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Jeuraud

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Everything posted by Jeuraud

  1. Or better yet there could be a switch to turn off Incarnate xp, Shards and Threads, just as the OP request's. I see nothing game-breaking about this suggestion, and personally I'm really getting tired of reading people's Work-arounds for suggestions, in the Suggestion Forum, instead of reading why the suggestion is a bad idea, though I understand why. It's a lot easier to give unwanted advice then to say they don't want the CoHH Devs to work on someone else's project, because that might take time away from the projects that are important to them. That sounds really childish when you put it that way.
  2. Then the OP's request is not only doable, but should be done, because 42% of the game's levels should not be slammed through, just because they're not fun to do. If you have a reason why the OP's request is not good for the game, then state it. If your reason for rejecting the OP's request is because you don't want the CoHH Devs to work on someone else's project, then state that, at least you'll be honest. Our characters are fricken Sups, and should feel like fricken Sups, whether they are level 1 or level 50.
  3. The problem for me is that the Developer did not sell me a faulty product, NCSoft did, knowing it was a faulty product. I bought it on the premise that it's faults would be fixed over time, that is how MMOs work. Instead NCSoft kept it on life support, making as much money as they felt they could and then shut it down, leaving me with a product that never really worked right, and was now not working at all. As for WildStar, GM Sijin is pretty spot on, and when he says I think he means Fan-fricken-tastic. NCSoft should have been able to keep WildStar running on it's player housing alone.
  4. I was also a part of the Tabula Rasa beta, and you know who this was... NCSoft. Now that being said I felt that the TR Devs were sabotaging their own game with some of the decisions they were making about the game. I had no interest in Auto Assault, but I have no doubt that NCSoft pushed it out to early, and I know they pushed WildStar out early, because I was also in that beta. NCSoft shut down newer MMOs, while Sony was still running EQ, EQ2, hells, Sony even allowed a failed release called Vanguard to make a fairly descent MMO, as long as you like grouping. We know that CoHV was profitable, and I'm pretty sure WildStar was as well. I have no clue about AA and TR, but if Sony could keep ancient MMOs running why couldn't NCSoft. These four NCSoft MMOs were niche MMOs and they were never going to make it big, and they were also western MMOs, and NCSoft has absolutely no loyalty to their western costumers. Thats why not. Sorry, I bought TR and played the first month, and then the last month. Was not happy with what the Devs had done to the game. WildStar I really liked but was burned out on MMOs, so only got back into it just in time for NCSoft to shut it down.
  5. and Auto Assault, and Tabula Rasa, and WildStar. NCSoft is four for four when it comes to Western MMOs they produced. They have earned my distrust. That being said there was no negativity here about Homecoming dealing with NCSoft until you brought it here.
  6. This is not early CoH, Inf is easily made with the AH. As far as out leveling, sure at the start, but you are not going to be making 5 levels in an hour once you get to level 6, not if you run Solo. The MOBs make a major power jump, and your Acc has dropped down to 86% so your missing more often against tougher MOBs... that's 86% against +0s, and you start seeing more +1s in Missions now. I just finished a level 11 Paper Mission, that had a +1 Named Lt, with 2 groups of 3 +1 Minions around them. This was running Solo at +0. Streatsweaping becomes more difficult from 6 on, because your going to need to leave the Starter area, and you are going to start seeing bosses in groups. Even an Yellow Boss will hurt you, a Orange will hurt you bad with the good possibility of faceplanting (Especially if they are hiding around the corner.), Red/Purple will faceplant you. Of course the above is based upon you Soloing, if you group none of it matters. So what your saying is, is it worth your energy and time... I can understand that. It depends on whether you think Solo play is important or not. I'm thinking now that dropping DOs altogether, and raising TOs to the DO percentage would be a better answer. This would make it easier to keep your Es current as you level, and would be easily affordable, even for a NewB. I would still like to see SOs drop for all Missions as a completion reward. Also I would not change IOs at all.
  7. When I say "useless" I mean it adds no measurable advantage to the fight. A 8.35% Damage TO will not reduce the number of attacks it takes to defeat a MOB. A 5% Def Buff or Def Debuff TO will not reduce the number of times I'm hit. It gets worse though because as you level, the MOBs ramp up and the Character falls behind them, and TOs will not bring you up to their level. You will start taking more damage, and you will be required to make more attacks, using more endurance, against +0s. If your a NewB and you pay attention to your game you will try to slot TOs to counter this, but they will not make a difference. I've found that even 2 slotting with Damage TOs makes no measurable difference. The only TO that makes a measurable difference is the Acc TO, and that is because it can keep you at the 1-Miss Streakbreaker, for +0 Minions, with Beginners Luck, up to level 10. Before the Streakbreaker and Beginners Luck they were also mechanically useless. Now maybe if you were able to 3 slot with the same TO type in every power it might make a difference, but you don't have enough slots available for each power. Also another factor as you level up; you start seeing more +1s in Missions, to the point that by level 9/10 you start seeing more +1s than +0s, and can even come across +1 Named Lts. You are facing off against +1s with TOs that did not help against +0s. The -1 adjustment for Missions was put in for a reason. Something to note, DOs only help for a couple of levels, then you start dropping behind the MOBs again, until you can slot with SOs. Of course if all you do is DFB to level 17 then your not going to see any of this. My Opinion TOs need to go away. DOs dropped down to TO place. SOs dropped down to DO place. SOs should be Mission reward. SO+3 should be Arc reward.
  8. So your against the World-wide phenomena called Cosplay? Also, are you the author of Aku Tenshi, or is Aku Tenshii your given name? I believe that the only reason Marvel went after CoH is because they were wanting to make their own MMO. Marvel came out looking petty, and as far as I can tell they lost the Lawsuit. Also there is this little tidbit that I never knew about. CoHH is a fricken non-profit shard of City of Heroes/City of Villains; no company is going to come after them, with how popular Cosplay is now. Even if most of the people who attend do not Cosplay themselves, they at the minimum accept it, and with how easy it is to use the internet, with smartphones and instant access, any company who went after CoHH would get buried under the bad press, in pretty much every language in the world. NCSoft decided to put in their policy for CoHV because they did not want to mess with another lawsuit... and well, their NCSoft.
  9. TOs have always been useless, there only value was in the minuscule influence they earned by selling them, and DOs were only better in the amount of influence you could get from them. Nobody but a NewB invest in TOs/DOs. Of course when I was a NewB I would try slotting them, after all aren't they there to make your powers better, and be frustrated by them essentially doing nothing. The only TO I slot now is Acc, and that is to keep me at the 1 Streakbreaker, and even with a +3 TO and Beginners Luck you cannot maintain that with just 1 TO at level 10+. Now if you group then sure you don't need to slot... you have the group covering for you, but if you solo you are going to be dying or taking a knee a lot. You also do not get the benefit of many early powers, some of them Secondary T1s, until you can slot with SO level Es... again not a big deal if you group. But "Just group" has never been a proper answer in CoH, and that many of you keep going to it means many of you have no real reason for not revamping the Enhancement system. It's just something you don't want the CoHH Devs to do because you group through the TO/DO pain so it does not effect you. As for the group that says it would be too difficult, the "Just Group" people have already pointed out that the system for low level SOs already exist, it just does not exist for the low level Soloable missions. As for TO level IOs the only value they hold is that they do not decrease in value; a TO level Acc IO will still not keep me at the 1 Streakbreaker at level 10+. Salvage wise there is no difference between a TO and DO level IO, and the only TO level IOs worth investing in are the ones that don't add % to powers. CoH should have never launched with the TO/DO/SO Enhancement system, but it did and now that the Salvage and AH systems exist, where I can make a Million Inf in under a week, TOs and essentially DOs are even more useless. I'm failing to understand how fixing something that is useless, and making all of our powers useful right from the start is a bad thing.
  10. Again... the Tank pretty much lost its roll right out of the CoH box, and they have never been "important" in CoH, because CoH broke the Trinity. With the breaking of the Trinity there are no "important" ATs in CoH and there never has been. I think that is why so many Tank players in CoH are butt-hurt. They are coming from other MMOs where the Tank is a Primary AT/Class in the Trinity, and there is no primary or important AT in CoH. I'm all for making the Tank a different/fun AT to play, but quit trying to make them "important" to the group. To do that you would have to turn CoH into a Trinity MMO, and I'm definitely against that... not that I really see that happening in CoHH. I would go one farther and have every Tank attack have Splash damage, as well as the Taunt of Gauntlet. This would increase their damage output as well as agro, and to me would make them feel more tankey. Hells I would like to see the Tank be able to reach out and grab a MOB and slam them around like Hulk did to Loki. I played a single player Super Hero game where one of the Sups was able to do this, and use the MOB to slap around the other MOBs. A single target hold and a AoE attack in one power. I think it was Colossus that could do this.
  11. I see this as a Melee centric AT (Batman & Robin), is this how you see this AT? If so, I think 60 feet is too long. I think there are going to be a lot of Duoist trying to play at 60ft with their range attacks, and then getting butt-hurt because their Secondary PBAoE buffs are not effecting their Partner. I think 40 feet would be a better number. To short to be range effective, long enough to keep the Duoists buffed with Partnership, even if the Partner takes off after a runner. I don't figure your planning on reducing the range on the Ranged attacks... right? I think the Secondarie's Heals needs to be brought up into the #2 spot. They are of more value in the early game than Armors and Debuffs, which require SO level Es before they really start shining.
  12. Way to collaborate folks; this has been a fun thread to read, and I really like the Pet in the secondary. I would definitely give this AT a go. Thanks Malonkey1.
  13. Really... lets make a TF that is AT centric... makes sense? Are you going to make one for Red as well as Blue side? Are you going to make them for various levels or just 50. Are you going to make AT centric TFs for other ATs as well; because this non-Tank player does not think that CoH Tanks have a real problem (Other than them being fricken boring to play.), and if you get your own TF then my favorite AT should get their own TF. How many times does this need to be said... Tankers lost their traditional MMO identity pretty much as soon as they stepped out of the CoH box. This same argument used to have Scrapper in place of Brute. Hells, this same argument used to have Defenders and Trollers, in place of Tanks and Scrappers/Brutes. Players found that unlike other MMOs... in group... there was no need for any specific AT. CoH turned the traditional MMO roles on their heads, and many MMO players could not/cannot handle that. Many of you want to turn the CoH Tank into a traditional MMO Tank, and the only way to do that is to turn the other ATs into their traditional MMO counterparts. As far as I care the non-traditional MMO roles within CoH is part of what makes CoH... CoH, and is a good thing, and trying to force us back into traditional MMO roles is most definitely not a good thing.
  14. Just a last little tidbit. Lev 10 Wat/Ninj Sentinel +0 Paper Mission, No Bosses, No AVs 3rd in a row with a +1 Named Lt. Sentinel 10 attacks @ 62.92% avg High- 93.32% Low- 18.34% +1 Minion 6 attacks @ 50.96% avg High- 91.19% Low- 8.29% +1 Named Lt 8 attacks @ 25.78% avg High- 36.78% Low- 0.27% I ate a Yellow, Orange, and Purple and jumped in, and new almost immediately I was in trouble; this Named Lt was hitting way harder then it should, and it was not missing at all, despite my 25% defense. Now usually I'll cut and run, but after this thread I decided to see what happens. I have 3 Knockdowns, and 1 Stun in my attack chain, and none of them hit the Lt, including the supposed 100% "when orange" AoE. I ate 2 Greens, and had my Dmg/Heal attack, so I was able to eventually take out the Lt, and then took a final Burst from the Minion, which I was able to kick in the nuts, and get a knockdown on the way to faceplant. All of the Lt's attacks except 1 were at 49.??%; that 1 attack was at 65%, so either it ignored my Def (25 vrs Melee/AoE/Range), or it had a base of 90%. The Named Lt's Attack Sequence was not a quirk with the RNG-Attack sequence, something in the background was driving those numbers. What might have been a quirk with the RNG-Attack sequence was that the Minion missed three in a row, got a Streakbreaker, and then each subsequent attack went down in percentage; the Minion was able to hit me with it's last 4 attacks. I'm not sure how I feel about maybe being taken out because the MOB got a Streakbreaker. Note, that the final attacks brought it's average down to the 50%. The Named Lt is why people who use Def as protection, build to keep at the softcap, and everybody else is constantly talking about getting to softcap if possible. That Lt should have never happened in a Lev 10 +0 Paper Mission, but it did, and it's not the first time I've faced this situation. That's just one of the quirks of CoH. Now you all go on and preach Statistics, rationalizing CoH's RNG-Attack sequence; I have almost 42 years of professional Training and Experience with Troubleshooting (Military and Civilian), that tells me otherwise.
  15. And where in this question, am I making any demands, hells this is not even the Suggestions Forum; you all are reading into my question, and that is not on me. Worse, many of the posters in this thread are saying that because Statistically there is no problem with the CoH Attack-RNG, my feelings of frustration are invalid... that's just fucked. I'm a box holder for CoH, CoV, and maybe Going Rogue (Cant remember if programs still came in boxes at that time, and the boxes came up missing on my last move.). I've been playing CoH since 2004, and have no fricken clue how much money I dropped on CoH over the years. I was frustrated with the CoH Attack-RNG right out of the CoH box, when there was not even a Streakbreaker, but I still payed my monthly subscription and bought new content. I helped keep CoHV running with my hard earned cash... until a bunch of Beancounters decided it was not cost effective to keep it running, which leads to my final statement. I've been around almost 60 years, and a Maintenance Tech for a good part of that time, I have seen Management decide that it's not cost effective to 'truly' fix an issue many times, so I've never trusted the CoHV Devs answers about the CoH Attack-RNG. Now if someone from this community tells me that they have looked at the code and could not find anything wrong then I can accept their answer, because their time is not money, and they don't have Management standing over them. Also this code is not theirs so they have no reason to defend it; I've had to deal with this from Engineers, as an MT, as well.
  16. I asked this community a specific question, and I have yet to read a reply to my question. What I have read so far is peoples opinion about there not being a problem, because Statistically, there is no problem. Statistics has never been my Go-No Go gauge, for anything. And this is why I asked my question, of this community, because I know there are people in this community who have parsed the code, so I was wondering if there was anyone here who had checked the RNG-To Hit section of the program. Now if someone in this community replies that they checked the code and could find nothing wrong, then I'm going to have to do what I've been doing since 2004, shrug and accept that Murphy is going to royally shaft me every so often, and still not give a fuck that Statistically there is nothing wrong.
  17. When you are a LowB it's not hard to get to 95% because of Beginner's Luck, and the 1-miss Streakbreaker requires a min of 90.01%. Also your Combat Log tells you what your chance to hit was and what you rolled. Unless your a Soloing LowB, running Contact Missions. You know, run to your Contact, get a mission, and maybe even read what the mission is about. Run to the mission, do the mission, run back to the Contact and get a new mission, and maybe even read that mission info. Sometimes the new mission is where you were just at so you get to run back to the same spot. Eventually the Contact lets you call them, and eventually you finish with that Contact (Or kill them.), and go on to another Contact and start the whole process over. I use Ninja Run because I find it fun (Thank you CoHH Devs for giving it back to me with P2W.), and does not require a power choice. I'll not get a Travel Power until I start grouping, which I have yet to do in CoHH. Now just because I'm not running my game your way, does not mean that I'm running my game the wrong way. As for the rest of you I'm not sure why you feel you need to protect the CoH RNG-To Hit programing, I'm not asking you or even the Devs to do something. I'm asking if anybody had checked the code and found it to be clean. To be frank if I had remembered that to many the only Go-No Go gauge is statistics, at least here in the forums, I would not have asked my question.
  18. Except I was getting multiple Double Streakbreakers, on two different LowB characters, and as a Soloer who does Lowb missions at +0 there is no way that I throw even 400 in an hour. And as an Altaholic I have run a lot of LowB characters since I started CoHH and I have not had the issue I had this morning, though I have had them every so often in CoHV. As a Maintenance Tech who worked closely with Engineers, I know that things did not always work in the real world, as the math said it should, mostly because they did not have all the variables: this was especially true with the Engineers who would forget/ignore the KISS principle. I'm not sure if the CoH Devs had ever heard of KISS. The CoH RNG itself is anything but KISS, and I wonder what variables have been added to the Attack Run to make the math work in the real world, and are there 1s and 0s being sent to it every so often that cause the Attack Run to go sideways. Intermittent faults are one of the most frustrating things for Maintenance; If CoH was a machine with a PLC I could figure it out... eventually, but it's not, so I was asking if anyone had looked at the code.
  19. Going back and re-reading Frostbiter's post I can see he might have been talking about the code, but when I first read his post I thought he was talking about how we have been talking about this since 2004. I would not have a fricken clue where to even start. What I do know is how to use a Manufacturing Equipment PLC to troubleshoot the piece of manufacturing equipment. I know where the ASN-84 Gyros are on the P3C Aircraft, and even what they do. You getting my drift here.
  20. False. Miss... Streakbreaker... Miss... Streakbreaker Means I had a 95% chance to hit. Acc is pretty much the only TO I slot, and I also had a -Def attack. I had 95% against even the +1s but Murphy through the RNG was messing with me this morning. This makes sense, but I'd still rather have someone who has looked at the Attack code, who was not a CoHV Dev, tell me that the Attack code is clean. I'm just stubborn that way.
  21. 95% is a 1 on a D20, which in AD&D was an automatic failure. The thing is I've been gaming since the late 70's and back to back 1s was so rare that it was a momentous event. In CoH it was so common that they had to put in the Streakbreaker.
  22. This morning I was trying a couple of Corrupter ideas, and I was having to take a knee, or even dying... a lot. I started paying closer attention and noticed I was missing a lot. This was especially noticeable with /Dark's TG, which I was missing 2 and even 3 times in a row. I checked my combat record and was getting a lot of this, Hit Hit Miss Streakbreaker Miss Streakbreaker Hit Miss Streakbreaker Miss Streakbreaker Murphy was having fun with me this morning. I have never understood why the CoH Devs took their RNG to the 100th place; what I do understand is how frustrating it is to roll a 95 and still have 99 chances to miss, and there is absolutely nothing I can do about it. One of the things I've also noticed is that the MOBs consistently hit with their first two attacks, and then will start missing. I've also noticed that MOBs consistently roll lower numbers, and I roll higher numbers. I've always wondered if there is something in the Attack formulas that causes this, or is it just viewer bias, because I'm only looking at the combat record because I'm frustrated. So now that the code is out I'm wondering if any of you code people have looked at the Attack formulas?
  23. Pet Commands This page has all the pet commands. I don't think you can string Goto commands together in the same Macro/Bind, /macro PG "petcom_pow Call Thugs goto$$petcom_pow Call Enforcer goto" but you could give the five pets, names with the same three letters in their name, /macro PG "petcom_name Pet goto" and just those pets would follow the goto command.
  24. Yes you can. Keybind Guide
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