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Everything posted by Hyperstrike
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Okay I need to apologize. But due to the truncated information pipeline and scheduling for GenCon 2021, there won't be a meet & greet this year. However, I WILL be at the con this year. I'll be with Catalyst Game Labs. So if you wanna look me up and say "hi", I'll be at their booths. 1603, 1611 and 1703 Exhibitor Map
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New Here wondering if CoV is back up as well
Hyperstrike replied to gajones4221's topic in General Discussion
CoH and CoV are the same game. They have been for over a decade now. It's just that, generally, the game is referred to a CoH, as it is the original release title and CoV is an expansion. In the way the Praetorian content is an expansion. -
In short? YES. If you want a longer look: So, if you have an older machine, you should be fine. Things you CAN do to speed your system up. 1: Solid state drives rather than hard drives. 2: More memory never hurt anybody.
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Take a look at my Invulnerability Framework thread. Basically this build takes advantage of the high Defense values in the ATIO and WinterOs. This doesn't work for 100% of all Melee Secondaries. But this build-out sets you up for a decent baseline.
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Okay story. Decent action. Devolves into a CGI crapfest in the end. Awkwafina?
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Here's a rough mockup of an Inv/WM
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Also, don't forget the scaling of Invincibility. With no enemies in range, Defenses can look okay. But step into a group and you become MC Hammer.
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Who needs an Apple laptop when you've got TANKS? 😉
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Is there a build list somewhere im missing? Em/Inv seeking build
Hyperstrike replied to I-Dirty's topic in Brute
GIves you the basic building blocks for Invuln. -
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Saw it. Liked it.
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Spider Man No Way Home official teaser
Hyperstrike replied to ZacKing's topic in Comic, Hero & Villain Culture
Yeah. I can see how, if you're not exactly a Spidey fanboy, that the reaction could be..."meh". If this is done right, this film could tie all three Spider-Man universes together and retroactively "legitimize" the McGuire and Garfield universes. -
No, just that the damage is still anemic, coming in at roughly HALF that of Shield Charge. For the Recharge, amount of spaces dedicated to it, and the power choice prerequisites, I judge its selection unacceptable. It looks "okay" in Mids. In actual play...Meh...
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Basically just another reason to avoid Spring Attack.
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The most unkillable tank (besides stone) would be...?
Hyperstrike replied to 00Troy00's topic in Tanker
Stone Armor is still the Gold Standard. But it pays for that durability with some crippling compromises. Sure, you won't DIE, but you won't be killing certain enemies by yourself. So everything turns into a pointless slog. After that, pretty much Inv/ANYTHING. With the current way it runs, and the plethora of choices for Enhancements, this is pretty much the Gold Standard for no-compromises survivability in the modern game. And, again, due to the choices in IOs, MANY other armor sets stack in QUITE closely behind it. -
What Sets Do I Need to Make Electric Armor As Sturdy As Possible?
Hyperstrike replied to 00Troy00's topic in Brute
SS/Elec Elec/Elec With Resist-based setups like Elec/Fire/Rad, you REALLY want to concentrate on maxing out Resists. Because jerry rigging massive Defense on it is somewhat self-defeating. Because the minute debuffs start landing (on a setup with no DDR), you start having to rely on compromised Resists. In essence, you're an eggshell. "I'm a god. I'm a god. I'm... OOH! FLOOR! *OMNOMNOM!* ..." Also, the reason I went Cardiac, rather than Resilient? Habit. Freeing up End to be able to buzzsaw through enemies as fast as you can spam an attack chain. -
Invincibility primary for tanks Idea
Hyperstrike replied to kmasfu20's topic in Suggestions & Feedback
Do a search for my name and "framework". Gets you built pretty beefy If you want to squeeze a bit more out, again, search my name and "Mo Durable". -
Invincibility primary for tanks Idea
Hyperstrike replied to kmasfu20's topic in Suggestions & Feedback
Quick Squishy! To the Hypermobile! -
Spider Man No Way Home official teaser
Hyperstrike replied to ZacKing's topic in Comic, Hero & Villain Culture
Basically, if they can pull off a multiversal Sinister Six, and possibly a three-way Spidey team-up? No Way Home could, quite possibly, be the greatest Marvel movie of all time. And happen under Sony's purview... A solid tie from Phase 3 to Phase 4, and quite possibly being the biggest hit in the Phase 4 lineup. -
You're skating on thin ice there...Glad they got it to lose some weight!
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The cycle ending, and beginning again...?
Hyperstrike replied to Black Talon's topic in General Discussion
Yeah. One of the things we have on our side is that this game has tons of actual content. So there IS lots of things for truly NEW players to do. -
The cycle ending, and beginning again...?
Hyperstrike replied to Black Talon's topic in General Discussion
I've played all three games. One of the things missing from CO and DCUO is storytelling. Sure. They have storylines. But they aren't expressed well. And in both games, there's terminal over-use of "Get me X number of bear asses." Don't get me wrong. CoH has it's own "Bear Ass hunt" missions too. But they're spaced more judiciously. With a lot of "Kill X" being relegated to optional badge content. Another is a nice, consistent control set. Yes, you can reconfigure how you move and what you see in CoH. But it's still internally consistent. CO and DCUO suffer because of "console compatibility" choices. It's not that I begrudge console players. It's that the choices made to try and accommodate that niche has actively damaged (and limited) usability on a PC. Another is developer-to-player engagement. Let's just say that Jack was never really a "people"person. Even in person. Sure, he can dial up the "schmooze" for conventions and PR. But he's really a fairly antisocial person at heart. This is why he was so bad at player engagement. He was a big believer in "The devs are Gods. The players should just be grateful." paradigm. And CoH just NEVER worked that way. A huge chunk of the team was actively engaged with players from the get go. And it became even moreso after the advent of the Paragon Studios era. CO is still locked in this. Mainly because their dev "team" is essentially one person, with responsibilities elsewhere in the constellation of properties. When the position isn't empty. Funding is nonexistent for development. And the only push from the parent company is "new lockboxes". DCUO? I honestly don't know about community interaction. During the 6 months I gave the game, I became convinced there is no "community", in the CoH sense. The devs were unknown to me. And with the rather sparse (and hostile) player-to-player environment... So, CoH has been the only thing I've played regularly since July 4ht 2008 (when I joined). I have a CO account still, that I peek in on every now and again. Because I have a lifetime sub (traded for swag w/Jack at a GenCon). I peek back in ever 3-6 months to see if I know anyone. But beyond that...nah. I've already done 99% of the content in the game, and it just isn't that replayable. And I haven't even bothered to look at DCUO in a long, long time. That's how bad a taste it left in my mouth. -
The cycle ending, and beginning again...?
Hyperstrike replied to Black Talon's topic in General Discussion
Like he said. No other... CO has been on life support for nearly 10 years. The only reason it exists is to churn out lock boxes. DCUO...As good as the world looks, the characters are potato people. The controls are screwy. And the game is hampered by all the console compromises. Even worse than CO was. -
Here's an off the cuff stab.