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biostem

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Everything posted by biostem

  1. Krea usually doesn't do "inhuman" very well, but this one turned out surprisingly creepy: "Sylphiss"
  2. Of particular note are the parts about "where the defense/resist toggle can be taken on the first choice" and "to stay on "theme" doesn't seem fair (I am Ice, Ice, Ice)"...
  3. You could go with a character styled after Elite Forces and roll something like a beam rifle/energy aura sentinel, with the armor set reflecting your character's personal shielding.
  4. I think part of the issue, particularly with domination, is that there's also the "ready to activate" FX, which are separate. Similarly, with BU/Aim, there seems to be this kind of "inward flow of energy" effect, which is different than the "you releasing the power" portion of the animation, where the initial phase doesn't take the color customization the same or at all, as what you've selected...
  5. The PPM of that Gaussian's is 1PPM, so basically once per minute, (again, very loose math, here). BU/AI have a base recharge of 90 secs, IIRC. If you slot it for recharge and have a lot of global +recharge, then yes, it won't trigger every time. If you only use BU/Aim more casually, as I tend to do, instead of whenever it's available, then that shouldn't be an issue. Still, yes, your point stands...
  6. Haha! All things being equal, my general rule if a click power has a recharge time equal to or greater than the proc rate, it *should* go off each time you activate said power. It's not a perfect guideline, but seems reliable enough; I tend to put the Gaussian's in a build-up/aim power, and it'll go off every time I use said power, (at least in my experience)...
  7. I still find it a bit cumbersome to figure out, myself, but this has some useful information...
  8. I thought you vampires sparkled...
  9. Leviathan Mastery also offers a cold-themed armor, (though that one is even further down in the power set). Mace Mastery offers a S/L/En defense shield as a T1 pick. I suspect, (though of course I'm open to being proven wrong), that the OP wants an ice-theme, defense-granting armor toggle with zero prerequisite, and while I can appreciate that, that isn't within the realm of what is available, so instead of adjusting or adapting their build, they'd rather try and make the case here for why things should be changed to accommodate them...
  10. These forums are not for developers-only. If you don't like feedback, then that's on you. As stated multiple times already, it's not about your perception of what is or is not "fair" - It is about APPs/PPPs offering abilities your chosen AT would not normally have access to. If you want an ice-themed character with ranged attacks and armor, roll a sentinel. If you want a blaster with armor, then you're going to have to make do with what's available. It should also be noted that frozen armor provides some resist in addition to the defense, meaning you can also slot the global +def IOs in it. This only serves to belie your lack of understanding about powersets - not every powerset follows the same pattern, nor do they include the same types of powers or where those powers sit within said powerset, and this is/was a very intentional decision.
  11. NP. Here's a very quick and dirty version of each:
  12. Snip & Sketch is built into windows 10+, (I think it's called just "Snipping Tool" in previous versions) - If you click the little magnifying glass and type "snip" it should auto-complete as the first result (App). Cheers! You can also give remove.bg a try if you want a quick and easy way to remove-out the background, so you get just the character. Just note that this tends to clear away various particle effects, though...
  13. Cool design! If I may suggest, try using snip & sketch, (or something similar), so you can trim out just the character - it'll save you on file size and give us a better look at your great costume(s)!
  14. Love the color scheme of that character! Funny how the Ai removed the little toe-hooks.
  15. You cannot look at one AT in isolation. Since APPs/PPPs being consistent across all sets for any given AT has never been the case, there is no precedent for what you're asking, either.
  16. No, we're talking about Ancillary and/or Patron power pools, which are not only AT-specific from inception, but also vary wildly in what each provides. You must compare like-for-like. Regular power pools are, indeed, consistent from AT-to-AT.
  17. Different ATs already have different power modifiers, and it's been like that since launch. Different ATs also get the same sets with various changes beyond the aforementioned modifiers. APP/PPPs are also treated differently than primary or secondary sets - heck, look at the recharge times of holds in those pools for melee ATs vs their primary power set equivalent...
  18. Variety is the spice of life - not everything should be in rigid lock-step. It's no different than how some blaster primaries have more or fewer AoEs, how some have faster animations or more desirable secondary effect; Every power pick has an opportunity cost, and that must be considered when making your selection...
  19. Longbow are just the particular PMC that got a notable hero's backing and a veneer of legitimacy; The vast majority of their members are just guys with guns. Sure, they have some superpowered individuals, but so does Crey and other groups. You don't really see them helping cats out of trees or little old ladies cross the street, so what actually makes them better than other "good" groups? Heck, the PPD seem to do more to aid regular people, and who doesn't appreciate a nice Hawaiian shirt?
  20. How about some ASCII art? ^o^ ^v^
  21. Stupid seksy vampire! Stop batting those "come-hither" eyes, I say!
  22. Can't we just report him to the mobs instead?
  23. Clearly you need to apply more defense debuffs or use an insight...
  24. Aren't the Legacy Chain kind of the "lawful good" faction? Sure they're zealous in their approach, and don't really have a presence on blue side, but they exist...
  25. Don't believe his lies! This is actually his evil (good?) twin, "Snorky":
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