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biostem

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Everything posted by biostem

  1. Tell that to all the naked Rikti I keep finding in those time capsules... on the docks... by the water... with DE nearby, (especially the devoured and all those. TENTACLES!!!)
  2. Going in a more "mutated" direction, I present "Fire-Vie"
  3. For normal enemies, you'd be better off just focusing on defeating them as quickly as possible. For EBs and AVs, not only do they generally, (AFAIK), have fairly significant resistances to end drain, but their powers don't follow the same cost schedule as players, so if they have like just 1 end, they can use their powers, so unless you not only keep them completely drained, but you must also keep applying/refreshing any -recovery effects...
  4. Don't mind me, folks... just farming the FUD...
  5. I had, but I wanted something to kind of signal that her psychic abilities weren't just something that was wholly generated by the character herself, and that there's some alien tech involved...
  6. Hailing from the stars, arrives "Psylvia":
  7. You can certainly RP it that way. IMHO, it's just that they never attached any FX to it. Interesting side note: I picked up one of the PPD Exosuit PAP costumes and when you fly there's a neat jet animation from their feet!
  8. This is going to sound weird, (and possibly elitist), but how I interpret this is wholly dependent upon what sort of "comic shop" we are talking about, here; If said shop primarily sells toys and CCGs, then I wouldn't put much stock in those patrons liking Thunderbolts. If, OTOH, it's one with tons of back issues and carries many smaller/lesser-known titles, then I'd put more weight to such a declaration...
  9. There are also a few other backpack and technological wing options that can make for a great "natural" form of flight...
  10. The problem isn't a lack of ability to un-ignore people; It's the human failing of not remembering to manually un-ignore them, and that, IMO, is what this suggestion aims to rectify. People's attitudes can change frequently, and perhaps you just want to not hear someone right *now* but not permanently...
  11. So, I'd say /Ninjitsu is the most fun to play, (but you do have to be a bit reactive with the self heal or self +end power, making sure to use them as needed, since both can be made to be available pretty often). I paired /SR with dark blast for the additional -tohit as well as a way of getting some healing into the build w/o having to turn to aid self. It'd also go well with water blast, again for a bit of healing and utility. I have a 50 AR/Invuln sentinel who is tough as nails, but I feel like that combination tends to slog through some fights, so maybe pair it with a blast set that's more engaging for you. I have a 50 DP/Nin who is a delight to play, (think the shadow or some other film noir type of character). I also have a 50 Storm/Nin who kind of feels like a cross between one of the MK ninjas and Storm from the X-Men, but the nature of Storm Cell makes you need to employ a bit more planning as far as manipulating the battlefield. Cheers!
  12. It's like they digitized the puzzle box then used it while on the grid...
  13. I'd believe these were from a totally different game! CoH: Gothic
  14. When you want it back... eventually, and don't have a lot to spend, call upon "Kat Astro-Fee"!!!
  15. Yeah... it's one of those increasingly common situations where "less is more" still holds true - adding more detail and being able to actually see what's under the hood, takes away a lot of their mystery. That being said, even enemies that wowed you when you first encountered them, (I'm remembering the first time I saw 2 Malta Hercules merge into a Zeus), get a bit old after you've defeated dozens of them...
  16. I think this sums things up nicely. No need to delve into the why's or wherefore's regarding the popups or their deeper meanings; Give us an option to hide them going forward, and be done with it...
  17. Do we ever get a clear picture of what life is like outside of Paragon City or the Rogue Isles? Clearly the two are hotspots for superpowered individuals and organizations, but I have to imagine that there are still superheroes and villains all over the place...
  18. A lot of stuff regarding Paragon City doesn't make sense - I chalk it up to "Comic Book Logic (tm)", where bureaucrats are still more concerned with getting reelected or lining their own pockets, despite a recent alien invasion, multiple paramilitary groups operating openly within the city, and all the other villain groups operating with impunity on the city streets...
  19. It's frustrating, because no matter how well they build up that retro-futuristic 60s dimension, my inclination is, (as you pointed out), that since it's clearly "just" another part of the multiverse, will this setting even get the kind of attention and development that it deserves? IMO, the answer is no, and they'll rush to get them into the "proper" MCU...
  20. Just how many brains have you been poking around in? Should we worry?
  21. It's sort of a point of pride that you cherish a particular character enough to bother logging in and acquiring something for them, (even if all that's required is just the act of logging in)...
  22. 2/3 of which were sequels to prior successes, (Inside Out 2 & Moana 2), and the 3rd was essentially a love letter to the Fox X-Men films, and a big middle finger to Disney-Marvel. I don't know if I'd, at this point in time, put very much faith in Disney-Marvel to stick the landing, with regard to how they handle the Fantastic Four...
  23. It's not like your character suddenly becomes nonfunctional because you've exemplared below the point where you have access to those APP/PPP attacks; You can still have a core 3-or-so-power attack chain that you can rely upon in the lower levels, while still having those APP/PPP "heavy hitters" for higher level stuff. Just as focusing entirely on the higher levels can limit your build, so can focusing only on the lower ones...
  24. Some 21 years ago...
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