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Erratic1

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Everything posted by Erratic1

  1. If anything, there is content you only see in the alignment missions. There is a series of missions I played back on Live when I worked a character around the wheel of alignments I have never seen since. I have considered doing that again because the missions were so cool.
  2. You know some people don't change their characters alignments? And others only do it by playing the missions to do so? The ONLY time I change a character's alignment is if I want a Patron power on a hero--which is not that common. It is also the only reason I've ever used Null. L
  3. So can Group Flight be turned off by itself, or are other powers impacted as well? I've no desire to turn off Team Teleport just to avoid Group Fly.
  4. I use Krea.ai. The steps I follow are: Upload image saved from game scale it to fill screen Set ai strength low. 0-4 is what I typically use Select photo mode (cgi and concept mode might appeal too) Describe the character you've uploaded. I typically include gender, build, ethnicity, type of clothing, chest emblem, and aura if necessary. I think I used something like, "muscular Filipino man with faux hawk hair dyed blonde at ends wearing t-shirt with blue lightning emblem, radiating electricity" On the Generate page there is a "Quick Enhance" button. Use it to get a see what the ai strength and prompt will do. Modify your prompt to correct results. There is also a "Variations" option to make minor, random tweaks once you are basically satisfied. Once everything is good do a full upscale and enhance. This is what eats your time allotment, so use only on what you think is good.
  5. You say you need to be out of the fray, not your robots need to be out of it. Fly puts you out of the fray. Moreover, in order to get to Group Fly you have to take other powers first...so the option to be out of the fray is already there .
  6. You have Group Fly but do not have Fly?
  7. Super Reflexes
  8. There was that time he used one on his son....
  9. I can definitely see this. 😁
  10. The conceit in most MMOs is that you are the main character (except when NPCs get that distinction). It is not like from a given player's vantage point they are seeing what most of the other players are doing. -=YOU=- bring down the Big Bad...doesn't matter if other people and groups do it, your story is YOUR story.
  11. A before (screenshot) and after (AI) of my latest villain, Dreadshock:
  12. Since @Troo's build does not have Crit Strikes in Clobber and mine does, I am going to guess this is directed at me. It has been enough time since I put together the build the memory of the whys of the choices are lost to me. At a guess, there was probably some considerations of what bonuses are more easily had from which power categories and then some consideration of the estimated proc rate and which slotting would make the proc most reliably invoked.
  13. Why would Endurance be a bottleneck on a set with an endurance regain power?
  14. I am doing more redside these days thanks to friends. For my latest villain, a Brute named Dreadshock (Energy Melee/Electric Armor) the conception was an up and coming villain, not yet branched out on his own but rather working for hire as an enforcer. I figured his costume should reflect more of a street vibe to not quite spandex costume:
  15. Erratic1

    Tough as nails

    I would recommend the combination which fires your imagination and does not objectively suck. Stone/Stone should be fine.
  16. Erratic1

    Tough as nails

    I was speaking across the board. Typically yeah, we push S/L to 90% and certainly it is pretty easy to do. But what is your F/C/E/N? Most builds I have seen posted end in the 40-70% range, which is not exactly cap for a Brute. And yeah, EA and Inv, which I was addressing, have some amount of DDR.
  17. Erratic1

    Tough as nails

    I would be surprised if EA gets you there. Invulnerable...I feel as if you are going to cap your res you're going to have only moderately decent def, and if you are capping your def you're going to be decent but not at cap res (and if there is a way to do both, no telling what suffers).
  18. Always nice comparing to what someone else has done with the combo. Our numbers are comprable--mine has better AoE defense and S/L resistance, yours has better Psionic resistance. I have Agility Core Paragon planned for Alpha.
  19. Erratic1

    Tough as nails

    On their own, just relying on SOs, not sure anything does short of playing a Tanker (if then). You rely on enhancement set bonuses to push to caps.
  20. Erratic1

    Tough as nails

    90% across the board? They don't. While Invulnerability is typically considered a resistance set, it leans significantly on pushing defense. The less hits land, the lower your resistances can be to match the case of relying solely on resistance.
  21. Erratic1

    Tough as nails

    Most T9s should only be taken for slotting options and not used (Bio and Rad Armor being an exception).
  22. Erratic1

    Tough as nails

    Yeah, the knockdown and ability to move groups with Axe Cyclone (leap backwards as you activate the power and you drag foes with you).
  23. Erratic1

    Tough as nails

    In raw survival terms Stone and Invulnerability are the top of the heap (Stone top, Inv just behind), but both have downsides you have to work around, just like with every other set. You can take Teleport and Fold Space to deal with Stone's movement issues in Granite form. FWIW, the flexibility gained from Bio and Rad Armor are worth considering taking a slight step down in terms of raw survivability. Also consider raw survivability is only part of the picture, as the choice of primary can significantly impact end survivability e.g. DM/Elec is far greater than the sum of its parts).
  24. Erratic1

    Tough as nails

    While War Mace does bring control to a high damage set, I'd say Battle Axe edges it out in term of control.
  25. I am pretty sure the context, back in the day, was only looking at how defense and resistance compared in regard to incoming damage only, ignoring opponent level scaling, other effects, etc. It is a very limited view, as all the posts above indicate.
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