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Hyperstrike

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Everything posted by Hyperstrike

  1. Pfft. Piker. I'm currently sitting on 51 Lvl 50's on my primary account.
  2. When you have to start a 5th account to contain all your 50's with most of them being mildly cosmetically different (because you only have so many costume slots) with absolutely identical builds. That's about the time some might suspect there could, on an outside chance, be a teensy tiny problem of Altaholism.
  3. He's had good artists. The "Bite Me" cover is so on-point it's classic. And the previous cover is TOTAL "Little Girl Opens A Super-Tanker Full Of Whup-Ass"
  4. https://www.amazon.com/gp/product/B0CYKS5ZQS/ref=ppx_yo_dt_b_d_asin_title_351_o00?ie=UTF8&psc=1 I've been reading Marion Harmon's stuff for years now. Always a good read and a fun ride!
  5. Hit up my "Invulnerability Framework" and plug in the energy melee primary.
  6. Honestly, I don't remember. The interface for the editor hates my 6K desktop.
  7. C'mon man! Bros before fingers and toes! Or something like that. Well, you tried. Not your fault you birthed a Brute! 😃
  8. Sorry about the necro-post. The framework setup is pretty much prepped for you to just plug in your non-Armor damage primary/secondary. I don't really dig into damage output, etc. Calculating that's way more involved and I figure that an invulnerable potato, even doing almost no damage is still...well...INVULNERABLE. Sure, fighting to a standstill isn't satisfying. But, if you're a Tank, an utter standstill is still a win IMNSHO.
  9. Be aware that a "Mo Durable: build will generally be slower and less Endurance efficient. It's merely that it sacrifices overall damage output in favor of flat out raw durability numbers.
  10. Realistically yes. I have my main rig in the shop right now. Trying to get it back ASAP. If you're looking for general "tough" builds to start with? Start here. You can tweak it later.
  11. He can point at something and go "I Did That!" and not hang his head in shame! Unlike Castle and his PVP changes! (KIdding!)
  12. Man! I have to go to work without Internet access and BOOM! BaBs happens! Welcome home man!
  13. Please define "normal"...
  14. Lock them into a wetsuit in a warm liquid tank...and set a small drip to fall on their forehead...
  15. Ahh. Then i revise my statement to "Chop both your feet off, sew them back on and chop them off again, further up your leg and feed the pegs into a giant pencil sharpener"
  16. Just be aware, she like that kind of rough play. So unless you want a psycho hose beast girlfriend, be careful... 😉
  17. In short, the OP displays absolute lack of understanding about what comprises AO. And before you ask about "AI", please chop your feet off and then run a marathon... (That's about how sick of the buzzwordism I am, I will be REALLY upset at someone dumb enough to actually take a saw to their own feet). It has nothing to do with AI. AO is about light shading on a mapped, irregular surface. You have to build the cues into the scene/surfaces. It's not subject to automation.
  18. It's like RAAAAIIIIIIIIIIINNNN ON YOUR WEDDING DAY!!!!!!!!!!!!!!!!!!
  19. That's because we like watching you pause from cognitive dissonance and start spurting flaming blood and brain matter out your ears.
  20. If you're looking for no-set IOs, for active Defense/Resist powers, 2 Def or 2 Res and 1 EndRedux For passive Resist/Defense powers, subtract the Redux ( such powers shouldn't allow you to slot it anyhow). Attacks? Personal Pref is 2 Acc, 2DMG, 1 EndRedux and 1 Recharge.
  21. Defense reduces the number of times you're hit. Resistance reduces the amount of damage done when you actually get hit. 0% Defense 50% Resist mean, if something hits you for 200 points of damage, you see 100 points. EVERY TIME. With Defemse, you either get hit or you don't (as in zero damage). There's a formula for determining probable damage over time. This old post has Arcanaville explaining it in a concise, complete manner (so I don't have to...lazylazylazy....) And actual damage mitigation over time is Zero Resist, and Zero Defense x total POSSIBLE hits modified by (Successful Hits minus Resistance) minus failed To Hits. Plug in numbers from here: https://archive.paragonwiki.com/wiki/Limits#Defense.2FToHit Generally how it works. Buffs and Debuffs modify it further.
  22. The "best" build is always the one that suits your play style.
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