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Everything posted by Hyperstrike
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Nice! You found a way around some of the stuff I was compensating for with IO sets. One thing. The PerfShifter in Stamina should be the Proc FIRST and foremost. Because, in sapper situations, they can floor your Recovery. But the proc will still give you that little burp of End regardless of whether or not your Recovery is floored. This makes it more valuable than a L50+5 EndMod. You're going for the Heal + EndMod with Power Transfer. Nice to have. But you're a friggin' Invuln. Anything that's hurting you enough to need that is using Incarnate level super-cheaty*AHEM!*DIFFICULTY damage mechanics. Exchanging for the Proc will still leave you with 3x-PLUS your resting End consumption. With SJ. I recommend putting the Winter's Gift 20% Slow Resistance in there. Slows are one of the few things that really crap in an Invuln's cornflakes. Being MACE on top of that, and it's all crap and no cornflake. The Slow Resist won't *FIX* that, but it'll blunt the effects.
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Would I be better off transferring to a US server?
Hyperstrike replied to Mnemonic's topic in Reunion (EU)
You don't need to start a setup looking to build an end-setup. Run and level as you wish. The access to SOs early on, and the ability to upgrade them as you level makes things easier. Then, when you're nearing 50, if you REALLY like the character, you can look around for a planned end-build and go godlike. Also, the "servers" are all virtualized now. So they're all on the same set hosts. There is no "EU" server per-se in terms of "this one is geographically closer to us". The difference is merely a cultural and demographic one now. The "EU Server" is the EU server because this is where the Euro contingent of players has chosen to call home. -
WM can be a tight setup sometimes. And, with the way the thing is set up, it can be tough to pull the set bonuses you need. You're basically over-slotting the Defense armors. You're an Invuln. You take Tough and slot it, because it's a set mule. You don't actually need to RUN tough though. And it'll save you some Endurance. I'm sorry, but giving up Taunt is a mistake IMNSHO. Flight packs are cheap and plentiful. You don't need Hover for defense. COMBAT JUMPING UBER ALLES! Here's a rework of your setup.
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The monitor comes with a function that helps reduce burn in effects. They just require a bit of extra maintenance that other types of display don't.
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This. In my early testing with Rad, I tried going the "build for Defense" route and it worked up until I started hitting things with significant -Def. At that point, Arachnos and the like were just insta-devastating me. "One hit, two hits, three hits, FLOOR!" Basically what was happening is, because Rad is a Res-centric set, it has no native DDR. So the debuffs would strip any Defense off, and because I was jury-rigging for Defense, I had inferior Resist numbers to back me up. I refer to it as "eggshelling". You look and feel hard up until someone cracks your shell. Then you're just a gooey mess. So I rebuilt for Resist. I won't lie and say it solved ALL my problems. But the Tank was a COMPLETELY different animal afterward. It wasn't bulletproof, but damage became a nice, dependable decay, rather than "OW! HE*DEAD*al...." Basically, if you have a Resist-based set, it's not to say you SHOULDN'T build some Defense in there. But treat it like Absorb. It's essentially another "ablative" layer of damage mitigation that can (and frequently does) "go away" at a moment's notice.
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Depending on your layout, you're not really saving any space. In the OP, notice that the projector screen is about a foot off the wall. That's more than what you'd see from a wall-mount for a larger LCD/LED/whatever flat panel screen. Decent digital projector lamp replacements are $300-500. Bulbs have a lifespan of 1000-2000 hours (83 days) The lamp assembly is, optimally, about 20k. So about 2 years. And that is NOT factoring in essentially "always on" use on a computer rig. Basically halve the lifespan of components used in this fashion. Given this fact, it makes something like this a better buy in the long run. https://www.newegg.com/p/N82E16824716003 This is a gaming-oriented monitor. If you're willing to accept something slower (6ms refresh), you can get refurbished 80" Samsung screens for a couple hundred bucks more. Then simply find a properly weight-rated wall mount and go to town.
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Incorrect. Even LED and LCD have ghosting over time. Since the effect presents similar to "burn in", it's fair to use the term. With LED/LCD, the effect is more about bright vs dark. With defined areas that see almost constant brightness showing ghosting after extended use.
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It's the only thing....
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I agree. I run tri-monitor with a fused desktop. For whatever reason, it hates full screen. And windows won't do a retractable taskbar. Try running windowed and simply pull the window open so it fills the available area.
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Here ya go!
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It was in September this year. Was actually kinda nice. Con capacity was limited to 35K (about half). The weather, while still WARM, was a great deal cooler than it normally is in early August (sweat your balls off and THEN the sun comes up). Also, we had fewer truckloads of equipment and product. Normally we see about 17 truckloads come in and about 12 going out. This year we had 10 coming in and 8 going out. Lost a little time this year, one of our drivers ripped a side mirror off a brand new truck and didn't report it. So we had to sideline him. And the Penske in the area didn't have a replacement part because the truck was so new. But they had another 2022 in the yard waiting on other work. So they just stole the mirror off that one. 90 minutes and done. The only ballbuster was the highway construction. Indy finally got around to rebuilding an interchange they'd FOOBAR'ed about 10 years ago. When they put the interchange in, they'd screwed up the road heights, so they were anywhere from 12-18 inches too high. And trucks were ripping their tops off with regularity. They resurfaced them after 2 years to bring it down about 6 inches. But it was still a nightmare. The new interchange should fix this permanently.
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Again, it's a side-effect of the security mindset and access to you. There's a lot of people I would have loved to have invited in. But I didn't have contact info for a lot of people. And to be fair, there's a bunch of people I DID invite who never set foot in the game once their account was up and running.
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To be clear, this is bollocks. These people were able to help get the server up and in working order. Stripping out "phone home" apparatus in the game. They were able to reverse engineer operational procedure for the games. And their donations kept the servers going through multiple iterations. And they provided playtesting and development for additions to the game content. How you received HC was NOT what was turned over to the SCORE team back in 2012. If you want to hate on them, fine. What you do to keep yourself occupied is your problem. But to say the people from SCORE contributed nothing? Out here in meatspace, we call that LYING. In 2013, having seen multiple attempts at keeping other games alive CRUSHED under orbital-drop C&Ds, shutting the hell up and running dark to avoid notice was a valid concern. And sure, maybe 6 years later it was a bit less valid. Of course YOU hadn't invested tens of thousands of dollars in hosting fees and servers. So it's easy for you to say. Y'know, stuff that could be SEIZED, leaving the project DEAD. I'm sorry that the circle of people wasn't wide enough to make you a "cool kid". This happens in trust-based environments. It isn't anyone's fault. And every time we had a leak, we'd go into lockdown mode. Now, had virtualization been, in 2013-2014 what it was in 2019+? The SCORE project would likely have opened up to a much wider audience. But 2013 virtualization in the cloud simply couldn't handle the back-end traffic of the game. Hence the expensive physical servers and hosting. The big improvement on this front was the HC crew, who were familiar with more modern virtualization offerings at the point, showing how to do it. So hosting is now eminently more mobile, more robust (in multiple ways), and far FAR less expensive than hosting dedicated physical hardware. How do I know this? Because I was one of the first people in the SCORE server in early 2013. Feel free to start hating on me and simply discounting and ignoring everything I say now.
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Advice for black screen on launch
Hyperstrike replied to Yep, Nope is right's topic in Help & Support
I've got a 2060 running 3 4K monitors. Triple monitor is just flaky in Windows. There's no real "fix" unfortunately. I've tried multiple solutions, running the monitors separately, windows to span the displays as a single display. Using NVIDIA drivers to span the displays as a single display. Using Display Fusion to span the displays as a single display. They're ALL hinky about this. The best workaround I've gotten is to simply play in Windowed mode. Then drag the window to cover all three screens. I've had the least frustration and the most stable results from this. And yes, UNINSTALL GeForce Experience. The "native" settings for CoH are still in there and they're so out of date it's not funny. -
8 Fire/Rad Controllers Lock them down, weld the lock shut. "Look out for the..." *SIZZLE* *AUGH!* *THUMP* "Well...THAT was disappointing..." "Hey! Where'd this dead AV come from?"
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Fatman or Littleboy?
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City of Heroes is City of Heroes. CIty of Heroes is not WoW City of Heroes is not Everquest City of Heroes is not Guild Wars City of Heroes is not EVE (THANK YOU GOD!) City of Heroes is its own thing. If you want to have fun, learn to play the game on its own terms. Trying to force the game to conform to YOUR idea of "How it ought to be" is just going to leave you unsatisfied. Tanks are more than simply mobile fat sacks of hit points. They're combat controllers with multiple medium and soft controls. "Follow the Tank" hasn't been a necessity in the game. More or less since...EVER. And it's gotten less so over time as various changes to the game and massive build research have meant that you can be godlike in ANYTHING with a bit of prep work. So, if you're a Tank and your team leaves you behind, they're out being useful for something more than as witnesses to your bundle of awesome. And if you're bumming because they aren't there, YOU are slowing the mission down. Not them. A Tank's "job" isn't to prevent teammates from endangering themselves. Your job is to grab mobs and beat the crap out of them. If others help, great. But they aren't NECESSARY. Please see my sig for the ultimate explanation of Tanks.
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Invulnerability Tanker - Unstoppable question
Hyperstrike replied to PeacekeeperKara's topic in Tanker
That's like saying unemployment checks are "free money". This is factually incorrect. No. You had to invest in the power to get that slot. That's the very opposite of "free". -
Invulnerability Tanker - Unstoppable question
Hyperstrike replied to PeacekeeperKara's topic in Tanker
I'm going to just disagree with you. "Three minutes is a long time". Start listing off TF fights that're NORMALLY 3 minutes or less without a tricked build. It's a suicide button with a three minute delay. And even if you're loading up on Psi-Resist bumps, you have 7 normal Resist powers (3 active, 3 passive and Tough, which on an end-stage build should just be turned OFF). So you don't need that slot. In short. Unstop is a waste of a power pick and any extra slots devoted to it may as well have been flushed down an outhouse.