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Everything posted by Hyperstrike
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The build I'm using is at the bottom of the post. YES, it's taken Dwarf. But only as a slot mule. It's Perma-Hasten, Perma-Lightform all on its own. No Incarnates. Something goofy is going on in your build. Not sure what. You *SHOULD* be able to turn Tough off to save some Endurance. Since you're already heavily over-capped on S/L Resist. I do the same with Tough on my build. It shouldn't be affecting any of the stuff you have slotted in there. The one it MIGHT would be the Max+HP. So when I turn it off on my build, nothing changes (other than EndDrain). When I do it on YOUR build, for some reason, you lose Regen. What I'd do is rip all the IOs out of Tough and put them in Incandescence (which is unslotted AND AUTO, so NO EndDrain!) You could then slot an Impervium Armor +PsiResist in Tough and leave it off. Also Punch <<< KICK. Because you can toss another FF+Rech in there. Even if you NEVER use it. Your SLENFC numbers outside of Light Form are better than mine. I beat you out on Tox and Psi (roughly 2.5x better Psi Resist). Inside Light Form, I cap Tox and you get close. Your Melee Defense is much better. My general defense on everything but Psi/Melee is equivalent or better. You're better off sticking the Panacea proc in Health. You neglected Combat flight in your inherent. You can stick a 5th LOTG +Recharge in there. You also neglected Energy Flight. Conserve the slot for the KB Protection in Tough. Throw a BOTZ KB Protection in Energy Flight. Or you could put in the Winter's Gift Slow Resist. The third Common Defense IO in Weave is essentially a waste. And you could argue the second Common Defense IO is one too. The change in your Defense numbers is almost negligible. You also forgot the Steadfast Protection Res/+Def Unique and the Shield Wall +Res Unique. Tossed one in Incandescence and the other in combat flight. You also forgot Reactive Defenses Scaling Damage Resist. You have Combat Jumping and Shining Shield VASTLY over-slotted. Not going to correct those. A slight rework on your build. My build for comparison.
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Patch Notes for Forum Changes?
Hyperstrike replied to VileTerror's topic in Website Suggestions & Feedback
Okay, looks better now. And me likey the new menu button system! No "menu fadeout" making you have to try and click several times when going to a specific menu item. -
Patch Notes for Forum Changes?
Hyperstrike replied to VileTerror's topic in Website Suggestions & Feedback
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Updated Windows 10 to 20H2 and now CoH crashes on start
Hyperstrike replied to evetsleep's topic in Help & Support
Note: if there's a cable length issue, you could be seeing a problem there too. At 4K, an HDMI cable is only good to about 10 feet. At 1080p, you should be good up to 50 feet or so. Longer cables can be hard to find in brick & mortar stores. So.... https://www.monoprice.com/category/cables/hdmi-cables/hdmi-cables -
Updated Windows 10 to 20H2 and now CoH crashes on start
Hyperstrike replied to evetsleep's topic in Help & Support
Don't you just LOVE compatibility issues? It just gives me a surge of ABSOLUTE HOMICIDAL RAGE!!! -
What is the worst Tanker you've ever played?
Hyperstrike replied to Perfect Weapon's topic in Tanker
Yep. If he wants, he'll introduce himself. -
Updated Windows 10 to 20H2 and now CoH crashes on start
Hyperstrike replied to evetsleep's topic in Help & Support
You may want to run the system file checker. https://support.microsoft.com/en-us/windows/using-system-file-checker-in-windows-10-365e0031-36b1-6031-f804-8fd86e0ef4ca -
NO PLOTS! NOOOO PLOTS!
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honoroitisfantastic Project illu, or I just want to see more of myself
Hyperstrike replied to honoroit's topic in Controller
Especially since on Beta you can give yourself all your accolades and everything too. -
honoroitisfantastic Project illu, or I just want to see more of myself
Hyperstrike replied to honoroit's topic in Controller
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It's not about the size... It's about how you...okay, it's about the size...
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Yeah yeah. But in this case I'm right! ... So NYAH!
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How did I end up in the river in Cimerora? Well, you put Imperious on auto-follow and... D'OH!
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Actually it's true for anything that's Regen too. Since the goo shuts down Regen. The normal, acceptable way is to have a team of Defenders/Controllers/etc casting heals on the Hami tank from outside of the AoE distance. Also, not eligible for the Tanker Tough Test. But here's a mostly Common IO Inv/SS. It's got the common "aspirational" uniques in there for +Def/+Res, optimal Health slotting and +End procs. With a bit of judicious marketing and hoarding of Merit, this baseline build is eminently doable. And if you get your hands on Enhancement boosters...
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Yeah. Had a couple missions where the team went "One! Two! Three! BELLYFLOP AT THE AV'S FEET!" and I just sat there, pounding the guy, SSSLLLOOOWWWLLLYYY into hamburger. And the coolest compliment ever? "How the <CENSORED!> did you survive THAT?"
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Granted, on a Tank being the last one standing is TECHNICALLY a FAILURE. But there's a certain wicked joy in watching your enemies beat on you with everything INCLUDING a +5 Kitchen Sink Of SmashySmashy, and seeing the slowly dawning horror as you just smile, and smile and smile without actually being hurt AT ALL.
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AN Invuln. What was the build? Build yourself an Invuln/* on my Invuln framework. Or base it off my "Mo Durable/Dame Durable" builds. Then just go stand in a crowd of +4 [INSERT HERE]. No attacks JUST STAND THERE.
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Don't get me wrong, I'm not saying they're not tough. I'm simply saying that regenning/healing damage is NOT "mitigation". High level Defense and Resist ARE. And there's enough in a built Invuln that near-base regen is enough to keep your Health bar totally green. So much that you wonder why you took DP. "And the polished results of years of armor building"? Like how to turn an Invuln into a god is some recent anomaly? Have a chat with Call Me Awesome... Rad and Bio still need to attack to achieve their survivability numbers. A built Invuln is nigh-unkillable JUST STANDING THERE WITH IT'S HANDS IN ITS POCKETS.
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Basically, full IO sets make EVERYTHING an "edge case". While there may be SOME holes in even VERY optimized builds, they aren't enough to drag those tanks down below the immortality line. And while people REALLY love this game, trying to quantify the upsides and downsides of literally HUNDREDS of minutely different builds per-set combo, across all possible combos is not something anyone within hailing distance of sanity wants to do if they aren't getting paid. Because at that point it stops becoming a fun passtime, and becomes a JOB.
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Depends. Are you talking "Tanker Toughness Test" (SOs only)? Or are you talking an optimal IO build? If the former, look up the T3 thread. If you're talking an optimal IO end build? Stone is the absolute toughest. PERIOD. It's pretty much immune to everything except...curbs...stairs...cracks in the pavement... Down from there, people will argue all over the place for Bio. Sorry, they're wrong (get over it guys). Invuln is basically the toughest customer in the game that doesn't have Stone's crippling defects. Beyond that...why mess with perfection? 😁