Fire has the same thing with Bonfire, though that at least still did damage if nothing was getting knocked down. I don't see an issue with sentinels versions - they're getting them late, for one, and for another, I'd wager they help more than harm by being able to immob stuff while still in a group - it's less a power issue than a player-paying-attention issue. They don't have the same issue the control versions do - if the Sentinel fire mastery had bonfire, for instance, there'd be more of an argument for changing it, as we'd be back to "actively sabotaging itself." I'm not necessarily *against* this, but it isn't in the same place as the control versions were - and is kind of hard to sell the "sabotaging the team" when high level teams of most sizes just plow through most content these days.
  22. I *want* to say we were told it'd be tougher than just a copy-paste on those pieces, but I'm going from vague memory of a discussion some time ago. But yeah, there are a lot of pieces like that.
  23. First you get the right music... brass section, 70s guitar...
  24. I have binds I've used since live. Some aren't the most efficient, but they work the way I expect them to by now. I mean.. . I've got quite a few. The "Lyrics" folder is just what it says - for a time we had a karaoke night once a month and I'd have binds going through song lyrics to "sing" them. Some of these, I haven't used in a while, or they're character specific. The "Down" ones ... I have no idea what I was doing with, I haven't used them in so long (and all they do is select the team member with that number, and load the next - probably an easy way to buff everyone - hit the down key, hit buff, down, buff, etc. before we had AOE buffs. For instance this is "down3.txt" : down team_select 3$$bind_load_file c:\binds\down4.txt The ones I use most are the various MM binds and Kheld binds (which switch form and tray, and in the case of the warshade, rebind a key combination to use the "correct" teleport name depending on form.) Some were for old chat channels. Some are character specific... sbloom.txt was a set for a character that came to mind as soon as I heard about Stalkers, before COV hit beta. Various rhyming and comments from hide while she attacks. She was ... a bit disturbed, and disturbing to play after a bit. As far as when I use binds versus macros... Macros, I tend to use for things like a "find." If I have one mission where I'm looking for "Civilian" and the one after that I'm looking for "Dr. Whoziewhatsis," it's far easier to edit a macro - and just keep clicking it. I do also use a pop window (or, I suppose, custom window, since it's always there,) which is basically my base address book. Go to portal, click, pick category and base, boom. But it's somewhat more irritating since it's in a window that pretty well has to stay in one spot. One thing I did mention back on live was that I liked... was it Aion? I think so... their macro editor, which was basically drag and drop (THIS does THAT action to THAT, etc.) which I thought would be nice to bring over.
  25. Creating your own server does not fulfill the purpose the OP is asking for. I can create a Discord channel called "Microsoft update support," but people looking for actual, official information and support from Microsoft aren't going to get it there (and frankly I'd probably see it get shut down and/or myself sued by Microsoft.) We have the Homecoming client, there's a Mac version with Mac specific quirks, the appropriate place for seeking help is not a completely disassociated server but a channel on the official one, and frankly, yes, this is perfectly appropriate as a place to get eyes on the request.
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