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Frozen Burn

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Everything posted by Frozen Burn

  1. As @Thraxen can't remember, I can offer this reasoning... Tactics has a lower end cost, buffs your team, and with the Gaussian proc has a chance to fire off more often with more teammates - FA cannot.
  2. I generally go with both. A KB2KD proc in Bonfire is a must as not only does it keep foes where they are, but it also allows more damage taken from Bonfire. If I don't have another hold to stack with Char, sometimes I'll skip it.
  3. There are many other ways non-healers can get healing points towards the badges - Lore buff pets that heal, other pets that heal, Temp powers like the day job rez ally power, etc, etc, etc. There really is only 1 way to drain end for non end-drainers and that is the interface that you mentioned. Given this, I would say this is still too niche for having a badge for it.
  4. I never said to give up. I stated, the Dev team doesn't have an animator. There is no one available to do the work. Unless you can and will volunteer your time to create the animations to put on the test server, this won't go anywhere. 😛
  5. Yes, And my blaster is one of them! When I farm, I do so on my Ice/Fire/Fire blaster. 🙂 But you're also proving my point - anyone who has a capable and survivable toon, can turn on the setting and get more rewards for free. All the farmers would turn this on and just get more and more for free. That's not right - for anyone - farmer or PvE player. There needs to be greater risk for the greater rewards. As a challenge setting - sure, put it in, but no rewards.
  6. I accept that you want another challenge setting and again, in theory, this sounds great. But not for "great rewards." Yes, turn on 2x XP and you turn off Inf as a trade off. When you Ex down, yes, you lose powers, but you also gain all the slots and a higher % of the bonuses they provide than someone = to you in ever way that was leveling up - so again, a trade-off. Ouro missions, yes, you can set challenge settings - but for a badge reward. Not "great rewards" which implies drops of goodies (like aethers, recipes, tons of inf, etc) Your suggestion favors armored ATs. They could turn on the mode, and get "great rewards" for not dying - for not doing anything different than what they would be doing if the mode was off. It's a switch they could flip and get free rewards. And this isn't cool or fair, as.... Conversely, it punishes the squishier ATs who do tend to die a lot. Which means, they would never turn on the mode, and thusly, not have an equal chance at the freebie "great rewards" the armored ATs get. Or if they do turn on the mode, they would have to struggle MUCH more than the armored ATs who can basically turn on the mode and get the things for free/no danger/no risk. Your idea caters to one group of players and is not a benefit to all players equally. I would be fine implementing the challenge setting, but no rewards for it. The "challenge" should be its own reward.
  7. Umm... no. Just no. I get the concept and appreciate where you are coming from. However, if you're making multiple trips to the hospital or using rez inspires or self rez powers, then you are already doing difficult content - even if it's "normal" content and not "hard mode" content. Then you are just making it worse and worse for you to succeed causing a cascade of failure. And if you are on Hard Mode content - where multiple deaths and team wipes are almost certain - you're making it practically impossible to succeed at all. Your concept also penalizes squishie ATs the most - as they are the ones who die more frequently compared to tanks, brutes, and other armored ATs. Who gets their debt badges first? Blasters! Controllers, Defenders, Corrs, and Doms to follow. It's not fair for these ATs to suffer cascade failures more frequently than others for what is supposed to be "normal" game play. Incurring XP debt is bad enough, but at least it's a way to get badges. I know some players who play squishies who will run and leave their team's side at the first sign of difficult trouble because they REFUSE to incur XP debt. lol The only way something like this could be implemented is there being a limit to only 1 debuff applied at a time and it replaces incurring the debt penalty. You get your 1 and then that's it until it wears off. However, if you get defeated again while you still have the debuff, then you start incurring debt penalty again for each defeat.
  8. I whole heartedly agree with @tidge here. If you take the AOE stun power (like i did), you need to invest slots in it to make it viable, and loading up on procs doesn't yield as great a reward as one might hope (and you'd need at least 2 generic Acc IOs (or equivalent) to make the power on par with normal powers). If you take it and invest the slots, it's better and more useful to use 5-6 pieces of a set of something to get the set bonuses. Time Shift is a power to help your survivability and provide damage mitigation vs. doing a few damage points. If you have another stun power, the even more better as you can then mitigate damage of bosses while you drop them with your plethora of other attacks.
  9. As stated above, not only does Taunt have a -range debuff, it also does not require an accuracy check whereas Provoke does. Taunt is far superior. Provoke is there for those who are not a Tank or Brute but yet want an AOE taunt. As for your situation - take Provoke anyway along with Taunt instead of Placate. It's far more useful to have 2 AOE "taunts" versus a placate power that you'll likely never ever use.
  10. Right, I forgot Field Op has a no fade option because its default "Original" setting practically near invis. But the point was.... it's all handled in the costume editor. 🙂 And I personally prefer the standard partial translucency and not being completely invisible - I worked hard on my costumes and I wanna see them! ....partially, at least. 😄 But as for the OP, I'm not sure anything is needed here, but I can't also come up with an argument against it either. Perhaps since this is all handled through the costume editor, another option of "outline" or whatever could be added. But "meh" - I'm indifferent either way.
  11. It's a costume option for stealth powers (Concealment pool, and at least Field Op for Blaster secondary, probably others as well - haven't tested/looked). You can choose: Original (normal translucency) Bright (add color to it) Dark (the dark theme as with most alternate options for powers that can be colored as well) Invisible Bright (practically complete translucency and you can barely see your character like KOA or Spec Ops Longbow) Invisible Dark (practically complete translucency but with the dark theme)
  12. I play a lot of blappers - it's my preferred playstyle. And there are several ways to go about it depending on your comfortability, playstyle, and skill. One way is to still go for capped Ranged defense and "joust" with your opponents - bouncing in and out of melee range - doing hit and run techniques. This takes timing, skill, and practice. But can be very successful and is easier to build for. Another way is to grab as much typed or positional defense as you can - it's difficult to get to full 45%, but that's okay. S/L and Energy are the main types to focus on as they are the more common damage types. Close is good enough and in fights you know are tough, a small purple insp puts you well over the cap. But this allows you to not be like a kangaroo bouncing everywhere and be a little more solid and sure-footed. (This is my preferred way.) Building a Resistance-based build is possible, but you still want to blend it with Defense as well. Additionally... Inspires are your friend in any case - use them. Your control powers are there for your survivability and can help make up for the shortfalls in your defenses, so don't dismiss them. Use your AOEs to clear as much of the mob as you can - even your cones can be used in melee range to get a certain slice of the "pie." Rotate through your targets with your ST attacks to kill, mez, or control the high priority targets - mez/control one while you kill another Lsstly, don't skip Golden Dragonfly - it's a fast heavy hitter and sometimes you can get crits from your stealth. Here is my DP/Nin build that I love. It's a beast, highly survivable, and deadly. Hopefully, it gives you some ideas. Good luck and have fun! Phantom's Sting - Blaster (Dual Pistols).mbd
  13. Unfortunately, you only get that while you are Praetorian and in Praetoria. As soon as you go Hero/Vig or Vill/Rogue, it turns into a red Longbow flyer or an Arachnos flyer. I really wished it would persist for those characters that start in Praetoria but sadly, it does not. So, splurge on your level 1 Praetorian and give them the 10 million for one and enjoy it while you can! 🙂
  14. While yes, this is the modern era, this is an old game and the old platform will not support such a feature. This was asked for even back when the game was live. The Devs would have to completely rebuild/rewrite the game to do this and that is years' worth of work - and given our small team of volunteer Devs - it would take decades to implement. But to your other point - yes, there is plenty of content to rotate a new character through, whether Hero, Villain, or Praetorian. I too have been in the situation where I thought a better secondary would go with a primary so I made a "Praetorian" version of my character - new arcs, new content, and you can then focus on other content once Hero/Villain-side than what you did before. Leveling to 50 is so easy and there is enough alternate content to rotate around so that it will be a while before you repeat it again with a new character.
  15. I love /Temporal. It has everything. hard hitting STs, AOE, Control, and +Rech buff. Personally, I didn't want to skip anything and I've found use for all of the powers with my Psy/Temporal Blaster (build below). I tend to play in melee range a lot to use the PBAOEs and Melee Powers. And the tremendous amout of control you have makes it easier than some other secondaries. One thing I love about the set is that your T1 immob will stack with your Hold (Time Stop) so that you can Hold bosses - that's right, when using the immob and your hold in sequence, the hold gets extra mag to hold a boss. I also have a set of Superior Blistering Cold in Aging Touch with the chance to hold proc - it procs fairly often and is a additional control that stacks with the Time Stop as well. End of TIme (PBAOE) - i like the full Superior Avalanche in it with the chance to KD. It does good damage and again, more control for survivability. Future Pain is great heavy hitter Time Lord is is extra +Rech and a nice mule for the Resistance specials. If there was a skippable power, I guess it could be Time Shift (ranged AOE stun). It's only mag 2, so you'll only get minions. However, I still find it useful as taking a group of minions out of fight is still worth it - especially if you're waiting on other powers (like your nuke) to recharge. Librarian Archivist - Blaster (Psychic Blast - Temporal Manipulation).mbd
  16. Ah ha! Cool. I did not know the original persisted as my one and only /Plant Manip had colored vines right from the start. I just thought it was how the power was and was kind of bummed when the vines went went away. Glad to know the intent is for them to stay! Yes, Devs - please fix it so that colored vines stay and don't fade away! 😄
  17. Oh! I totally forgot about that badge. Yeah, no recollection of whether River Rat was part of it or not.
  18. "Viva Praetoria" ??? What is that? And River Rat has always been 1 badge for many locations from the very onset back when the game was Live.
  19. I have 3 DP blasters and they all are beasts. I disagree with @FupDup in that DP shines best with a secondary that has strong AOEs vs leaning heavily on STs. My DP/Mental is a PBAOE Juggernaut that is built to stand in the middle of +4 mobs and level them quickly. My DP/Sonic is near the same and I even took Fold Space to bring more foes to me! (I would do this with my /Mental but it doesn't fit the concept.) My DP/Nin is perfect blend of AOE and hard ST attacks that easily destroys mobs. DP/Fire and DP/Martial would also be good combos and I will try them eventually too. To me, it's a fun set. But if you're a min/max'er and you're not enjoying it, then perhaps DP isn't for you. But it can be quite viable and fun.
  20. Old, very old map. I see that often in a lot clockwork arcs and occasionally in Carnie, KOA, and Malta arcs.
  21. It's all subjective and there can be arguments for either way, and I think it's all a matter of perspective. Yes, there are some obvious ones, like Iron Man stated in the OP as being Tech. Or Dr. Strange being Magic - clearly he learned to do spell work. But.... A demon might be considered "magic" origin, but it is what it is - it was born/spawned/created as a demon and it has inherent and natural abilities, it doesn't do spell work as it's magic is "natural" to it and therefore could be considered as a "natural" origin. Same could be said for a Mutant that was born that way - it's abilities being natural and inherent. Or, a science experiment could cause someone to mutate - so, which origin are they - Science or Mutant? What's the line between Science and Tech? They kind of go hand-in-hand. And yet, Natural abilities of smarts, braininess, and/or martial skills my be needed to utilize that Science or Tech and in which case... you can pick your origin. In the case of Batman, I think it's both Natural and Tech - he has, and uses, both. Unfortunately, our game only allows us to pick 1 origin. This where I think Dual Origin Enhancements should actually be better than Single Origin enhancements - you're tapping into more aspects of yourself as opposed to a narrow single side. ...but whatevs. 😄
  22. This is personal taste. I do not nor would ever slot one as my meteor kills them outright since I've chained plenty of AOEs ahead of time before it lands as i described in my first post. And as I also mentioned, if one or two bosses survive, they have only a sliver of health left and are easy pickings with ST attacks even if they are flung far away - you're a blaster and can easily reach them! 😄 I also like having the full set of Blaster's Wrath in it for the bonuses instead of losing a slot to a KB2KD io.
  23. Never skip your nuke. With Meteor, you just have to adjust your timing of it's use - like you do for Rain of Arrows in the Archery set. After you cast Meteor, you can immediately cast 2-3 other powers with the last hitting right as the meteor strikes devastating the mob. I usually hit my buildup/aim power, Meteor, Upthrust, and Rock Shards (especially great if you have your seismic shockwaves as damage is doubled, arc is widened, and target cap goes to 16). My Seismic is a /Martial Combat, so I will add in a Burst of Speed for more AOE damage right as the Meteor hits. Rarely does anything survive, and if they do, they're easy pickings with your ST attacks even though they've been flung away.
  24. Hi there. Why ageless? As a blaster, you have more end than you need. And you have plenty of powers to use that having more recharge really isn't necessary, especially if you Hasten. If you're having survival issues, switch to barrier. As someone who also solo farms +4x8 with a blaster (Ice/Fire/Fire), inspires are your best friend. Be sure to take enough to cap defenses, and convert drops into more purples (and reds as needed), and continue to eat them. Use Barrier for the times when inspire drops are low, and when it wanes too low, start back with the inspires and/or toggle on your Melee hybrid (although, I prefer Assault Hybrid for more damage). Also, Don't forget to use your Lore pets - preferably Radial as you'll get an indestructible buff pet. You do the damage, they are there to help a little bit but also help keep you alive. I like the Seers as the buffer gives me perma Fortitude and constant heals. Additionally, they pull aggro both off of you and to/near you - so, best of both worlds: damage mitigation and bringing more foes into your AOEs. ....but that brings me to my next point.... WB/MC is very fun to play - two of my fave sets - but this combo and your power choices would not be my choice for a farmer. You have minimal AoEs with this combo, and you're missing other powers in this build that you may want for survival and higher damage: Dragon's Tail is not only good for PBAOE damage, but also damage mitigation by knocking foes down. Many don't like Throw Sand, but again, it's damage mitigation even if it only stuns minions - it's still less incoming damage. I like to put the Stupefy Chance for KB in it too as it can then also KB LTs and Bosses, which is more damage mitigation when it procs. This is more for PVE, though, as I know typical farming builds can be tight. However, my Ice/Fire/Fire blaster that I farm with *IS* a PVE build. (Again, inspires and using the damage mitigation / control powers in your sets greatly help for survival not only in PVE but also in farming - so, just something to think about for your build, especially if you're having survival issues.) You are also missing Reach for the Limit which is auto +Damage/ToHit - something you'd want as well as a farmer. You are also missing Water Jet which is your heavy hitting ST attack. It's fast activating and you can get an instant recharge of it with your Tidal Power stacks for a double hit. I hope this helps some. Good luck!
  25. Neutropolis is lvl 14-20, so you were definitely fine for both IVy and Tilman being lvl 16. At the end of IVy, you get a intro dialogue box of Mother saying something about missing you, but you can't do anything - you always have to close that and go to your contact list to call her to get her missions.
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