Jump to content

biostem

Members
  • Posts

    7769
  • Joined

  • Last visited

  • Days Won

    94

Everything posted by biostem

  1. Except Superman/Clark Kent outwardly appears perfectly human. How would that work for someone clearly non-human? Are you taking the approach that they employ active holo-emitters or something?
  2. In a world of meta-humans, aliens, mutants, and other such atypical people, why would the height and face options be restricted?
  3. I tend to take vorpal on my melee characters, since it's a "ranged-melee attack", (the optional def bonus is nice, too)...
  4. The base stealth power won't allow you to get up to melee range for most enemies, but it will allow you to get closer. Stack it with a stealth IO to widen that margin. It's an edge to allow better positioning, but not the level of invisibility that stalkers, for instance, can get with their hide power...
  5. Merits, IMO, are one of those things you want desperately at first, and then, as you keep playing that character, you accumulate more than you can use...
  6. I have specifically avoided the lightning/elec judgment power specifically because of the longer animation; IMHO, that is the price you pay for the increased damage, high target count, and optional AoE hold...
  7. I don't typically play blasters, when when I do, I try to take on groups with the advantage of surprise, (I almost always take some stealth power), and with an overwhelming opening salvo - The nuke is one way to achieve this, and with the right build/set bonuses it can be made available quite often.
  8. It's because you are its underling and it, the boss...
  9. Looking at the screenshot again, at least to me, her eyes match the hottest part of the sword, which seems appropriate. I tend to similarly match any eye aura to the hottest/brightest part of other glowing effects on the character, because it just seems they should be equally as intense...
  10. I'd suggest Soul Mastery - Gloom is a solid ranged attack, but the real star is Darkest Night, which will debuff an enemy's damage and tohit - 2 things that will give your regen brute time to heal up or avoid attacks altogether...
  11. Yes, remove the aggro cap, but at the same time, make healing, debuffing, buffing, and ranged attacks generate more aggro than taunt - those are the real threats!
  12. Sure. All of which make less sense than simply calling upon a VTOL aircraft. Notice that I never fully dismissed the idea...
  13. Conversely, how about suggesting ideas that actually work within the confines of how the game already operates, instead of trying to shoehorn in some kludgy system to fulfill a highly specific request that only impacts 1 AT...
  14. One thing Tron seemed to imply was that something of the original programmer "carries over" or otherwise influences the appearance and behavior of a program, so it could be as simple as the MCP creating a backup of itself, or even possibly "rectified" another program to its own ends...
  15. This is my recollection as well; Fighting like +5's or such without the "purple patch", thereby removing the steep drop-off in player tohit and the dramatic increase in enemy damage, or some-such...
  16. League leaders definitely should be able to assign/switch leaders on the constituent teams of their league...
  17. The ones where you can actually see your character are pretty neat, I'll give you that, but the implementation is still very haphazard, IMO. The idea of a car for TT isn't a bad one - the player could explain it away in many different ways, but it still makes less sense than a Longbow or Arachnos VTOL craft...
  18. The date and technology level is kind of vague in-game. We do not, in fact, have any evidence that there is or should be such a crossover with real-world companies or services. IMHO, you are more likely to find someone who miniaturized portal technology and offering those services, than regular people providing ride-sharing ones. The problem is, I've played a game where you can acquire and utilize vehicles - Champions Online - and it is a surprisingly uninteresting and un-fun experience, once you actually get to experience it. Sure, it may fit a narrow, specific concept or certain RP reasons, but in actual implementation? Not so much...
  19. This, I think, is the biggest open-ended question; Even if we handwave that you can convert matter into energy/code that can function in/on "The Grid", why would that impart super-powers to entities brought over from one realm to the other, (even ignoring whether programs can exist in the real world or not), we saw Flynn have powers within The Grid beyond what other programs can do, but at least there, it was a universe with its own laws...
  20. No. What I'm saying is that you are free to roleplay that your particular character does, in fact, leave behind harmful radiation in their wake. The default, however, is that the radiation powers utilized by super-powered individuals, (i.e. player characters), do not, (at least not more than the few seconds the debuffing effects last on enemies). There are areas of the game that do appear to have been ravaged by radiation, toxic waste, or other such contaminants, so those long-term effects certainly exist in-game, but from the powers our characters generally use, not so much...
  21. I am concerned that they'll do the typical cost-cutting thing and have most of the movie take place in the "real world", with the escaped program(s) being able to do things like touch an electronic/computerized device to control it or take it over, a la Terminator 3, instead of it being set mostly on the grid. I am further concerned that they may try to bring the larger internet into the mix, (which wouldn't fit with how the grid is presented as its own isolated world)...
  22. Not that I'm against allowing shuriken attacks as an option, but at the same time, the way the Ninja primary is setup implies to me that your character is not, themselves, a ninja, so I can also see why a longer ranged support weapon, like a bow, would be chosen. Maybe MMs could stand to gain some themed APPs, (like a "Ninja" one with some shuriken and katana attacks, any maybe some kind of defense toggle that also grants stealth, (think Shinobi from Blasters' Ninja Training)...
  23. It is weird, considering the Ninja henchmen use shuriken attacks, (though only a single animation, IIRC)...
  24. Here's the problem - no other power set has the kind of interchangeability you are asking for. It's not that I am against the idea, but it doesn't have any precedent and it unlikely to be something that is easily implemented. I think a better approach would be to add a series of MM-primary-inspired APPs with those attacks/powers, (though those might be better suited to other ATs)...
  25. At this point I do not believe you are arguing in good faith. This is a comic book setting, where real science doesn't apply. Radiation in CoH does NOT work like it does in real life, full stop.
×
×
  • Create New...