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Nightmarer

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Everything posted by Nightmarer

  1. You can, done it myself quite a few times
  2. Ok, maybe I am wrong but, for what I've read, many people state that Arsenal Control does not have Synergy with Arsenal Assault. So, two heavily linked thematic sets that do not share synergy, shouldn't that be enoough to review at least one of the sets if not both in depth? Just my 2 cents
  3. Basically, on Shield you are protected to all positional defenses, can get decent S/L resistance and a decent dmg boost plus an in-built AoE attack that unfortunately does not crit and since it is treated by the game as a "pseudo-pet", procs are not worth using in it. With Bio, you want to softcap to exotic dmg (nrg / neg / fire / cold) and max on s/l dmg res. you got a better dmg boost than shield (in offensive adaptation) and a decent res to toxic dmg and the possibility of changing to an end efficient mode or even to a tank(ish) mode. Plus you get a self heal that with enough procs and be also a good AoE attack. Both are excellent sets, I nowadays prefer Bio because for some reason, can't stand anymore the interruptions caused by the mez powers in shield, sr and nin.
  4. Ah well, I'd go for something like this anyway, sacrificing Ball Lightning but capped resistances (except negative, toxic and psionic as usual), capped S/L and Melee def and perma-hasten (with Ageless in Destiny slot). I hope it helps. 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
  5. What are you looking for exactly? I would change quite a few things on that build but I'd be looking to softcap S/L Def and, since you capped resistances instead with no def (which is in my humble opinion much weaker, especially on a scrapper) not sure my proposed build would help you
  6. Thank you very much indeed for clarifying 🙂
  7. Aha, now I get you, I keep mixing To Hit and Acc. Basically To Hit remains the same but since the +acc bonuses apply afterwards, for a +4 AV, there's no difference between 45% def and 55% def, their chance to hit will be 10.5% anyway and the extra def would only be helpful to counteract def debuffs. Did I understand correctly now?
  8. What you tried to explain me has NOTHING to do with that. You said literally that AV softcap is 55% (which as you just saw is bullshit) and also 45% was too low def for +1 and +2 foes which is also a pile of crap since foes to hit is 50% up to +5 lvls above you. There's a reason why i don't believe what you say, and that is it. So basically, to floor a +4 AV id' need around 50% def (not 55%) and any foes up to +5 lvls above me have exact same chance to hit (50%). All in all it is nothing like you said, but hey, keep gimping your builds to squeeze that unnecessary 10% def or more, your char, your decision.
  9. Thank you very much indeed. It's pretty much what I thought.
  10. Hello, I wonder if you guys can help me clarify something. If I am not mistaken, for regular content, foes up to +5 lvls have 50% chance to hit you (with a few exceptions). That means that, taking into account that the game always keeps 5% chance to hit no matter what, defense softcap (no debuffs accounted) is 45%, that as far as I know has not changed. Does same math apply for EB's and AV's? I was under the impression it did, but I am being told that for EB's / AV's the softcap is 55%. I have a hard time believing that for EB's and I think it would be very stupid if AV's needed a higher def softcap, but it wouldn't be the first stupid thing old devs (hello Synapse) did. Can anyone please help me clarify? Thanks 🙂
  11. Invuln might fit if your space pirate is wearing some sort of armor, same goes for WP. I am particularly fond of DB/Inv though. Being Sci/Fi based, DB/Elec might work too as a concept and I bet that is a mean toon. Obviously Ninjitsu is not to be considered since we're on pirates and not on ninjas. SR might fit the concept but I think Inv and WP are the ones that fill the concept the most and my favourite is DB/Inv.
  12. Personally haven't found the need to slot KB prot beyond Mag 8 that gets me covered for 90% of foes in game so no need to use such an end hog as Acrobatics.
  13. What are you trying to get with that build? 1.59 end/sec with half your toggles off, you took for some reason acrobatics and focused accuracy for not being able to afford any of them on. If you are looking for survivability, DA offers good survivability if you have the endurance required for it but not sure what are you after exactly here. I'd go for something like this, softcapped to melee and s/l dmg and an endrdx alpha slot, cardiac in this case since the acc seems ok (sorry, just realized your original build did not have Alpha slot yet for the heavy end usage). Anyway, my 2 cents. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Mutation Scrapper Primary Power Set: Savage Melee Secondary Power Set: Dark Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Flight Ancillary Pool: Blaze Mastery Hero Profile: Level 1: Savage Strike -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(42), KntCmb-Dmg/Rchg(42), KntCmb-Dmg/EndRdx/Rchg(42), TchofDth-Acc/Dmg/EndRdx(43), TchofDth-Acc/Dmg(48) Level 1: Dark Embrace -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(5), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(9) Level 2: Shred -- Obl-Dmg(A), Obl-Acc/Rchg(25), Obl-Dmg/Rchg(31), Obl-Acc/Dmg/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(48) Level 4: Murky Cloud -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(5), UnbGrd-Max HP%(7), UnbGrd-ResDam/EndRdx/Rchg(9), UnbGrd-ResDam(50), UnbGrd-ResDam/EndRdx(50) Level 6: Blood Thirst -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(31), RechRdx-I(48) Level 8: Vicious Slash -- SprScrStr-Rchg/+Crit(A), SprScrStr-Dmg/Rchg(25), SprScrStr-Acc/Dmg/Rchg(31), TchofDth-Acc/Dmg/EndRdx(34), TchofDth-Acc/Dmg(36), TchofDth-Dmg/EndRdx(36) Level 10: Obsidian Shield -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(11), UnbGrd-ResDam/EndRdx(11), UnbGrd-Rchg/ResDam(13) Level 12: Combat Jumping -- Krm-ResKB(A), Ksm-ToHit+(13), LucoftheG-Def/Rchg+(15), ShlWal-ResDam/Re TP(15), Rct-ResDam%(50) Level 14: Super Jump -- BlsoftheZ-ResKB(A) Level 16: Dark Regeneration -- TchoftheN-Acc/EndRdx/Rchg(A), Prv-Absorb%(17), Prv-EndRdx/Rchg(17), DctWnd-EndRdx/Rchg(19), Mlt-Acc/EndRdx(19), ScrDrv-Acc/Rchg(39) Level 18: Rending Flurry -- Obl-Dmg(A), Obl-Acc/Rchg(40), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/Rchg(40), Obl-Acc/Dmg/EndRdx/Rchg(46), Obl-%Dam(46) Level 20: Death Shroud -- SprScrStr-Acc/Dmg/EndRdx/Rchg(A), SprScrStr-Acc/Dmg(21), SprScrStr-Dmg/EndRdx/Rchg(21), Mlt-Acc/EndRdx(39), Mlt-Acc/Dmg/EndRdx(39) Level 22: Cloak of Darkness -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(23), LucoftheG-Def/EndRdx(23), LucoftheG-Def/EndRdx/Rchg(37) Level 24: Boxing -- Empty(A) Level 26: Tough -- RctArm-EndRdx(A), RctArm-ResDam(27), RctArm-ResDam/EndRdx(27), RctArm-ResDam/EndRdx/Rchg(37) Level 28: Cloak of Fear -- SphIns-Acc/EndRdx/Rchg(A), SphIns-ToHitDeb(29), SphIns-Acc/ToHitDeb(29), SphIns-Acc/Rchg(36), SphIns-ToHitDeb/EndRdx/Rchg(37) Level 30: Weave -- LucoftheG-Def/Rchg+(A) Level 32: Savage Leap -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(34) Level 35: Oppressive Gloom -- HO:Endo(A) Level 38: Char -- Acc-I(A) Level 41: Melt Armor -- Acc-I(A) Level 44: Fire Ball -- Rgn-Dmg/EndRdx(A), Rgn-Dmg(45), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(46) Level 47: Soul Transfer -- RechRdx-I(A) Level 49: Hover -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(3) Level 1: Blood Frenzy Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 50: Cardiac Partial Core Revamp ------------ *Edit 2* Personally, I wouldn't have split the Scrapper ATO set, I would have softcapped to Melee and leave S/L around 40 / 42%, it just looked shinier if both Melee and S/L were softcapped
  14. My personal favourites for Claws are Claws/Fire and Claws/Inv for scrappers. The all time favourite though is Claws/DA but that one has to be on a stalker. Claws/Fire is hard to handle at the start and you need to put a lot of sets to make it truly shine but, oh man, once things click in place, that is a truly awesome combo. Back in the day, Brute forums were quite active praising the excellences of claws/elec brutes so I guess a claws/elec scrapper could also be good.
  15. Not tsoore it's such a big deal anyway... <.< >.> what? I HAD to do it ya hear me?
  16. That was a classic back in the day, the other one was the Defender Manifesto which, unfortunately, I have been unable to find.
  17. I had a DM/Fire Brute and he was a great farmer. I can't see your build, seems the link is not full. Thing is, with DM/Fire you can do a lot more than just farm, but in any case, all you have to do is add some additional AoE dmg (Dark Obliteration or Fire Ball, both fit thematically) and you're good to go. Stone/Fire and Psi/Fire also make the hell of a farmer.
  18. Yep, I would really love seeing more Battle Axe options in the costume editor and personally wouldn't mind seeing a few existing ones tweaked a bit. Is it doable?
  19. Since you already have Invuln brute and tank and already have DM, I'd explore the following options: Ninjitsu: Kat/Nin or DB/Nin SR: DB/SR Fire: Psi/Fire or Ice/Fire DA: Kat/DA, MA/DA or Mace/DA Shield: Fire/Shield, Elec/Shield or Axe/Shield Of course, if you don't mind repeating from your chars then DM/SR, DM/DA or DM/Invuln
  20. I bet the 10 ppl that play there will be thrilled
  21. Alpha slot power, +acc and +endrdx. Can't remember the name of the other Alpha slot power that boosts acc. Regarding FA, unless they changed it back to its initial stats here at Homecoming, I remember the nerf because I had to respec it out from a few chars, but at the time Mid's wasn't updating his hero deigner anymore so could also be that the description in Hero Designer is not updated. Synapse reduced the To Hit from +30 to +5 or so (can't remember exactly), boosted the +acc and reduced the end usage to 0.78 end/sec
  22. Hmmm, don't know how to say this, I take CK because the animation is cool, very, and the KB to KD is because i hate knocking back foes when on a melee char, not much more about it. If you say mine can do more dps, I believe you, see, I usually crank up my defenses then get in the middle of the fray mashing buttons and feeling uber, at least most of the times. Regarding the end usage, in my own particular (being own and particular the key words here) I find anything above 1.20 end/sec unplayable. Focused Accuracy used to be a good power until it was nerfed and it gave Acc instead of To Hit. Granted they reduced the end usage but still, Tactics is much better in my opinion. Anyway, if your build gets 1.09 without FA, I'd say get rid of it and if you need more acc, just get Vigor or something like that.
  23. Ah well, I guess I was wrong, a bit short of Incarnate softcap on AoE (which I personally would not care about) and just 47% s/l res. Still, playable char with end usage 1.14 end/sec. You can address the remaining aoe def or res through incarnates although I personally wouldn't bother and go straight for musculature. Also, 1857 HP fully accoladed is no small thing on an SR: Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Scrapper Primary Power Set: Martial Arts Secondary Power Set: Super Reflexes Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Body Mastery Hero Profile: Level 1: Storm Kick -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(42), TchofDth-Dmg/Rchg(42), TchofDth-Acc/Dmg/EndRdx(45), TchofDth-Dmg/EndRdx/Rchg(46), TchofDth-Dam%(46) Level 1: Focused Fighting -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(5), Rct-Def(7), Rct-Def/EndRdx(9), Rct-EndRdx/Rchg(11), Rct-Def/Rchg(13) Level 2: Cobra Strike -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(17), Mk'Bit-Dmg/Rchg(21), Mk'Bit-Acc/EndRdx/Rchg(21), Mk'Bit-Acc/Dmg/EndRdx/Rchg(43), Mk'Bit-Dam%(46) Level 4: Focused Senses -- RedFrt-EndRdx(A), RedFrt-Def(5), RedFrt-Def/EndRdx(7), RedFrt-Def/Rchg(9), RedFrt-EndRdx/Rchg(11), RedFrt-Def/EndRdx/Rchg(13) Level 6: Focus Chi -- RechRdx-I(A), RechRdx-I(45) Level 8: Crane Kick -- SuddAcc--KB/+KD(A), SprBlsCol-Acc/Dmg(15), SprBlsCol-Dmg/EndRdx(17), SprBlsCol-Acc/Dmg/EndRdx(23), SprBlsCol-Acc/Dmg/Rchg(23), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43) Level 10: Practiced Brawler -- RechRdx-I(A) Level 12: Combat Jumping -- Ksm-ToHit+(A), ShlWal-ResDam/Re TP(15) Level 14: Super Jump -- Jump-I(A) Level 16: Dodge -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43) Level 18: Crippling Axe Kick -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(19), SprScrStr-Acc/Dmg/Rchg(19), SprScrStr-Dmg/EndRdx/Rchg(25), SprScrStr-Acc/Dmg/EndRdx/Rchg(25), SprScrStr-Rchg/+Crit(40) Level 20: Quickness -- Run-I(A) Level 22: Agile -- LucoftheG-Def/Rchg+(A) Level 24: Boxing -- Empty(A) Level 26: Dragon's Tail -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(27), SprCrtStr-Acc/Dmg/Rchg(27), SprCrtStr-Dmg/EndRdx/Rchg(29), SprCrtStr-Acc/Dmg/EndRdx/Rchg(29), SprCrtStr-Rchg/+50% Crit(37) Level 28: Lucky -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45) Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31), UnbGrd-Max HP%(31), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-ResDam(34), UnbGrd-ResDam/EndRdx(42) Level 32: Eagles Claw -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(33), Mk'Bit-Dmg/Rchg(33), Mk'Bit-Acc/EndRdx/Rchg(33), Mk'Bit-Acc/Dmg/EndRdx/Rchg(34), Mk'Bit-Dam%(34) Level 35: Evasion -- RedFrt-EndRdx(A), RedFrt-Def(36), RedFrt-Def/EndRdx(36), RedFrt-Def/Rchg(36), RedFrt-EndRdx/Rchg(37), RedFrt-Def/EndRdx/Rchg(37) Level 38: Weave -- LucoftheG-Def/Rchg+(A), Srn-EndRdx(39), Srn-Def(39), Srn-Def/EndRdx(39), Srn-Def/Rchg(40), Srn-Def/EndRdx/Rchg(40) Level 41: Conserve Power -- RechRdx-I(A) Level 44: Physical Perfection -- RgnTss-Regen+(A) Level 47: Energy Torrent -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(48), PstBls-Acc/Dmg(48), PstBls-Dmg/EndRdx(48), PstBls-Dmg/Rchg(50) Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(3) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion ------------
  24. Aha, and now we have righteous trainspotters...
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