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Hyperstrike

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Everything posted by Hyperstrike

  1. Okay, so imagine an inspie giving you 10% +Rech, and eating a tray full of them. Your attacks come up faster, more damage. Your God Modes come up more often. In some cases meaning more Def/Res/Regen/Recovery. Your clicky buffs and heals come up more often. Both self and party. What you're talking about modifying the effects of another stat. +Recharge affects ALL of them in a cascade situation.
  2. Hyperstrike was fun, but not enjoyable....at first. Would have been nicer had I actually PAID ATTENTION about enhancements in the tutorial... So I was in my teens by the time I realized what the drops I'd been selling for cash were for. And yes, I six-slotted Brawl. He mostly, uniformly SUCKED until I was able to get him, successfully, through a respec trial. And because most of the people I teamed with were on broken builds too, that took some doing! After that, I respec'ed into one of the Vox Populi "Super Tanker" setups and things were better. After another respec, using Call Me Awesome's Invuln research, I had a friend tell me I was 10x the tank I'd been prior and people were quite literally SHOCKED at how survivable I was.
  3. Try building for max Resists on your SS/Fire. Trying to hybrid huge Defense onto a Resist-based armor type, especially when you have no DDR, means you become an eggshell.
  4. Uh oh! Kultie's loose! Someoe toss Stalemate out front to tank the licks... We have the impervium-lined happy jacket? GO GO GO! *Runs in the opposite direction*
  5. Yeah. No offense, I wouldn't be in favor of single-slot capping IOs. You can already to atrocious things with Plussed enhancements. Having an IO with DOUBLE the efficacy? Sorry, that's just nuts.
  6. The problem is these are single-aspect IOs. You run into the same problem you do with single-aspect Purples and +5's SA IOs. Diminishing Returns The initial IO gives you HUGE payoff. Use a 50+5 generic Damage IO as an example. 1: 53% 2: DR kicks in and you're at 95.9% 3: DR basically hauls back and kicks you STRAIGHT IN THE NUTS with a set of steel-toed spiked taser boots as the owner drops you both into a time loop. From an L50+5 IO giving 53%, you benefit by a measly 8% GRANTED, a more realistic slotting WOULD probably free up slots. 1 Acc, 2 Dam, 1 EndRedux, 1 Recharge (or 0 EndRedux and 2 Recharge) leaves you phenomenally enhanced.
  7. I like the basic premise of Bio. And childish as it may paint me, I just CAN'T get past the "dookie armor" asthetic.
  8. Actually, it's kinda BOTH. Notice that the green regained on your health bar doesn't disappear when DP expires.
  9. Nonono. That's "R0X0R J00R B0X0RZ!"
  10. Hyperstrike

    rad/rad

    Part of the problem is that you're approaching it like you would with a Squishy. You're slathering "okay" Defense on top of "okay" Resist. So, when your Defense is cracked, they just keep coming at you through the Resist. This is when you get forcibly renamed to "Street Pizza". Had this happen on my first Rad/Rad Tank too. Solution, PICK A FREAKIN' LANE! Not meant to antagonize you, just an illustration of what needs to happen. You need to go BTTW (Balls To The Wall) with either Resist or Defense. Seeing as Rad gives you NOTHING, it kinda makes your choice obvious. That and when you get Defense Debuffed into negative triple digits, you can laugh like a loon and continue to beat face! Granted, you're a Brute, so the point of "Aw crap!" is a LOT tighter than it is on a Tank. But, skillfully managed, and you are a beast.
  11. Did someone ask for a Tankmage?
  12. Now something LIKE this, I could get behind. Maybe a Debuff washer. It's already kinda covered under Incarnate powers. But imagine a 3 use Debuff cleaner. Negates a small amount of -Res/-Def debuffs, negates a small amount of -Recharge, and negates a small amount of -Run. The small would be only minimally effective. But it'd help with "COTTON PICKIN CALTROPS!" situations and low level "Why is the recharge timer on my power SHRINKING?" issues, while not being insta "BreakFree" type liberty. But larger versions would still be useful and valuable.
  13. Stone would leave you the Toughest, but your chief enemy? Stairs. Hell, with curb minions! Invuln will leave you a stone cold beast And a slightly slower but more generally durable.
  14. Are you sure? That august event is so far into the past now that you may have had it blotted from your memory...
  15. Don't think so. At +5, the ability of the team to hit becomes significant and imparted damage drops off sharply. Meanwhile, the ability of the enemy to hit, even through heavily capped armor values more or less erases such a team's safety margins, while the damage boost becomes ruinous.
  16. Nukes?
  17. Or we could just do Repel Ball!
  18. Sorry? Can't hear you over all the sizzling from my fire/rads.
  19. Occasionally suggestions do make it out of here in some form, and into the game in some form. I can't really point to the examples, because there's so many over time. At least the initial suggestions are valuable. Not sure the rest, pro or con, are terribly useful. Though an alternate implementation might be brought up. I know, bitchy as I am, the Mids devs listen well, and I've had at least one suggestion taken up for a DB mod.
  20. I think we've just about worn out this conversation (or whatever facsimile we've erected)...
  21. Nah. I saw Tron in theaters at age 9.
  22. You've misunderstood. Something SIMILAR could be accomplished via macros. And would require a rotating macro bind and still have multiple key-presses (just, fewer), as macros allow you a maximum stack of two power activations. And turning all powers off isn't the same thing as turning on a selective group of armors, as one CANNOT assume what powers are actually available unless you re-engineer how these powers exist in the DB or simply spam a huge list of "Turn *THIS* power on and flood the server with erroneous requests.
  23. Superficially similar. Turning on specific armors without spamming "Turn on EVERY power or every ARMOR is significantly different. I didn't say this. Welcome to Strawman Quest. I said YOU are underestimating the "simplicity" of developing such a power. And you consistently fail to look at how such a thing would alter gameplay. You just know "You want..." therefore... Translation, it's not exactly what you want,and you're not willing to put the effort in and deal with not having exactly what you want. So no, MUST HAVE WHAT YOU WANT. No. I think you're unwilling to put the work in. And I think that no matter what arguments are raised, you'll simply roll right over the top of them.
  24. No plots! NOOOO PLOTS!
  25. 1: Deactivating toggles through exclusivity is NOT the same thing as an armor flipper 2: An armor flipper, by its very nature, has to ASSUME which powers you have, or it has to flood the system with commands for literally DOZENS of powers. 3: Maybe speak with Starhammer about how he scripts his click-reduction macros. It doesn't do things EXACTLY the way you want it. But it DOES reduce the amount of clicks you need to a more manageable level.
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