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Everything posted by Frozen Burn
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Sure, ok. 🙂 Point was, it still seems like the foes are JUST out of range of it.
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Repulsion Torrent is almost a must as it is one of the faster activating and hitting powers in the set. I keep the KB in it as sometimes SR needs a moment to "breathe" to let incoming damage slow down and/or DefDebuffs to fade. The PBAOE I found to be horrible and rarely hits more than 2 foes as the radius seems too small. I don't get "misses" over heads, it's truly like they are at 8 ft when the power only goes 7 ft radius. I wonder if it's partly because of SR not having a taunt or aggro aura to draw them in tighter. Anyway, I get the same with Siphon Power - rarely do I get its full potential of buffs - it only gives 2-3 stacks for me. So, I hate that power too. lol But yet... The set is still pretty, and still fun to play solo. 🙂 ("Solo" being the key word there because yeah, all other ATs will kill your target before you finish your windup. lol 😄 )
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Storm Kick (Scrapper) vs. Storm Kick (Blaster)
Frozen Burn replied to mispellled's topic in Suggestions & Feedback
I am all for sharing animations across sets/ATs where appropriate like this. -
Great tip. (yes, pun intended as it's a tip mission. 😄) ....Should put this in the badge section.
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Oranbega portals would send you all over the map and never where you wanted to go until the RNG decided you were allowed access to the hall/area you wanted. The Hollows - you used to actually be able to EASILY find Outcasts and Trolls in Cherry Hills for the hunts and not have to wade through hordes of Lost, Skulls, and Hellions taking up the spawn points. Green Line and Blue Line trams - Had to run across Steel or Skyway to get from one or the other. Founders Falls had no tram and you had to only access it by the Talos gate. The only way to get to the Storm Palace: Ferry from Talos to Peregrine Travel across Peregrine to Center Portal Corps building for portal to Fire Base Zulu Travel across FBZ to to get to the Cascade Archipelago Travel across the Cascades to get tot he Chantry Travel across the Chantry to get to the Storm Palace "What? next mission is now in Atlas Park?" reverse the trip, go to Steel from Talos, cross Steel to the other tram line to go to Atlas. "I gotta go back to the Storm Palace now?!?!" ....ah, good times. 🙂 No vidiotmaps so you could literally spend an entire day trying to find your way out of the Perez Park maze Invasion of Rularuu at the launch of the Shadow Shard zones - nothing like creating a new character, spawning in Atlas Park and immediately get destroyed by a giant floating eye ball. Although, I guess all these aren't what OP was referring to.... so uh, yeah, I hate the new look of CoT too. Graphics quality is great, but the design of the robes is hideous. They really need Serge at the Steel Canyon ICON to help. 😄
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My Seismic/Martial Combat Blaster is a dream to play. I didn't proc out anything other than standard set procs that come with the set i'm using. I love Rock Shards and the damage from Stalagmite when Seismic Shockwaves are active - like @Uun described above - too good. Both Seismic and Temporal Manip are good sets and they would play well together. What's underwhelming about it?
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Hi and welcome back to the game! /Martial Combat is one of my favs - such a great set. Ki Push has to be the best power ever with watching foes fly away in slow-mo like in an action movie! 😄 But seriously, don't skip it... it's a nice soft "hold" as the foes can't do anything to you for the lengthy duration they are flying, and then they have to run back to you, so it's good damage mitigation. It also does good damage if slotted up. ....Anyway, you didn't ask about that.... All Blaster secondaries now have an endurance "sustain" power that costs no end to use, and you should never ever have any endurance issues again (**In a general sense as there are always exceptions). Most are toggles, but /Dark, /Energy, and /Mental have clicks. Reaction Time is this sustain power for /Martial Combat. With these powers, you generally do not need to slot up Stamina anymore as a Blaster and can just devote a couple slots to your sustain power instead and be done. Most also will have a regen, absorb, or other component that you can slot for if you want. Some slot entirely for that and then still put a few slots in Stamina for whatever set bonuses. Typically, I will slot: 3 Performance Shifters in Reaction Time: EM, EM/Acc, EM/Rech 1 Performance Shifter +End proc in Stamina only 1 Panacea +End/+Heal in Health (or a Numina's +End/+Regen if that is handy, but Panacea is better between the two) ...and that gives me more endurance than I need or can use. If I have extra slots, I might add 3 more slots to sustain power for whatever other buff it may provide (in this case, Reaction Time for the absorb). Hope this helps! Edit: Just realized i forgot to answer about deactivating RT for the recharge and movement buff... I've never done it. The buff is "meh" and I don't need the movement speed. I need my endless endurance more! And really, it's a hassle to turn it on and off.
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Combat Teleport vs Speed of Sound; Compare and Contrast
Frozen Burn replied to Scarlet Shocker's topic in General Discussion
I love Combat Teleport and the ToHit Buff it provides. But if your build is tight and you don't want Teleport as your travel power, Speed of Sound with free power Jaunt can be handy. As far as Experimentation Pool.... Toxic Dart is fast activating and is on par / does more damage than a lot of T1 attacks - so it can be a nice add. Adrenal Booster is a nice "Power Build Up" power that boosts ToHit, Damage, secondary effects and also recharge!! The other powers in the set = blah. You're fine with either. It all depends your build. concept, and preferences. -
I love Dark/Dark. had one on live and I made another here on HC. Shadow maul is worth taking, but because you are aware of the animation time, be careful of it. Don't use it when you know things are happening around you and you don't want to be locked int to that time. Take Shadow Punch too. The damage per activation time is still good. Proc'ing ToF - meh. Sure. I guess. i'm not into proc'ing a ton of things into powers and prefer sets. But yes, this seems like a power that could be proc'd well, if you so choose. Your're not gimped without Death Shroud. And turning it on/off for stealthing is not an issue. No binds or macros needed. It's a great power. But if you don't want it, don't take it. Chasing +Def is certainly a good idea. The strongest builds have a mixture of +def and +res. Since Dark armor is Res-based, adding in +def is a good thing.
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Ice/fire/fire Blaster was my first toon ever and I just love Ice blast, so it's closest to my heart. /Ice Manipulation was "meh" back on live and I just made a toon with it to try here on HC. I am sure (and hoping) it's better now. Cold is a wonderful set too, although I prefer it on a Defender. I haven't tried ice melee yet - it's on my to do list. But I also have to give a shoutout to Ice Control. The recent changes with a fear component to the cone and damage added to Ice slick really help. And the Artic Fog confuse is just great as well. My Ice/Cold Controller is one of my favorites. On live I had a Ice/Ice Dom that I enjoyed - I may have to remake that too. So, in answer to the OP - "it depends on what you want to do." I think all ATs do Ice really well. You can't go wrong with any Ice set whether you're ranged, melee, damage, support, or control.
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Most certainly Blasters can solo. Blasters are my preferred and favorite AT and mostly play solo except for TFs/SFs/Trials, and even some of those, I solo. Of course, lower-level blasters will have a harder time with soloing +4x8 as you don't have all your powers, slots, or IO sets to help out - even decreased size of inspiration tray impacts your survivability early on. But soloing can be done. At level 50, I solo all my Blasters at +4x8 through the incarnate and regular content that I haven't completed yet. My namesake, an Ice/Fire/Fire Blaster I even farm with at +4x8. Taking and using those CC and utility powers in your secondary, kiting, prioritizing target selection, using inspirations, using IO set bonuses, layering pool and epic powers, maneuvering and positioning yourself - all play a part in your survivability. 🙂
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What's the point of this SG base computer?
Frozen Burn replied to Jawbreaker's topic in General Discussion
Besides the above old TFs/SFs/trials that USED to be started there, this was - and still is - a way to get the the tip missions that give out badges. Sometimes, people just have bad luck or have no sacrificed enough to the RNG gods to get the badge tip missions to drop. Now, you pay one reward merit and boom - badge mish. 🙂 -
Make Galaxy City a fully Recommended Tutorial
Frozen Burn replied to Alexander93745's topic in Suggestions & Feedback
I love the Galaxy City tutorial. And I like the voiceover too - no issue with it. I much prefer this over the Outbreak tutorial, although I will give Outbreak this... it goes more in depth with explaining things, which can be good for very new players - provided they have the patience to read and learn. But what new excited player wants to do that? 😄- 9 replies
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I'm surprised I haven't commented on this thread yet. lol Despite the suckiness of Kin Melee... I do enjoy playing my KM/SR Scrapper (more so solo). I also enjoy her MA/SR sister and the classic Claws/Regen. But my absolute favs so far are Katana/Dark and War Mace/Invuln. Both are beasts and survive practically anything. SO much fun play.
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Higher regen rates are dependent on higher max HPs - the more Max HP you have, the more you regen. So, a brute who has inherently (and significantly) more HPs than a Sentinel, will regen better. So, not sure a Sentinel is what you really want to do here. Additionally, Sentinels have a shorter range than blasters, so they could still out damage and kill you if they can stay at their max range and beyond yours.
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Any of the main hero TFs: Posi 1&2, Synapse, Yin, Numina, however Manti might be trickier. Could easily do a Dr Q in 1.5 - 1.75 hrs. Or a Justine Augustine in 30-45 mins. No AVs in those. JA is a bunch of hunts and fighting CoT in a few door mishes.
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I love my Fire x3 Dom! So much fun! "Burn it - burn it all!" @Snarky if it helps and gives you ideas, here is my build. While I am sure can go without Hasten, I do have it. I already have 1 of Leadership in and you can drop combat TP to pick up your 2nd required Leadership. Miss Blazepassion - Dominator (Fire Control - Fiery Assault).mbd
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My DB on live was also a DB/WP scrapper. Loved it. Lots of fun. I currently have a DB/SR Brute. Still lots of fun. Really, if you're avoiding Stalker for now since you're leveling up another... that leaves Scrapper, Brute, or Tanker. Tanker, you'll have bigger AOEs which is really nice, but your attack powers come later. So if you really want to dive back into DB and enjoy it, I would go Scrapper or Brute so you get the attack powers quicker in your build.
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Door knocking in a league for the Halloween Event does not produce anywhere near the same amount of the spawns at one time like an invasion event does. So comparing it to the MS event, Rikti invasion, Zombie apocalypse, or Nemesis invasion is not an accurate comparison. You can get heavy lag with all the invasion types, it's just that there are more people who participate in the MS event since it's still relatively new and high XP rewards are really high and draw them in. The other invasion types are not as heavily participated in anymore like they used to since most people already have the badges they offer. I don't think there is really anything the Devs can do about the lag for the MS event. The spawns do not produce any extra particles or graphics that would add to it. It's jut there are SO many people participating in it at one time and you are inherently going to get lag. The best thing to do is to fight on the outskirts / edge of the league where the lag is minimal and you can still function instead of standing in the middle of the group where the lag is the heaviest.
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This is a total fallacy and misinformation that started ages ago with the Mothership raid. The event code (and in mothership raids) is ambush code and spawns see through stealth auras and will still spawn / "ambush" accordingly. Turning off those AOE stealth auras is doing people a disservice as they typically provide Res & Def buffs for the teams. Mobs see through whatever stealth is there.
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As people stated, FF is just buff and go. You cast your shields, and then blast away. That is beauty of FF - it doesn't take constant management leaving you to blast and fight too. Given this, it's sort of ideal for a Corruptor vs a Defender, although Defender buff values are higher. But in your case of casual gameplay to keep your friend's kid alive - a Corruptor is perfect. As a Corruptor, you'll also do more damage than a Defender. Just lean into your attacks. As for fragility, focus on getting yourself more defense set bonuses since you cannot give yourself shields, but you do get some from your big bubble. Picking up a def shield from your epic, Combat Jumping, Maneuvers, and even if you want to go Fighting with tough and weave, will all help your survivability, but for casual gameplay, that may be overkill. But these are some things you can do to help. And yeah, it's probably just you not being used to a powerset that's cast and leave it alone for a little while. I wouldn't toss your character at all, but lean into. 🙂
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I have heard this rumor floating around and I will wager this is a false perception. It is not supposed to work like that. Notariety has no impact on the open world or the events. Spawns are levelless and always spawn even con no matter your level or whether you SK'd up or Ex'd down. So, the +4 does not matter. As for team size, even spawning is based on number of people in an area. You can be solo working an event set to x8 team size and still only get your 2-3 minion spawns instead of an entire 16 mob group with bosses like you would in a mission. Only by having other characters around you (not even have to be on your team) do you get increased #s and then eventually boss level, EB level, and GM level spawns. If by chance notariety is beefing up spawns, then this is a bug. A true bug with the event. Although, this is the Mapserver event which is all about bugs, so... maybe that is "working as intended." 😄
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^^^THIS! Most people do not realize that Open World Leagues are different than Instanced Leagues (like in iTrials). Open World Leagues, your team is competing with other teams in the same league for rewards. The only benefit is for being in an open world league is the ease of communication and coordinating efforts. So, it's critical that league leaders balance teams out when forming them so that all participants get roughly an equal chance / share. You also have to be within a certain distance of the kills to get the rewards as well - you may get defeat credit towards badges - but to get the XP, Inf, drop rewards, you have to be "close" (and I do not know that distance number). For example, I was on a Lusca league, I died and went to hosp, and they defeated the tentacle while I was there and got no xp, inf, or my reward merits even though I was on the team / league.