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Hyperstrike

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Everything posted by Hyperstrike

  1. Would I script things this way myself? No. But I recognize the effort you've put into "labor savings". There's a significant difference between labor reduction and essentially eliminating toggles. That's not an assumption. And the manner in which this person is selectively arguing further reinforces this. I didn't say they're "wrong" for wanting it. They're wrong for the attitude of "I don't care for your reasoning, I WANT...therefore..."
  2. Might be that one of the DNS servers from your ISP (or at least your local loop) barfed.
  3. No. You still have to perform multiple key-presses and wait for the powers to cycle up. Also, you put the work in, specifically, to script this function into your client. Nobody just gave it to you. And there's nothing stopping these people from doing the same thing. They just don't WANT to do it. They want it served up to them on a silver platter.
  4. Okay, a Yellow boosts your ToHit for a time. A Red boosts your damage for a time. A Green heals you instantly. A Blue gives you Endurance instantly. An Orange boosts your Resists for a time. A Purple boosts your Defense for a time. A BreakFree supplies some Mez resistance for a time. A putative Recharge inspie boosts Recharge. Which rolls over into Heals, Damage and other things. So the only ways to balance them against otherInspies are: Make the Recharge inspies drop MUCH less frequently. Make the Recharge inspies less powerful, more or less kneecapping the purpose of having them in the first place. Make the Recharge inspies TOTALLY exclusive. You can only have ONE active at a time (like Ultimate). Or, most likely, a nasty brew of all of the above. So, you up for all the dev effort to deliver something that pumps Recharge FOR THIRTY SECONDS that is rarer than hens' teeth, not very effective, and can't be stacked? This is how I had Recharge inspies explained to me. BY A PARAGON STUDIOS DEV. You can feel free to not like it all you want. You can act like a jerk towards your fellow players for telling you why it's ridiculously unlikely to happen. You can tell them "I don't wanna hear it. It contradicts my world view!" It doesn't change reality into a place where things you want are simply done for you and everyone is made to agree with your "unassailable wisdom" of "I want it, therefore..." Have a nice day.
  5. The patch server isn't necessarily one of the game servers. Also, really recommend you think about switching over to the HC Launcher. Less end-user fiddling required.
  6. I happen to know several of the devs. I can pretty confidently say that he's more or less dead-on.
  7. Well Stone DOES come with Minerals. Base 25% Psi Def. Enhanced with Alpha, 42%. And that's BEFORE any set buffs or the Resist uniques for +3% Defense!
  8. Speaking of "need" when talking about a RIGHT shows a lack of understanding. The other main problem is that chopping out the ranged powers kills your easiest avenue to shoring up your E/N Defense. With flight, even at maximum Enhancement with an Agility, you're only getting 2.11% defense. Even ignoring Winter-Os, the set bonuses from a 3/3 split of Obliteration and Cleaving Blow delivers more (4.38%, which is almost more than the maximum enhanced value of Hover by itself.) I can play around some. Just understand: I just think you're seriously limiting your options and gimping your optimal performance.
  9. Granted, but you have to expend attention and effort to make sure you remain "slammed". Otherwise it just stops working. I tend to Tank-lock too much. And my builds are generally tight for pools. With a 4 second Recharge, I'd be more likely to just pour the damage on with Foot Stomp. I know WHY you took it. I just view taking Maneuvers on an Invuln as a bad compromise at best. And I say that having done the same thing on my rework of your build. Yeah, I'm totally non-thrilled with that myself. Your Defenses were *not* above Soft-cap. ONLY with Support Core toggled on. Granted, it's set up such that you can immediately toggle it again when it expires. But, standing idle, you're not soft-capped. You're at 38/41%% F/C caps at 3 enemies. E/N caps at 5. Again, I Tank-lock at the drop of an aggro. So I like arranging things so I don't have to think about that. This way I just belch in the enemy's faces and pound the snot out of them. =) Yeah. Rageless SS is kinda like building a nuclear bomb in the picogram range. You don't HAVE TO take Pyre. Just pick something where you can choose the highest available Recharge enhancement. As for not liking Hurl, the main problem is you're cutting yourself off from being able to affect enemies at range. Sure, you can go the Superman route and do Energy Mastery and LBE. But again, Conserve Power is mostly a wasted pick.
  10. I understand the aggravation. However, the field hospital is a retrofit already. Prior to its implementation, you either went to your base, or you showed up back in Brickstown General.
  11. And I see that someone else had the same idea as I did.
  12. I am not sure if the old load screens are still available. They were replaced on Live So I'm not sure the resources still exist in the PIGG files.
  13. If you want a complete auto-pilot game, look at Raid Shadow Legends. And simply because YOU, personally, are in favor of something doesn't mean it's a QOL "improvement". As to why we're here, we're here to play CoH. As CoH. Not to bastardize it into an RSL clone.
  14. If you have a spawn camper like this, make sure you have an SG base.
  15. Also, here's a rework of your build based on my template. And YES, it uses Maneuvers to make up Defense. So I consider it a flawed build. However. Soft-capped S/L 43% E/N and F/C Plus Diamagnetic Interface, tossing on a -5% ToHit Debuff. Resist totals aren't the best. But they don't suck. Basically, in large groups, he's a monster once Invincibility gets going. I could mildly improve Global Recharge, but only by converting KO Blow to Hold IOs, neutering striking power. +181% Global Recharge. Not including the FF Proc in Kick. Basically gives you Perma-Hasten +6 seconds and change. Double Rage with a Recharge of 62 seconds. Toss an Ageless T4 on there it becomes 52 seconds. With double Rage (and Assault): +105% ToHit +46% Acc +367% Damage https://tinyurl.com/CapitadelHighSpeedRework-InvSS
  16. Sledgehammer? No. Nukes? Matter-Animatter bombs? Portable Black Hole generators? Devs - WE ARE OPEN TO ALL OPTIONS!
  17. A few observations. Your S/L Resist is so high that you can turn off Tough. The only thing it's providing you by being on is an End drain. On a fully tricked out Inv/SS, I honestly haven't found a need for Conserve power in several years. My recommended Slotting for health is Panacea +End/Numina +Regen/Miracle +End You're grossly overslotted in your Defenses. Yet you're only capping S/L. No Rage. Over-slotted on Hasten Foot Stomp contraindicates the usefulness of Hover. *Samuel L. Jackson Voice* Maneuvers? ON AN INVULN?!?!?!? Hand Clap: Some people swear by it. I find iblowing your carefully cultivated groups all over the map (and doing no damage) totally antithetical to Tanking. Drop it. You don't need it. Here's how I go about it with my Invulnerability template https://tinyurl.com/InvSSBaseline If you want to get a bit more Recharge, drop Fire Blast, take Assault. Then six-slot Dull Pain with Preventative Medicine. I also have a version that eschews the Global Recharge in favor of trying to maximize Resist as well. https://tinyurl.com/SuperDurableInvSS As a follow-up. I know you're going for a High-Recharge Tank. And, on it's own, it's not TERRIBLE. One suggestion I would add is: On purples, eschew the flat DAMAGE enhancements. You're still 89% damage, but subbing in the Damage Proc will boost your overall damage output. Same thing goes for any of the original Purple class enhancements (Stuns, etc) On Hurl, specifically, yank the flat DAMAGE enhancement and move the slot to Taunt. It'll give you the 7.5% Recharge enhancement (remember, the 7.5% from the LOTG is a separate enhancement, so the "Rule of 5" doesn't apply.
  18. CoH is an alternate universe where they never EVER break up!
  19. But *I* think it's a good idea! And because nobody actually has access to numbers, I can automatically broaden my opinion to "most people" (like you just did) without anyone being able to prove me wrong! And you disagreeing with me just makes you "an outlier". See where I'm going with this? The point is not REALLY that I want that money (though, if offered, I wouldn't say no!), it's basically shining a light on the whole "assumption of support" by putting it in big, bold, ridiculous terms.
  20. You're missing the point. Simply because something is "popular", or has "many people" in favor of it, DOES NOT MEAN THAT IT IS A GOOD IDEA. I mean, *I* think that HC should pay everyone who plays $10,000,000 per character on their servers. EVERY MONTH. I'm sure that would be popular. And I'm sure it'd have wide support. But is it a good idea that something like that happens? Of course not.
  21. Yes, but you're not playing on NCSoft servers under the original NCSoft license. So it doesn't work that way here.
  22. It's a good place for a +GlobalRecharge, or a Knockback Resist, or a Slow Resist. Or even a Stealth IO. Unless you're planning a "HoverBlaster" playstyle, it's not a terribly great place to slot Defense. But every bit can help. If you ARE planning to HoverBlast, then just shorten that to "Every Bit Can Help".
  23. I've been thinking about this for much of the last year. No secret, I sympathized with the "secret server" project. Still do. HOWEVER, given the events of the last year, undesirable consequences or no, I'm actually glad that CoH is back and publicly available to people (and for dev groups to wrench on for their own flavors). It's given so many people something to do, other than sit around, watch the news and just be angry. That's worth more money than I care to count (and I LIKE counting money). And the sheer joy it has brought people is worth more than any amount of money.
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