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Everything posted by Gobbledigook
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Personally I would just turn Handclap into a cone attack that does damage and stuns rather than knockdown. 10-20ft range 120 degree arc. Giving SS set a cone attack it lacks that other sets have. Leave Hurl as a single target attack but improve the DPA considerably. Hurl is a nice animation and it would be good to see it used more and not just dismissed as a badattack and dps loss. Remove the crash from single rage and apply it to double rage only. Adjust numbers of rage where needed. Lower to a 50-60% buff if necessary. Improve jabs numbers a little. I think those small fixes would be enough without changing the set drastically.
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A 20% DDR unique IO would be nice.
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Weekly Discussion 72: Build Your Own Pool Power
Gobbledigook replied to GM Miss's topic in General Discussion
Luck T1 Prosperous Auto +5% Influence gain T2 True Shot Auto +5% chance to hit T3 Uncanny Defence Auto +2% chance to defence T4 Advantageous Auto +2% chance to land a critical hit T5 Blessed For 20 seconds the user gains +5% defence, +5% mitigation, +5% to hit, +2% chance to critical hit and heals 3% health every 5 seconds. 3 minute cooldown. Rainbow effect animation. -
At first i read Diaper Mummy lol. I though it was a badly applied diaper on his head haha
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I do have 90% resists to both s/l and negative. I didn't notice getting stunned, but one minute i was full health and the second i was eating dirt lol. I checked my log and it said Hack critical for 4800 total(give ot take a few). I didn't think to check whether i has been CC'd though as it was instant, but i guess i must've been with that amount. Another good reason why a Defence set with DDR may work better for this. I have no problem killing the multitude of mobs quickly though with my AoE :). Small consolation 😛 Ty for explaining how it works to us...much appreciated 🙂
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I must be a part time power gamer i think.....or a really dedicated casual 😛
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Is there a tactic to last Romulus? I killed his nictus but just after i killed the last one Romulus hit me with a Critical Hack for 4800 points of damage even with 90% resists. He one shotted me.
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Did you find you were slow debuffed much with that build? as the slow resistance isn't very high. How was the Dps on that build versus the bosses as you have no mitigation debuffs? does it have a pylon time? Did you use any external buffs like P2W etc? I know Shield is definitely tough but it will need a heal now and then either from Rebirth or a set that provides heals like yours. I tested this out of curiosity once with 60% defence and slightly higher mitigations than yours and it also had more control with AoE knockdowns.
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I see myself as an experienced casual. The IO system is there so why would you not learn it, as it is part of the game? its not exactly rocket. Making INF is not exactly hard once past 50. It's the same as any game, you get the best armour etc. Some have all the best in a few days (powergamers) and some take a lot longer, but this game is not exactly new to a lot of players and in my casual play time if have earned and learned. It is that simple. And i just noticed i said "Exactly", too much 😛
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I would just call that an experienced player that likes the game...a lot. You get to 50 and you can't help making INF. I have the above and i am certainly not a power gamer.
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Funny i am just watching the Tom Cruise film...Live die repeat. Is this your ITF runs? lol
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Yes i saw that 🙂. Definitely a struggle with Dps on a Tanker without Incarnate. I have been working on a WM/Rad Scrapper though. Whether it can survive with 75% resist though i am not sure. The dps should be there and would take some skilful play i reckon 🙂 I just don't know if i have patience... or the skill lol I would post the build but needs a little work still and i am drinking black Gin at the moment 😛
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That's some Stamina there. Well done on the M3 no incarnate 🙂 Not seen Phase shift in a while...nice 😃
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This may work well for you. It doesn't have Siphon as its not the best Dpa. Dark Consumption could be switched with Tactics, Taunt or something as you may not actually need it. You could also slot 5 SMotT set in Midnight grasp for more Ps resist at the cost of a damage proc. Evens smites and other damage procs for a psi resist IA. Upto you really. Here goes....
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Possibly.
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I understand where you are coming from.....but i think there needs to be other changes to PPM and content etc first as you say. An empath Defender could ask for the same as heals/buffs aren't needed in steamroll content either only damage buffs or Debuffs to speed kill time up. I just don't think the answer is for all AT's to be Damage classes also, which the Dom is not that bad at really.
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Try farming on a sentinel. It isn't good. Or do a +4x8 on a MM. A blaster can Hover just like a Dom, but a Dom can also negate a lot of damage with mass CC that can actually damage also. The point is that Doms are in a decent spot. They may need a few tweaks here and there though. The content is the problem when CC isn't need anymore because its a steamroll. My experience with CC AT's is they don't know how to CC effectively anyway. Hitting the AoE CC when the mobs are spread everywhere is not the way to go really, let the Tanker do his job first. Why not ask for a Pet buff etc instead that would benefit both CC AT's? something that is actually unique to the class or even tweak some of the primary CC damage slightly. That would also benefit the controller, instead of I want MORE damage using Blasters as the comparison which are not anything like a Dom. Quoting you but not only responding to you.
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Don't worry. i did another run today after saying i'm done with it lol. I got to the last mission and had Romulus and is fluffies in safe corner. I killed 2 of the fluffies and had one halfway down and i got Mapserved. I was slightly annoyed lol. I reckon i would have been about a 2 hour ish mark though. I can do it i just don't want to anymore for my sanity haha. I had no outside buffs and had buffed mobs, no insps, no temps, no deaths and 2 hour limit(which i may have achieved 😩)
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Wow oh Wow, i never said you did, i was just stating a fact. Chill! Yes a few Blaster sets have a single target hold. How do you think Dom's are one of the best farmers? It is not a Blapper set it is just a blaster secondary. Blapper is a playstyle. Most but not all Blaster secondaries can be played that way. If Dom's clear slowly then why are they farming +4x8 maps easily? A kin Corruptor may be on par with a Scrapper but if the Scrapper has fulcrum also then they won't. CC is for locking mobs down so they become no or little threat. Though some AoE holds can do some damage if procced. The abilty to lockdown mobs so they can not fight back and very high damage would be OTT. I am not being anything i am stating the obvious and you are just choosing to be Delusional.
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Blaster CC is no where near Dom CC. A Dom will lockdown whole groups and bosses. Those AoE holds can be procced to great effect. If temporal manipulation is being played at ranged only then it isn't a blapper. Why are you using blasters as a dps comparison to Dom's? Even stalkers don't get the damage modifier you are talking about. Sentinels don't get anywhere close. Corruptors would cry for MORE DAMAGE probably. You are completely undervaluing your CC and that is the major issue here. I recommend you play a different AT like a blaster.
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I mean they do their best dps using some of the melee attacks and not ranged only as they they have some of the best dpa.
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Blasters should have more AoE, they are BLASTERS. Procs and holds work pretty well for CC. Blasters are max dps from melee range, not from range. Although ranged damage is good. A blasters survival was in question also I think. A dominator that plays as a dps rather than locking down the mobs safely first should really be playing a different class in the first place. A blaster should always do significantly more damage than a CC class. Maybe if dominators gave up some of that CC to do more damage but then again why not just roll a dps class?. I don't think we will ever agree. We just see the class differently. I hope you get something though, hopefully nothing OP. That would just end badly. I don't think people would object to a pet buff though that would certainly help Dom's and controllers. Maybe go that route as it won't step on others toes the same. Good luck though 😊
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Of course. A damage buff for Doms is not out of the question but putting blasters as a comparison is just wrong. They may do less damage than a blaster but it would still be significant for a class that can lock down whole groups and be CC immune with enough recharge that also helps the attack chain. They may lack the big long cooldown nuke that blasters get but they have AoE that can be cycled with good effectiveness with +recharge. They can also use procs to good effectiveness. A Dom will lock a target down, nullifying any threat then have their wicked way with them. A Blaster should not have this CC and be more at risk from retaliation and CC. Damage being their main survival. If you want damage then don't pick a CC class pick a damage class. It's not like Dominators don't do decent damage already. A possible solution is to give them a small fury type bar in Domination that gives +damage or just a damage buff but when Domination is used the damage buff is lost. The choice being more damaging attacks or hitting Domination and having stronger CC and CC resistance. But not both. Or just buff the pet significantly to benefit the Dom and Controller. Just an idea.
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Not every team set up requires controls or even a Blaster really. Just roll a team of defenders for example or even a team of dominators. The game is easy enough for any team combination to do. Crowd control being needed less does not warrant Blaster damage, it just shows the games need for harder content as most of it is steamrolled nowadays. A plant dominator destroys mobs fast already for example. Amazing CC and then you want Blaster damage on top? Would you like more pets also like a Mastermind?
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It seems the answer to everything nowadays is MORE DAMAGE!. If Blasters become obsolete because of more damage ATs that bring more to the table do we then buff them with even MORE damage? 🤣 Maybe a small buff to Dom damage but no where near Blasters. If you want to do Blaster damage then roll a Blaster. Dominators were the villain side Crowd Control that added some extra damage. They are/were a main CC class and not a main damage class. They would be far too powerful. Lockdown a group entirely then nuke it into oblivion even faster? No lol. Controllers are the Hero side CC that also can buff a teams damage/survival etc. No way are Blasters and Doms comparable in my opinion.