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Gobbledigook

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Everything posted by Gobbledigook

  1. I think at least one of TF or ET should crit. It's like taking away what Scrappers and Stalkers are about, crits! But on the other hand I think if they did allow at least one of them to crit then the damage may well get reduced. This would then hit the tanker and brute badly. It would be worth them allowing one to crit in next build update, to see how it works out.
  2. If a set is low on AoE and clear time but may have good single target for EBs/AVs etc, it is easy enough to bump that clear time by picking the right Armour or epic pool choice. Rad armour/shield/bio etc all provide extra AoE. Ball lightning, Dark Obliteration, Fireball etc will also boost that AoE. Trash is the easiest to clear. But a set with low single target dps but good AoE like Staff. How do you boost their damage? They can clear trash fast but meet an EB/AV and hit a wall. If i was to roll a new Energy melee brute for example i would combine it with Bio, Rad or shield etc and Ball lightning, DO or fireball etc. Benefiting from the excellent single target damage whilst boosting its AoE/Clear time greatly. Some sets are as good as they get. Others can be boosted further and further with the right choices. All sets need looking at thoroughly.
  3. ToF needs to debuff the enemies to-hit also and not just the main target. It is what the set is about. Other sets get soft control AoE's in knockdowns and stuns etc. So leave ToF with it's AoE to-hit debuff on all mobs hit.
  4. Yes i remember them days :). Either way EM is a lot better and that is the main thing. Fire melee should be number one in my eyes though. Just did a 3.04 min pylon on a semi built Rad/EM Tanker 🙂
  5. Either way i do like the set. Maybe the AoE could go up slightly and the single target down slightly though. It might be lower AoE than some sets but not massively, a small tweak might be good. But it blows a lot of the other sets out of the water on single target. I made an EM/Invuln Tanker and i was under 4 minute Pylon with just a fast put together no proc build. With no idea of rotation and no debuff procs. I used the same build on a DM/invuln Tanker and 4 minutes later the Pylon was still at 50% health. Perhaps other sets just need a buff.
  6. Whirling hands base damage on a scrapper Average damage- 78.83 Dpa- 31.53 Activation- 2.5 Recharge- 14 8ft radius Whirling Axe on a Scrapper Average Damage- 62.56 Dpa- 23.43 Activation- 2.67 Recharge- 14 8ft radius Powercrash is a little less damage than say Sweeping cross but it has more range and a bigger arc and can hit more targets. If it gets more dps then the range, arc and number of targets would need to be adjusted. Em AoE is not great but it is not bad. I don't see it being worse than some other sets. The single target damage is much better than some other sets though. My EM tanker destroys my DM tanker in single target damage and there is not a lot in it in AoE.
  7. It is not single target orientated at all. The cone is comparable to other cones but will hit 10 rather than 5 targets, effectively doubling other cone attacks from other sets. Whirling hands is a normal AoE that other sets get also. This set is just as much AoE as other sets and with power crash buff it is even better.
  8. Tell them you are there to arrest the mobs... not call them names and pull their hair 😛
  9. Raise ToF to 11 seconds cooldown, the same as Shadow Maul. Increase the damage due to the increased cooldown. The Radius is a little low also. 6ft-8ft would be better. The fear should be main target only but the to hit debuff should affect all. I still think Soul drain and Dark consumption should be condensed into one power freeing up a power slot for something cool. Or turn Dark consumption into an auto +recovery power that increases with mobs around. At least that would be one AoE less.
  10. Heres my Feedback after testing...... (no need to reply to this post or argue it, it is just my Feedback for the developers and my opinion and i am not interested in arguing it as it is non productive) I find the DPA of EM attacks a little too good compared to other sets. WM for example has lower DPA but Clobber made a big difference. EM has Energy Transfer which is Clobber on steroids. Power crash is better than Shadow Maul for example. The extra 5 targets especially and a mag 3 stun. Bone Smashers secondary debuff effect is too much also. Give it a low stun chance and the - regen and remove the Energy focus from it (only powercrash and ET) Total focus is similar to Knockout Blow but Energy Transfer is like a beefed up Knockout blow on a 1 second activation and half the Cooldown. Maybe blank ET from use until Energy Focus is achieved This set can just clear mobs fast with the extra AoE and total Focus on bosses, when cleared switch to high single target dps to finish any Bosses/AV's off. This is not a low AoE high single target set, it does both! The only thing this set is missing is RAGE!!! lol My opinion is that all the other sets will pale in comparison to this set if it goes ahead as it is. It needs lowering in some areas, otherwise it is a nice set. EM and Dark armour will make a very stunning combo 😵
  11. If ToF stays with its Cooldown and damage then surely Claws scrappers should be worried that Spin will be pulled up in a comparison. Though looking at it again ToF/Claws comparison isn't too bad. I would just raise ToF cooldown to 10 seconds at least.
  12. I do not see any reason why EM should be the single target king. Just because it was once doesn't mean it should be again, afterall it did get nerfed. That title should go to Fire Melee. Not to say it shouldn't have good single target damage though.
  13. How does EM compare to the other sets now. I am not sure where for example a DM stalker was on a pylon time. It should be close really as one it -to hit and the other stuns, if not i see that as problematic in the future.
  14. It's nice that Stalkers get an AoE in DM but for brutes/Tankers and Scrappers that is 4 AoE's in one power set. Why not work Soul drain and Dark consumption into one power and create a new AoE for all AT's. Remove ToF from Stalkers and give them the new AoE instead. Then turn ToF for scrappers/brutes and Tankers into another single target attack. Stalkers would get 5 single target attacks and 2 AoE's. Brutes/Scrappers and Tankers will get 5 single target attacks and 2 AoE's plus one long cooldown AoE that buffs +damage, +to hit and +recovery or remove the dark consumption altogether and lower the costs of DA toggles and heal. Just an idea.
  15. Awesome!!!
  16. Personally i would dump ToF and keep Siphon life for stalkers also. But it isn't the best Dpa attack, though it isn't bad as you say.
  17. I would replace Siphon life or Touch of fear on Stalkers and replace it with the AoE. Do they really need Siphon life as another not very good single target attack with a small heal or even remove Shadow maul.
  18. Yes but still my opinion on it. Just a small thing though. I still think the -to hit should still apply also, it is the main aspect of the set really. I feel all the thought as been put into Energy melee and little given to DM.
  19. It's just that Touch does not sound like an AoE really, more a single target touch.
  20. Touch of fear should get a name change if it is to be an AoE. Aspect of Fear and make it a PBaoE or Visage of Death/horror/terror. Something more fitting anyway. So The AoE rotation could be...... Soul Drain- Touch of Fear- Dark Obliteration- Shadow Maul- Dark consumption- and depending on secondary a charge attack or Ground Zero and maybe a PBaoE Toggle? That is a lot of possible AoE attacks to rotate. Personally i would combine Soul drain and Dark consumption into one power and make a completely new AoE power. It doesn't look like it will matter though as it looks like Energy melee will be the Dps king lol.
  21. It is still in Beta.
  22. Ok. I just thought other sets have a cone damage attack and HC could become that cone....or not lol.
  23. That would be 2 AoE attacks, I think that would be too much in some people's view. I think a cone would suit Handclap better anyway, hitting mobs infront of the directed Handclap shockwave. A bit like Hulk vs Abomination in the 2008 movie.
  24. Isn't that time with hybrid assault on though? What time does it do with it off? Didn't the fire sentinel break the 2 minute mark with no hybrid? Still good though.
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