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Greycat

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Everything posted by Greycat

  1. It would. And I'd rather not have someone I may not mind suddenly be muted for me because Chuckles Mchcucklalot and his buddies don't like them.
  2. I'll typically have music down and often have sound quiet, unless I'm looking for a glowie.
  3. Just created a test topic, they don't appear to be. (Said post will be hidden to not clutter things.)
  4. So... did you ask *the person doing it* why, and/or if they'd stop? Have to say the only place I tend to see this is on MSRs, and then only occasionally - and it scrolls past fast enough that even if it bothered me, it wouldn't.
  5. No Warshades? Boooo! >.> I love mind. I play it frequently. I find people seem to dismiss it a lot - even sleeps ('til I shut down problematic enemies with them. Sure, might be a second before they're up again, but typically without a power runnign that was causing issues.) Dislike? Still don't like Controller illusion. "Look! I'll makemyself invisible! And do it again!" bleh, ok. And it's one of the few times I'd agree "yes, hasten is needed," especially while leveling - which is something else i don't care for, really. Only thing that keeps me from some sets would be certain combos that are more support heavy. I've mentioned running ice/emp and earth/ff and having to wait 'til enemies die of old age if I try to solo. (And yet I'll still solo trapdoor...) They usually get a second build to be able to do *something.*
  6. I just didn't respec that character. It had the old Fitness on one build all the way to the end.
  7. Headcanon for this Kheld fan was that we *had* to get to a certain technological point before they really started moving more openly. We *know* the Nictus were around since ancient Egypt (Shadowstar) after all, but ... well, there's a difference between "This 'copper' stuff is really shiny!" and splitting the atom (Or Portal Corps letting people dimension hop - "Portal Corps! We'll get you there... for certain values of 'You' and 'There.' " ) As far as other stuff.... Honestly, I hope you do take up the Blood of the Black Stream. I know they can't be an EAT as they (and Incarnates and Coralax...) were initially planned, but there's *storyline* there, and it kind of leads to one of the things that's bugged me since live. Just ... hanging storyline hooks. We got a comment at some point - want to say from Posi - that was along the lines of "we want our new writers to do their own thing, not try to write what someone else did!" .... which, ok, fine, but it left a lot of incomplete things. And that was *really* frustrating. (I'll point to my old "EAT at Posi/War Witch's" for example... https://web.archive.org/web/20120907022352/http://boards.cityofheroes.com/showthread.php?t=239822 ) Any possibility of turning some of these things into content? I'm thinking something like ... in one of David Wincott's missions, you run across a few artifacts. Having those unlock side missions later on just to explore things they pointed to, I'd think (a) would be fun and (b) have a side effect of encouraging people to run the earlier missions to *get* to run that content.
  8. Assuming you're not on a speed run... Look up at your nav bar when you're in a mission, AE or TF. See that "i" in the little explody-thing to the left? Click that and you can see the contact dialog.
  9. "Weekly levelless zones" - eh. Honestly I tend to find this sort of thing painfully uninteresting (along with the "add a GM!" - giant bags of hit points just aren't that interesting.) Thing is, if you're looking at hazard zones - and don't forget, most are only blueside, red and gold don't really have an equivalent - there's serious storyline potential there. Faultline got a massive makeover on live - and yeah, it was a lot of work, BUT part of that was doing a lot of geometry makeovers on the map and environment. Crey's, for instance, has a few possibly interested factions (Crey, obviously, looking at their labs, the Devouring Earth would probably like to turn it into the next Eden - or just destroy this giant pollutant puddle - and it's right next to the RWZ) that could have storylines built around them. Eden can be more than just a place to do a tailor mission and pass through on the way to a Hami raid. Perez.... we can hand out flamethrowers. My "dream project" since live - and it won't happen here, we'd basically *need* a staff like we had on live - would be a multi-issue reclaiming of Boomtown, starting with fighting to protect the area near the entrance as it gets rebuilt, then pushing in to the rest of the zone - like every third issue or page or whatnot in HC terms would have a bit more "reclaimed" Boomtown, but we'd have to start (say) escorting workers to the new site and defending them, undertaking missions to see just what's been rediscovered (or what's being planted to hamper progress,) etc. In other words, instead of going "one issue, it's a wreck, next issue, all fixed and pretty!" we'd get to see it evolve and be part of it.
  10. If we're talking "Must have a...." then... no, thanks. (Though, at some point it's a possibility everyone will have a hold, for instance, or a power with a hold component or whatnot. They're often in the ancillary/patron pools. ) If we're talking "If you happen to have an (insert AT here,) there's an alternate win condition" to spice things up or add some variety? Sure. That might be interesting to look into. Though it's more a question of if the way the game handles missions can handle it.
  11. Juuuuuust as a nitpick - since as just mentioned I rarely take it either - the lack of "schwoom" can just indicate a visit to the tailor, too. 😉 (And while I'm nitpicking - nope. Still had at least one legacy character at shutdown with old-fitness. You just could never *respec* them without losing it. Just a historical nitpick. It confused a few people near the end to see it...)
  12. I tend to go without hasten - or, if anything, as a "ok, I'm 49 and have everything I want, what could I pick" power that goes unslotted. Hasten's not in the same boat the fitness pool was back in the day by a long shot.
  13. Nnoooooo... it's not. That's all I *do* is regular content with the occasional MSR. It's no slower to get the other slots. I have no idea what you're doing. The only thing that slows down my incarnate-ing is spending hours RPing instead of doing stuff that gives XP and threads.
  14. Well, you *can* buff the buff pets. I don't remember what numbers we got up to, but I do know some friends and I had them to pretty decent numbers.(Rusty memory says we had them with def better than some of our characters.) But that was all of us concentrating on it.
  15. You do? I get threads frequently enough I have to remember to *check* shards, and once Alpha's built, shards are utterly useless - other than converting to threads. My Alpha's typically built by the time I'd have shards to do it, and T3'd well before shards could do that.
  16. And thee VERY FIRST SENTENCE: So, no, it was not particularly "generic" as explained with perhaps a second of reading.
  17. I think my answer is "slowly and rarely." Just got one Praetorian out of there. I don't recall if I have any others. I don't think so.
  18. I'd be all *for* them dumping shards and everything related, converting to threads/empyrians/whatever. And honestly, it already *has* been streamlined some. It USED to be that you'd have to do some trials for Physical Incarnate XP, and others for the Psychic XP (left and right branches.) THEN, starting - was it with Hybrid? - there'd be "Advanced iXP." That's all been dumped. (Or at least you earn them simultaneously for everything so you don't have to worry about it.) Don't forget, the Incarnate system was locked behind subscriptions when COH went "freemium," so having it require a grind for stuff was... well, scabbed on like the system itself felt like, to me, to keep that sub money flowing in.
  19. What are you even talking about? Are you *aware* of the steel canyon fires and the fire extinguishers - and the fires there and their interaction with players' water and ice powers? There's no "justifying" needed - it's an already existing mechanic, and has been since well into Live. And no, doesn't affect Oil Slick or any other powers.
  20. I'd be for it if the SIrens hotspots weren't "Hey, guys, let's stand here and stare at each other for 15 minutes or so...NOWFITEOKBYE!" They need to mechanically work better first. 🙂
  21. ... which, honestly, doesn't matter. It's not like we have gear that wears out and needs continual repair, or have to pay to level (a *serious* annoyance in some other games.) Once you get the character where you like it, all you have to do is play. *shrug* (And yes, I'm saying that as someone with a bunch of alts to feed.)
  22. I guess it would be possible - the extinguishers do that (damage to fires, but not to mobs.) Edit: Though having the extinguishers knock down mobs would be hilarious and give me even more reason to use them that way... >.>
  23. I'd be for it just because, if nothing else, it was common practice on live. It just makes sense that if the game's changing a power (or rejuggling a power set or pool,) a respec's attached. (Worst comes to worst, in @Rudra s case, assuming you don't have sets started and just have commons... there's always the second build you get at 10.)
  24. And Incarnates were generally just going to be the grind the game didn't have for so long on the "Hey, new zone/enemies that make your old gear obsolete!" they way they were described, with each additional tree (with its own "currencies" of merits and different sort of XP/iXP/AIxp/XXXTREEMExp/whatever.) The very Korean-MMO type grind that we didn't have (or need) to that point - don't forget, when we went "freemium," all that was locked behind having to be subscribed, too. Yes, we were going to go from Incarnate to Ascended to Transcended to whatever else, probably a COH 2 that didn't have all that scabbed on (and don't get me started on the ridiculous, annoying Battalion storyline.) They didn't have an end point mapped out for this that we know of. As far as "what if they were only enabled for that content?" On the one hand, that should frankly have been what happened with Incarnates, or at *least* they should have been *majorly* watered down - I'd give "Alpha's always active" as a cookie for making it. But you'd then have the devs having to create content for a smaller and smaller segment of the player base. On the other, you'll have people who *have* gotten tier-whatever of those powers complaining they can't use them in (say) ITF, or (again) having to segment it so they're only active in ... I don't know, eight-star difficulty.
  25. I've tended to enjoy ranged sets more than melee, honestly. First 50 was an elec/elec blaster back in i3, so... I've run most of them up to 50 at some point, other than Assault Rifle (which just doesn't fit many concepts for me - I still *have* them, they just don't get played much) and Storm, which I haven't rolled up yet (no character concepts.) Of them? I'm not sure I have a favourite, since they can feel quite different on AT and paired with different things. For the same reason, there's not one I like least, really, but if I had to pick *anything,* it'd be dual pistols... specifically for all the flippy animations. I'd love an alternate "yes, I'm going to shoot you and be serious about it" set of animations - there are a few in there that are just great sometimes that *aren't* tossing the guns in the air, and I find the "Stand there in the middle of a fight, calmly line up the target and fire" to look much cooler than "spin, drop, backflip, toss in air, pirouette, catch and fire off everywhere." ... Yet I still have several of them. Only other one I've ever had points of *not* enjoying was psi blast... specifically because of missions that are robot-heavy (or having to fight Nocturne on an Emp/Psi defender...) You ever want the hit-a-brick-wall-with-your-face feeling of "Your damage is resisted - not everyone's, JUST YOURS," get a mission full of robots while playing psi blast. Especially when it's too early to have had much slotted anywhere. Are they in a good place... I think so. *shrug* I'm not a numbers person, but I don't feel I have to make up for anything while playing them or MUST try to make up for lack of performance with slotting. (As opposed to "slotting will generically make any set better.")
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