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biostem

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Everything posted by biostem

  1. My initial intent was to have them made into the APPs for this proposed AT.
  2. Hmmm... I'm not sure about electric armor, especially since the protector bots use force fields, which seem closer to energy aura.
  3. Can you clarify what website/source you are referencing, and is it stating that all the powers in the list you posted are possessed by every Power Ranger, or simply that they have been demonstrated at least once by certain Power Rangers?
  4. Well, the transformation does grant the person a degree of increased durability, but it seems to me that it is their will to fight that truly empowers them, so maybe willpower for the secondary.
  5. My concern is this general trend to try and villainize the light side and humanize dark side users. I mean, the dark side literally deteriorates your body and is driven by rage, hatred, and anger. The Jedi order definitely isn't all lily-white, (especially with them basically abducting children), but they're still generally "good". I'd rather see unaffiliated force users expanded upon and explored more. With all the millions of planets and trillions of sentient beings in the Star Wars universe, let's see how other cultures fostered and utilized force users...
  6. Maybe some sort of "Hokage" would be a better T3 henchman for Ninja?
  7. It depends upon how the "mini-mode" device works. IIRC, it doesn't matter how big or small, nor what body type you select for your character, Nova & Dwarf are always the same size, so it probably overrides any other such body scales...
  8. Because it is totally impossible that said Oni is a mutant or a guy with cleverly hidden fire-generating tech, concealed under/within a costume? That one is definitely more pigeon-holed than others, but still not impossible to explain away. We literally have tech/science-based undead in-game, so this one's easy to attribute to other origins.
  9. In general I don't disagree, but from a practicality standpoint, I don't think we're going to see entirely new pet sets created anytime soon.
  10. I'm sure something similar has been proposed before, but here's my take: "The Bulwark" - You lead a squad of loyal minions from the front, serving as an example to them, with your deeds and actions spurring them on. Primary: Summon (with modifications) Secondary: Melee Special ability is "Feedback" - When you get attacked or damaged, your henchmen get a damage and tohit buff. When your henchmen deal damage, you get a regen and attack rate buff. This AT would also have a single-target taunt effect in their melee attacks, similar to Brutes and would use their melee sets in general. (The specific buffs and values are subject to change, of course.) Instead of the personal attacks that'd normally be found in the pet sets, there would be thematically appropriate armor powers. For instance, instead of Necromany getting dark blast, gloom, and life drain, it'd have dark embrace, murky cloud, and obsidian shield. These removed attacks would instead be migrated over to a selection of ancillary pool powers for Bulwarks. My initial take on the associated armor sets: Necromancy - Dark Armor Ninjas - Ninjitsu Demon Summoning - Fire Armor Robotics - Energy Aura Mercenaries - Invulnerability Thugs - Willpower Beast Summoning - Super Reflexes
  11. We need to look at what we already have and see what's missing. We have passive/procs (interface), we have something akin to a T9/nuke (judgement), we have pet summons (lore), we have some sort of click buff (destiny), we have a toggle buff (hybrid), then we have what amounts to a global enhancement (alpha). What *don't* we have? Maybe some sort of super-movement powers? Maybe something akin to a Kheldian's Nova/Dwarf form that allows you to transform into something with powers you didn't have before. What about powers that fundamentally change the world around you, (would be represented as a decently sized location-based power that altered some characteristics, like increased damage for allies while reducing that of enemies). What if you could call forth your very shadow and have them fight alongside you, (sort of like the shadow dopplegangers from Positron 1). Maybe one of the powers could summon a sort of "spirit animal" or familiar, which provides a passive buff as long as it survives, (it would be significantly tougher than the START buff pets but have no attacks of its own).
  12. I did make a Praetorian version of one of my characters, but TBH, I just wasn't that interested in seeing them through the entire Resistance/Loyalist story arcs...
  13. That may be YOUR rationalization, but it doesn't extend to everyone. It also doesn't make sense for pets that aren't really taught by the MM themselves, like zombies, demons, or robots. In your opinion, maybe, but not in all cases. If you can teach your minions skills by virtue of leading them, then logically it would follow that you could teach other teammates such skills in the same way.
  14. Who's playing word games? You were clearly being hyperbolic. Stop being so dramatic and just state that you want something instead. But they didn't change all support powers to be AoE, did they? Fair? MMs get 6 or more pets that they can quickly resummon. Let me pour out some for all the clicks you have to do. Must be a tough life. Take a secondary with a stealth AoE if it's so important to you.
  15. Maybe those Arachnos forces are strictly for containment, and Lord Recluse or some other higher-up wants a sort of "Darwinian struggle" to occur down in the Gutter?
  16. No, you WANT hasten. You also have 6 sources of damage that don't require your end and can continue to deal damage whether you are mezzed or not. It's a tradeoff for having those completely obedient and expendable minions.
  17. They've significantly reduced the recharge time on the minion summon powers. Dismiss your pets, stealth to wherever you need to go, then resummon them. Alternatively, you can take grant invisibility and conceal said minions.
  18. I don't think Ms. Liberty should change sides. What would be interesting is if Dominatrix snuck into our dimension and started committing crimes, posing as Ms. Liberty, though. Maybe add in some vigilante and rogue contacts and flesh out that aspect of the game a bit more?
  19. It would likely be a 'No Fade' customization option under the power itself, and not a costume one.
  20. It would kind of be interesting if GM and AV damage was, at least in part, based upon how much energy they have - so full end, (or maybe >90%) equals 100% damage, but then it drops accordingly, so sapping their end is a bit more useful for such encounters...
  21. Are you dead set on it being a tanker? Ninjitsu on scrappers has a few "skippable" powers whilst still providing solid defenses, some damage resist, a self heal, and self end-recovery power...
  22. Currently, I heavily favor sentinels. The catch is that, even though you have an armor secondary set, you're still not quite as durable as a tanker or brute, (at least not initially), so try and keep your distance until you are pretty well slotted. That being said, if you want an overall safer experience, I suggest going with one of the 2 extremes - either a tanker for maximum durability, or a stalker for their stealth, crits, and the overall ability to pick and choose your fights. Prior to end-game content, masterminds can also be incredibly effective soloists, but you'll want to keep an eye out for damage patches or other such AoEs that can quickly KO your henchmen...
  23. Oh no doubt, but my concern is that this has more to do with a tendency to spam the attack key than with a general targeting issue. Maybe a simple "only attack enemies I specifically target" would be the most eloquent approach...
  24. I think such a feature would also have to extend to how your powers behave when you have an ally targeted, otherwise you could inadvertently attack whomever they have targeted. Basically, what we'd need is a "never target anything beyond what I specifically have targeted" or "never switch targets". The downside is that in the heat of combat, you might find yourself hammering a number key because you just keep getting "invalid target" or "no target selected" when your current target is defeated and fades way. Still, as an option, I'm all for it.
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