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biostem

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Everything posted by biostem

  1. Yeah... Krea really really doesn't like submissions with visors/face plates, or anything else that covers or otherwise obstructs a character's eyes. Look at how it totally removed Sage Shadow's goggles: Or took away "Right on Cue's" glasses:
  2. Sounds to me like what the OP wants are blast and armor sets that use plants & vines...
  3. A few more I tinkered around with:
  4. And a few more I messed around with in Krea:
  5. Finally got around to trying Krea out. Lithe Spectre turned out beautifully! I am very impressed! (The 1st image utilized an art commission I had made):
  6. Now that'd make for a really interesting mini-arc. Kind of reminds me, if you're at all familiar with it, how you learn about the process used to create Robobrains in Fallout 4's "Automatron" DLC..
  7. Could it be that the tendrils/vines literally just move the robot around like a marionette?
  8. What's also weird is that Praetorian Clockwork can also be taken over via DE/Hamidon infestation, which may point to some sort of biological component(s)...
  9. If you're talking about Primal Earth clockwork, they're not autonomous robots and, IIRC, would be inanimate piles of scrap if no longer connected to their "source". As for the general idea - it would be interesting if there was some sort of "super AI" that could assume control over the other units. My guess, though, is that Council/5th Column robots are not quite as networked as you may think, especially since some 5th Column ones apparently go back to WWII. The Praetorian ones, (again AFAIK), are networked, so could be susceptible...
  10. It's the act of teetering on the fine line between "member-berries"/Easter eggs and appealing to a new/wider audience that generally does a series in. I haven't watched it yet, but I'm going to remain cautiously optimistic...
  11. I'm not against this idea in general, but if you look at the whip attacks from demon summoning, CoH doesn't handle flexible weapons too well...
  12. IIRC, "Null the Gull" was not any one person's "invention" - Rather, there was a seagull asset that got erroneously tagged/named as "Null", then it later got implemented in the form we see today... For reference: https://homecoming.wiki/wiki/Null_the_Gull
  13. The PPPs have immobilizes, IIRC, so that's an option as well...
  14. You can talk to Null the Gull in Pocket D to change your alignment at any time, as an alternative.
  15. In theory, when a mission is part of a series or arc in AE, the system has to know what the next mission is. If that pointer could be made into a variable, then you could tie it to conditions; Defeated enemy X leads to mission 2a, while them escaping leads to mission 2b, etc. *Of course, given the game's code, this may not be such a simple endeavor...
  16. On top of their individual containment, controllers also have a wide variety of secondary sets that can include, among other things, powers that debuff an enemy's damage resistance.
  17. So what do these "friendly fire" powers actually do? Do they just make "tiny birds" appear around the target's head? What would be the point? If you wanted to force some kind of emote on someone else, and since it's being done voluntarily, just have the target enact the emote when so ordered...
  18. A SoA "Crabbermind" is also quite powerful, gets lots of pets, and there's no upgrades to worry about...
  19. Before I played a Defender, I assumed the buff powers for the teammates were permanent boosts. I would "buy" the powers and enjoy stronger, more effective teammates. Instead my character had to apply them manually as they appear. It's called game balance. Yeah, yeah - I know it isn't fun, but it is necessary. What would you be willing to give up to not have to recast the upgrades whenever you have to resummon your minions?
  20. The clever thing that some games do is have a "fast path" out of a mission once you've completed it; Either the boss drops a key to a direct path or there's a 2nd locked/secret exit in said boss room...
  21. My concern is that they see HC meeting its funding goals in relatively short order, and wondering how they could further monetize the game. At the same time, it reveals just what a volunteer staff can do compared to whatever NCSoft may be paying for the "professional" dev team on their other MMO titles...
  22. And how many attacks do they have at their disposal? Any inspirations or APPs/PPPs? Roll any AT, and when you factor those in, as well as IO set bonuses, (let's ignore Incarnates for now), and there's no way I'd trade in having 2-3 powers from different ATs for the entire sets I get as a player.
  23. The notion that "you have buffs, therefore you are obligated to keep them on me" sickens me. Those with support powers, as others have already mentioned, are not your personal nanny, nor do said powers give you license to be reckless. Now, don't get me wrong - such buffs/heals/debuffs can greatly increase the margin for error, but it also seems people assume that means that said defender(s) will focus solely on them. It's sort of like the mindset that if there's a tanker then no enemy will ever turn their attention toward the blaster(s)...
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