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skoryy

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Everything posted by skoryy

  1. I've been working on a build myself. I have SJ instead of fly, and nearly permahasten without Agility or Ageless. I've tested on Brainstorm, the lack of regen and near uselessness of the heal and absorb dampen my enthusiasm on the build. I have to bring along green skittles that I only need in case of emergency on my Atomic and Fire secondary blappers. This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Flamethrower Ferret: Level 50 Technology Blaster Primary Power Set: Fire Blast Secondary Power Set: Martial Combat Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Flares -- Thn-Acc/Dmg/Rchg(A), Thn-Acc/Dmg/EndRdx(3), Thn-Dmg/EndRdx/Rchg(3) Level 1: Ki Push -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/Rchg(5), KntCmb-Dmg/EndRdx/Rchg(7) Level 2: Fire Blast -- Thn-Acc/Dmg/Rchg(A), Thn-Acc/Dmg/EndRdx(7), Thn-Dmg/EndRdx/Rchg(9) Level 4: Fire Ball -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(9), PstBls-Dmg/Rchg(11), PstBls-Acc/Dmg/EndRdx(11), PstBls-Dam%(13) Level 6: Rain of Fire -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(13), PstBls-Dmg/Rchg(15), PstBls-Acc/Dmg/EndRdx(15), PstBls-Dam%(17) Level 8: Reach for the Limit Level 10: Burst of Speed -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(17), SprDfnBrr-Acc/Dmg/Rchg(19), SprDfnBrr-Acc/Dmg/EndRdx(19), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(21), SprDfnBrr-Rchg/+Status Protect(21) Level 12: Aim -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(23), GssSynFr--Build%(23) Level 14: Super Jump -- Empty(A) Level 16: Dragon's Tail -- Arm-Dmg(A), Arm-Dmg/Rchg(25), Arm-Acc/Dmg/Rchg(25), Arm-Acc/Rchg(27), Arm-Dmg/EndRdx(27), Arm-Dam%(29) Level 18: Blaze -- Apc-Dmg(A), Apc-Dmg/Rchg(29), Apc-Acc/Dmg/Rchg(31), Apc-Acc/Rchg(31), Apc-Dmg/EndRdx(31), Apc-Dam%(33) Level 20: Reaction Time -- EndMod-I(A) Level 22: Storm Kick -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/Rchg(34), SprBlsCol-Dmg/EndRdx/Acc/Rchg(34), TchofDth-Dam%(34) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(48) Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(36), StnoftheM-Dam%(36), StnoftheM-Dmg/ActRdx/Rchg(37), StnoftheM-Dmg/EndRdx/Rchg(37), Thn-Acc/Dmg/Rchg(37) Level 28: Inner Will -- DctWnd-EndRdx/Rchg(A) Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(39) Level 32: Inferno -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(39), SprBlsWrt-Acc/Dmg/Rchg(39), SprBlsWrt-Acc/Dmg/EndRdx(40), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(40), SprBlsWrt-Rchg/Dmg%(40) Level 35: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(42), KntCmb-Dmg/Rchg(42), KntCmb-Dmg/EndRdx/Rchg(42) Level 38: Eagles Claw -- Hct-Dmg(A), Hct-Dmg/Rchg(43), Hct-Acc/Dmg/Rchg(43), Hct-Acc/Rchg(43), Hct-Dmg/EndRdx(45), Hct-Dam%(45) Level 41: Tough -- StdPrt-ResKB(A), StdPrt-ResDam/Def+(45), GldArm-3defTpProc(46) Level 44: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46), LucoftheG-Def/EndRdx(46) Level 47: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48) Level 49: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(50), LucoftheG-Def/Rchg+(50) Level 1: Defiance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Hurdle -- Empty(A) Level 1: Health -- Pnc-Heal/+End(A) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(50) Level 14: Double Jump Level 49: Quick Form Level 50: Musculature Core Paragon ------------
  2. I skipped right past Dev's Choice, there were still plenty that were just HoF that were non-farm! Now, on the other hand, when you have more bodies milling around AE than you do in Atlas Plaze, uh...
  3. I went to go shower, and my inner Allen Iverson poked me in the brain. We're talking about vet levels. Not inf. Not XP one through fifty. Not incarnate XP. Not incarnate threads or shards. Not recipe drops. Not salvage drops. Not tickets. Vet levels. Now please explain to me and the devs how that we have a healthy and thriving game in-game community when we have fifteen pages of drama over the removal of vet levels from AE.
  4. Which is why you're 100% focused on the rewards. If they should be valued equally, then why should @Starforge run his RP missions at level 1? Again: If a story's good, it will get played for the story. I went to AE on Everlasting to do a quick check to see how many fire farms crowded the menu and was surprised at that there were more than a few non-farms in the Hall of Fame. Story stuff is is still being played in AE, obviously the diminishing rewards haven't been that much of a disincentive. And again, all that's being removed is vet levels.
  5. You're valuing rewards above actual story value. Not everyone does, and a healthy game shouldn't. The other MMOs I play - GW2, FFXIV, STO - aren't nearly as bountiful with the rewards like CoH yet I and others still keep coming back. OK, for the fashion wars, sure, but also for the story.
  6. So, basically, all that content should be good for is dings and nothing but dings?
  7. But now you're affecting players getting vet levels by other means. That's not the problem.
  8. Nah, I wouldn't remove one of the more awesome maps in AE for that. It makes a great final boss stage, for starters.
  9. Everything but vet levels. And incarnate XP. Also tickets! You still get incarnate XP, so you can still unlock all that. Also, all rewards are available in Dev's Choice arcs.
  10. Meanwhile, I'm trying out a Fire/MC blaster concept on Brainstorm because I'm just riding that edge, boy.
  11. That honestly sounds like Death describing the sun rising in a world without a Hogfather.
  12. Again, if they were, there'd be as many people in Portal Corp as there are in fire farms. There's no Portal enemy that uses only one attack type, and there's no Portal map that matches the asteroid/moon for ease of accessing all the mobs.
  13. Guild Wars 2 doesn't have a subscription and basically just sells cosmetics and RMT. It still has a leveling curve, high-end content, and an endgame even without subscriptions.
  14. You'd have to bump rewards across the entire game's content to insane levels just to match up to fire farming. Or they can simply hammer the obvious outlier. But I think y'all know this.
  15. I need a 'thoughtful' emjoi, because finding uses for excess incarnate salvage does seem like a good idea. Ability to exchange them for empyreans, perhaps?
  16. Again, not to speak for the devs, but I'm almost positive this will be their explanation.
  17. I could hack up my backyard, start up a vegetable garden, maybe even a chicken coop. Or I could just hop on over to the produce and meat sections at Giant Eagle. A choice isn't much of a choice if one method is far more efficient than the other. Especially in an MMO where players are the content. If more and more of them are parked at AE because that's where everyone else is at, what signal are you sending to new players who log into an empty open world? Who are told to go straight to AE because all the other content isn't that good? And who are told don't tell anyone about the booster XPs being better than advertised?
  18. You set up a premise, I asked for evidence to support. I'll take this as my answer and leave the discussion at that.
  19. OK, the game's been live for three years. Where are these missions then? You have examples?
  20. If it's that suitably epic, it'll get the Dev's Choice tag and everyone gets full rewards.
  21. I was chatting up General in Brainstorm tonight while laughing like a madman gathering up as many spawns as possible doing more testing and someone brought up a good point. The aggro changes are gonna make fire farms extra spicy.
  22. I can't speak for the devs, but I see the answer here being 'yes'.
  23. Wait. Vampyri have always had the -tohit attacks. And the only change would be to Shadow Punch, all the other attacks are Negative only. What exactly massively changed here?
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