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Erratic1

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Everything posted by Erratic1

  1. Left out Follow Up. Build Up has a recharge period of 90 seconds with 10 seconds duration. The game allows for maximum haste of 400%, so you could drop the recharge to 16 seconds--10 seconds up and 6 seconds down. Under a current damage buff of 80% that is 180% damage for 10 seconds and 100% for 6 seconds. That is 180%*10 + 100%*10 = 2400% damage over 16 seconds or an average of 150% damage. Nerfing the damage buff to 87.5%*80%=70% changes that average to 143.75%, which is 95.83% of the previous value. And this is assuming you reach and sustain 400% Haste. The lower your actual Haste the higher the percentage and hence lower the impact of the nerf (as goes Build Up). Follow Up is a bit different since it can be stacked and maintain stacks. Even so, worst case would be three stacks of 30% for 90% reduced to three stacks of 26.25% for 78.75%. That means 1.7875/1.9 = 94.08% effectiveness. So anytime you would have hit a target for 400 damage previously you will now hit for 376. Yes, it's a nerf. Not sure that single impact would ever be noticeable had it been snuck in.
  2. Tankers will remain your best farming option.
  3. Are Tankers getting Energy Aura, which the patch notes claim was a bit too good, at values which are higher than any AT which had access to it previously? Well, time for me to start the campaign for Bute Ninjitsu. Not sure why Brutes don't get it since apparently every AT deserves every power.
  4. The mistake was (and is) continuing to proliferate every power between melee ATs. At one point, if you wanted to play Dark Melee or Energy Aura, you couldn't do it on every AT, you had to choose the AT(s) which had it. Want to play SS/Energy Aura? On live, you can only do that on a Brute, but come this the next patch...well. Honestly not sure why they didn't proliferate Super Strength to Scrappers and Stalkers at this point. I suppose on the upside, someday a Ninjitsu Brute and Tanker will be available.
  5. Only if you don't move. You can also use the cone on approach. One of my former Tankers made quite extensive use of Energy Torrent and would leap away to do so. And the cone use consideration is completely off the table when talking PBAOEs.
  6. Area grows as the square of the radius but linearly with angular increase (between 0 and 360 degrees). 7' at 120 degrees is 50% more area than 7' at 80 degrees. 10.5' at 80 degrees is 225% more area than 7' at 80 degrees. Cones have the issue that their wide end is at the furthest point, but more than double the area is not a downside.
  7. Lowered proc rates because powers now get a penalty for their radius and arc, which was not happening before, a 12.5% reduction to the effectiveness of self-damage-buffs (Build Up, Rage, Follow Up), and a somewhat steep damage falloff for mob beyond original target cap being hit is undeniably a bit of a trim. Reports from people playing on Test seem to note it is not exactly being dragged into a dark alley and mugged though.
  8. My understanding is that while your resistance is capped, resistance to debuff is not, so you could push to 100% and prevent any debuff getting through.
  9. I responded to your questioning my assertion that BRUTES had been buffed. What you quoted of me makes no mention of Tankers. Here, let me remind you: Not seeing Tanker there.
  10. Energy Aura is being nerfed for all ATs which had it so Tankers can get it. Elect Armor is having Power Sink weakened, nevermind draining mob endurance being worthless. Perhaps you have "buff" and "nerf" reversed in understanding?
  11. You could perhaps show where Brutes have been buffed? I must have missed it.
  12. Give Brutes another nerf? Sure. That's why the AT exists, to be nerfed.
  13. Stealth is for those cowardly and weak ATs. Not Tankers.
  14. Do you know how hard it has been for me to restrain myself in the Focus Feedback thread on Tanker changes as goes complaints about Tankers being nerfed?
  15. Right now I am thinking of "adapting" my SS/EA Brute (a combination that prior to this only could be done on a Brute) for Tanker glory. Sure, Tankers are getting a slight nerf to their damage boosting powers. But given their larger area of effects and greater survivability, keeping Entropic Aura saturated and achieving double stacked Rage with maximum overlap of the Rage effects should be even easier. Checking my Brute's numbers on Mid's, that is double-stacked Rage backed Foot Stomp every 5 seconds, Cross Punch every 1.97 seconds, and Knockout Blow every 6.55 seconds. And that ignores my KB->KD Energy Torrent set to resistance debuff everything.
  16. So all existing ATs with Energy Aura get nerfed so Tankers can have it? I don't know...it is not possible to customize the Tanker version of it?
  17. Since Tanker loving continues utterly unabated, screw it. Put me down for Super Strength for Scrappers. Heck, Super Strength for every AT...why not?
  18. Pretty much. Give Tankers boost after boost, meanwhile Energy Aura gets nerfed for every other AT so Tankers can have it. When can we expect Super Strength for Scrapper and Stalkers? Maybe a port to blasters as a secondary? 🙄
  19. Isn't Knockout Blow from Leviathan higher?
  20. Why do you need to see if pets are swarming everything?
  21. WOULD IT BE WRONG OF ME TO POINT OUT IT COULD GET MUCH, MUCH WORSE? Not even going to go hunting for the options to make the letter blink. 😁
  22. No, I do not really think it is. Brutes would not be in sad shape they are now if more things were uniquely theirs. At the very least I would amend the comment above to: With that said, proliferation is always good for an AT which is enjoys niche protection.
  23. Given top Scrapper powersets which are shared to not make it to the top of the Brute list, not sure how safe it is to conclude SS would be great on Scrapper.
  24. If you are good at it, Blapper possibly, though I personally think Sentinel or Dominator would be more appropriate.
  25. While Savage being the land of damage over time does not by itself suggest Recharge, (a) Savage plays into Recharge inherently via Blood Frenzy, (b) Electric play into Recharge via Lightning Reflexes, and (c) Energize is something you want up 100% of the time--I personally would set it to auto-fire and aim for it to cooldown a bit before it wears off. You should be able to reach a point where Power Sink is skippable, thus freeing up the slot for some other power, particularly when you factor in Blood Frenzy also lowering your endurance costs.
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