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Everything posted by biostem
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I've tried bio armor a few times, but it just hasn't "clicked" for me; Could you expand upon what you really like or find most effective about the set?
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I'd probably say the only "essential" ones are the Panacea and maybe some LotG's. Besides that, it's more situational: Building defense? You'll want those 2 +3% global defense IOs. Need more end recovery? Miracle and Numina's are for you! I've come to very much like Gaussian's in my aim/build up powers, but it's lower down on my priority list, and if I want my character to be a bit sneakier, then one of the travel power stealth IOs, (which I usually stack with stealth itself)...
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This thread reminds me of my favorite flaw & perk from GURPS: Weirdness magnet & weirdness censor, (I may have the names incorrect), but basically one caused strange things to happen around you, and the other caused you to not react negatively to those occurrences...
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I'm certainly in favor of more MM primary choices, and bugs could work! IMHO, it's not about what powers a character has, but rather how they use them, (even including summoning demons)...
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Corrs & Defenders can get a pet via the darkness set, so the precedent for them getting a pet already exists. They can also get an additional pet via the PPPs. This would be an alternate APP that solely focuses on that single pet. Also, MMs already get support secondaries and have some blasts, so by your logic, are MMs "mini-defenders"?
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It's a single minion/ward/friend/partner, not 6+. We can already get pets from the PPPs, (albeit only temporarily), so it isn't entirely new, either.
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People are not "averse to a set that doesn't rely on toggles" - they are averse to the lack of layered protection that most other sets provide, and with proper end management, who cares about toggles? They are just a method of having a power apply a continual effect without it being an auto power. It's not really that complicated; More forms of protection or more robust forms of a single method of mitigation, are superior to just healing...
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It depends; A rad/rad sentinel could work if you want range and durability; Color the powers white to light grey or gold if you want a more "cosmic" appearance. If you want something that's more about manipulating fundamental forces, I'd go with a grav/time controller...
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Respecs for Incarnate Abilities / Powers
biostem replied to Squid Vicious's topic in Suggestions & Feedback
Are... are you arguing about wasting time, while discussing a 20+ year old video game on the internet? In the time you've spent arguing for this idea, here, you cold have run multiple Tinpex's and gotten the levels or component necessary for that incarnate ability you wanted to craft... -
Respecs for Incarnate Abilities / Powers
biostem replied to Squid Vicious's topic in Suggestions & Feedback
Again we circle right back - you still have to level your character to get to those real juicy powers that come later on. Why can't I just get my T9 at level 1? Why can't I just instantly swap my primary and secondary at any time? It is a matter of learning the game's mechanics and systems, looking not just at what is available now, but what you'll have to work up to later, and planning your build accordingly. If all you want is instant gratification, this is not the game for you, but I can tell you this - if you do a little planning, bide your time, and use your in-game resources wisely, the resulting character will be so much more satisfying to play, because you put in "the work", which I should point out, is a lot less of a time commitment than it used to be on live. Further, you can always create a temporal warrior, (those instant PvP-only 50s), because I think they already have all incarnates unlocked, or just go over to the test server and insta-level a character to 50, if you want to test things before committing to your actual character... -
Respecs for Incarnate Abilities / Powers
biostem replied to Squid Vicious's topic in Suggestions & Feedback
If you don't understand opportunity costs and delayed gratification, then I can see why this wouldn't make sense... -
Respecs for Incarnate Abilities / Powers
biostem replied to Squid Vicious's topic in Suggestions & Feedback
You keep glossing over how incarnate abilities function fundamentally different than other powers. There is literally no tradeoff for crafting multiple different abilities, and you can eventually craft and thereby gain access to, every single ability available. The only reason one would need to respec them is because they want something "now", in which case, there should be some opportunity cost for such a convenience. I fully admit that there should be a better tutorial for the incarnate stuff to make it clearer and easier to use. but slowing down just a little to actually read what you've selected before clicking craft/create goes a loooong way in avoiding any mistakes... -
Respecs for Incarnate Abilities / Powers
biostem replied to Squid Vicious's topic in Suggestions & Feedback
If we are indeed talking about "newbies", and since this is about incarnate abilities, you'll be getting threads or empyreans every time you fill up all your XP pips, so it shouldn't be that long, and it's not like your character is crippled, even if you took/crafted the "wrong" ability... -
Forum Moderation - give me suggestions and feedback
biostem replied to GM_GooglyMoogly's topic in Suggestions & Feedback
And who determines this? The OP? A 3rd party? What if I view anyone who disagrees with me as a malicious actor? -
Since SR lacks a heal, I'd lean into siphon life as your "gap-filler" for any attacks that get passed your defense. I'd also look into the intuition alpha ability - improves defense, tohit debuffs, and damage in one of the T4 options. Depending upon your exact build and APP/PPP choice, (if you took any), that extra bonus to hold effects could really come in handy as well...
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I very much enjoy the, IMHO, vastly improved version of Ninjitsu that Scrappers and Sentinels got. Consider pairing that with dual blades. It even has a stealth power that grants a special form of "crits from hide" effect, like stalkers get, not to mention decent defenses, a self heal, and a self +end power. The only think I'd tell you to augment it is that it gets relatively weak knockback protection from a passive/auto power, so you may want to eventually invest in the IO that grants extra KB protection...
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Respecs for Incarnate Abilities / Powers
biostem replied to Squid Vicious's topic in Suggestions & Feedback
Way to move the goalposts. Buying or otherwise obtaining a respec via a recipe or otherwise, is not "free" in the same sense as how you can craft and freely swap in or out every incarnate power. If you could only take 1 such power/ability and not unslot or replace them without a full respec, then I'd say you had a leg to stand on... -
Respecs for Incarnate Abilities / Powers
biostem replied to Squid Vicious's topic in Suggestions & Feedback
You can unslot and re-slot regular powers for free, (as long as you're out of combat)??? -
Respecs for Incarnate Abilities / Powers
biostem replied to Squid Vicious's topic in Suggestions & Feedback
I mean, if you're patient, you can eventually craft and swap-to any Incarnate ability, which is very different than other powers. I can see wanting/needing those extra few resources to craft the specific Incarnate ability you want *now*, but any such method of breaking down/recycling incarnate powers for their constituent components would have to lose some materials in the process, for balance purposes; getting the specific incarnate ability you want now in exchange for losing some components. This really just seems like a concession for those who cannot wait a bit longer... -
Reminds me of a jai alai player for some reason, or maybe roller derby/rollerball...
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I don't want to derail the thread too much, but I've just never been happy with the options the game gives you for cat-people, (or really, most animal-people). Do you have any suggestions or advice?
- 18 replies
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- catfight club
- new supergroup
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SW: Tales Of The Underworld
biostem replied to ThaOGDreamWeaver's topic in Comic, Hero & Villain Culture
Wasn't this what the canceled "1313" game, (or whatever it was going to be called), supposed to be about, only for one of the Fetts? -
Maybe try savage melee - it uses open-handed strikes which may work well with the Freakshow Tank's claws.