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skoryy

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Everything posted by skoryy

  1. Why do you need even more recovery beyond Gamma Boost and Particle Shielding, though?
  2. skoryy

    Time/DP Build

    Not fond of necrothreading, but I do have a question as I'm working on a Time/DP of my own. Is this damage based on solo or on a team, given how the Defender inherent works? I mainly PUG on Everlasting with occasional soloing, but I'm also thinking she'll be doing some carrying along the way as well.
  3. Farming and necrotheads? What is the deal?
  4. People who play x1 solo? People who set notoriety to bosses and AVs?
  5. The horse is beyond dead, it now looks works than a necro minion or Banished Pantheon.
  6. Things I'm having to learn now that my controllers are part time masterminds. 😁 I've been leaving the gremlins on defensive but then they just stand there when I'm plinking a held target, might have to start pointing and going "Sic 'em!"
  7. No, at 50. Who's running +4/x8 at 25 even? If you're running at a difficulty level where minion regen matters at 25, that's more a you problem than a dev one.
  8. Yeah, my Elec/Time can blow through Council at +4/x8 now. Still have to be careful about aggroing extra spawns, but she can handle one easy.
  9. I'm missing something then. How is damage down per target with the new range / radius?
  10. I think this requires a clarification,. Damage is reduced significantly depending on how many procs you're using.
  11. A tank can still pull and survive more than any other class, so I'd think they still have their spot where pulling and survival are needed: Mosh pits, for one example.
  12. (I just got my third tank to 50, I don't want to start another brute, but maaaaaaaaaan...)
  13. Who's slotting normally and optimally, though? Some of us are a little slow on the meta, but how much of the playerbase itself? And brutes and scrappers are also going to be slotted 'normally'. Its not a question of procs, its a question of should the archetype with the best defenses in the game have the highest clear speeds. if not, how much behind the other melee AT(s) should they be?
  14. Yeah, that's what I thought: Tankers got a bigger target cap. Now I'm re-doing the math and either my numbes are wrong or brutes have been beating tankers out of the water on damage co-efficients if you give them both 100% damage buff and the brute 80 fury. Somehow I remembered it being closer.
  15. Target cap. Or did they just get an expanded AoE. It came with the big tanker buff patch.
  16. Right, but i also recall tankers have a higher cap than brutes and scrappers.
  17. When I'm less groggy, I'll have to do some math. I would've thought that overcap still gives the tanker the advantage over the brute since they're hitting more targets.
  18. If we're basing off of clear speeds, the next question is how do tanker clear speeds on beta compare to brutes and scrappers?
  19. "The game is dying because the devs aren't doing what I personally want them to do." A tale as old as the first game forums. I was there, Gandalf...
  20. I feel that Synapse is unchanged as a message for those who want to go back to Issue One. "Is this what you really want?
  21. Because sets with Build Up won't get dinged nearly as much as SS (and probably DM) will. And again, tankers were overperforming anyways. Yes, yes, it is.
  22. Because tankers are overperforming since the tanker buff, and Rage is really overperforming which has been known since the last time they tried re-working Rage years ago.
  23. That'd be helpful, yeah. An alternative to what I posted upthread, maybe a dev Q&A might not be a bad idea either.
  24. The conversation misses it because it doesn't line up with in-game experiences. It'd help to show how you know the majority is running as you say.
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