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Everything posted by biostem
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Roll one of those insta-50 PvP characters, take whirlwind from the speed pool, and try out how many attacks now function differently, to get a taste of what this would be like...
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Instead of wholly new powers, what I'd rather see is MORE jetpacks & rocket boots - even if they just added the MM robot minion foot jets as an aura or something...
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This isn't an FPS or real-time combat game. In fact, it's practically turn-based. You must look at CoH for what it is, and not try to turn it into something it isn't. There have been issues/bugs/quirks/exploits over the years that did permit you to override the rooting of animations, and the results were... weird, to say the least. Anyway, you'll learn how you can best chain attacks and prep for combat instead of getting locked into a power activation animation mid-battle...
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Fantastic design! Love how that chest, chest detail, and belt go together! Here's my shameless "inspired by" - "The Shrouded Songbird":
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I have not seen any of this. As the old saying goes, "Anything asserted without evidence can be dismissed without evidence"...
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Polygon Article on City of Heroes and Interview with Widower
biostem replied to Lunar Ronin's topic in General Discussion
I also have to wonder how much of the shutdown was due to, as others have intimated, that they couldn't really monetize how gear in other MMOs had a large impact on how your character looked, but our version of gear, (enhancements), really has no impact on your appearance... -
My current plan is to use the ninja attacks in human form and the energy blasts while in the armored form.
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Change Death from Below's Cadaver Counter badge
biostem replied to kelika2's topic in Suggestions & Feedback
Chicken lover!!! -
So after much tinkering, here's what I came up with - An energy blast/ninja training blaster. I called her "The Comet Ranger":
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Change AE Search Interface To Remove Fire Farms From Results
biostem replied to CraterLabs's topic in Suggestions & Feedback
Oh no doubt it'd be a tough nut to crack. I think the easiest and most "generous" approach to take would be to grandfather in all existing arcs. I wouldn't want to burden the devs with it. Perhaps there could be some sport of "user suggested tags" function? As for policing, maybe arcs/missions created beyond this "grandfathered date" could be reported, similar to how a character with an offensive/violating name would be? Don't get me wrong - I realize this would be a huge undertaking, and frankly, probably more trouble than it'd be worth or would improve the overall player experience... -
*** Don't make a joke about water blast or marine affinity ***
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The issue is the lack of direct attacks in devices. It could work for a more high-tech take on the concept, though...
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It's tough to pick a "mundane" blaster secondary. Devices could work if I mixed in the fighting pool, but I'm still leaning toward ninja training, lol!
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I was considering martial combat, but ki push, burst of speed, and reaction time feel a bit too super-powered for the base form, (though I suppose I could only use those in the powered-up form)...
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Change AE Search Interface To Remove Fire Farms From Results
biostem replied to CraterLabs's topic in Suggestions & Feedback
What they should do is to permit farms in AE, but require clear tags, then update the search function to allow excluding certain such tags. You want to create a farm? That's perfectly acceptable, but if you do not tag it as such, it'll be unpublished and you get a warning. Too many warnings, and you can be acted upon. The same should then be extended to AE content with mature/sexual themes, and so on. Create whatever you want, just be clear and up front with what your content contains/consists of... EDIT: My only concern is that someone will invariably try to push the boundary and skirt the system - "Oh I totally have a legitimate mission on the carnival map - you have to rescue a hostage and there's even a boss with lines of text!". -
Polygon Article on City of Heroes and Interview with Widower
biostem replied to Lunar Ronin's topic in General Discussion
Working from memory, here, CoH was still earning enough to "keep the lights on", so to speak, but due to various issues, was shut down - it wasn't the tremendous success they wanted, and "doing OK" wasn't good enough... -
My initial idea was something like an energy blast/ninja training blaster - The blasts would be while in the armored mode, and the sword, dart, and dust attacks while in base human form. Of course, I'd use different costumes and related costume change emotes to switch between forms as well...
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Also, I'm sure if you looked hard enough, you could find a pink & green car next to each other, and boom! There's you're reference...
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Change Death from Below's Cadaver Counter badge
biostem replied to kelika2's topic in Suggestions & Feedback
It is an effective and easy test of people's reading/listening comprehension; "Do NOT attack the zombies and do NOT use AoEs" are not difficult instructions to follow. What I have found can cause problems is if it is not announced to be a badge run until right before the fight, or if someone, (usually a MM), hasn't fully grasped the game's controls yet... -
That is a great costume, but I gotta say, that triangle on the pants irks me, lol!
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They key is looking at what IO sets your powers can take, examining what bonuses you want or "need", and then keeping in mind that you can only have 5 of the same* bonuses affect your character at any given time. *When I say "same", I am referring to the bonuses having the exact same % value, (so you could have 5 3% to ranged defense, 5 4% bonus to ranged defense, etc - but you wouldn't get any benefit form a 6th 3% bonus to ranged defense. Also, some sets have unique IOs whose bonuses can only apply to said character once, like the Panacea chance for HP and END unique IO.
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Polygon Article on City of Heroes and Interview with Widower
biostem replied to Lunar Ronin's topic in General Discussion
Meh... they're late to the party. AFAIK, NCSoft dropped CoH because its Korean launch didn't do well, and as a Korean company, THAT was their main market... -
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I was trying to come up with an AT where the character would play one way in their "base state" and another in their "powered up" form. My initial thought was to go with a blaster, where I could use the blasts in the armored/powered-up form, and the secondary melee attacks in their normal mode, but then I was thinking something like a sentinel with the fighting pool could also work. A Dominator also came to mind, but in that case, the control powers don't quite translate as well to the concept, IMO, (maybe gravity control could work for the mecha/powered-up form). I suppose I could roll a melee AT and just not consider the character "complete" until I have their APP/PP, but that seems a bit longer into their career than I'd like. Your thoughts? Additional note - I'd want to use my own costumes for the various modes, so Kheldians with Nova and Dwarf wouldn't really work, and I'd like a bit more flexibility as to what particular powers I ended up going with than a SoA/Widow would permit...
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Or if you added the green car while keeping the pink & blue ones, you'd get w PPG reference...