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Everything posted by biostem
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Shieldless “shield defense” (your thoughts?)
biostem replied to Sakura Tenshi's topic in Suggestions & Feedback
Mystic Flight? -
There's nothing stopping you from creating an "Old School" SG, where you try to play in a manner closer to how the game was at some earlier state, so why not try out this experiment to see what kind of interest there would be?
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Why not cut out the middle-man, so to speak - make procs consistent effects, and just reduce the damage or effect to a level that adds up to the same general PPM result we have now...
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Shieldless “shield defense” (your thoughts?)
biostem replied to Sakura Tenshi's topic in Suggestions & Feedback
I think the best solution would be to offer some more form-fitting buckler-like wrist/forearm-mounted shields, like the pic of Captain America with the Wakandan shield. We kind of already have a version in the dark knight, (or whatever it's called), glove option. Since shield tankers, brutes, scrappers, and stalkers can already fire various ranged attacks via their APPs/PPPs, there is already some method of achieving this, so you'd just need to restrict some sets, like archery, DP, AR, and BR, in order to make things work a bit more smoothly... -
What is the coolest enemy in the game?
biostem replied to Billbailey96's topic in General Discussion
From an aesthetic standpoint, I really like the Rularuu Watchers for their unique appearances. The Malta Hercules and Zeus class titans are very cool and the ability for the former to merge into the latter was quite exciting when they were first introduced. I'm kind of sick of it now, but the first time a Council soldier transformed into a Warwolf, I was like "oh wow that is so cool!" Seeing a Longbow Cataphract or Vanguard HVAS, or even the War Walker or MM Robots drop in their crates, deploy, or otherwise do their airborne landing was also very cool, as was the Thugs brute riding in on his chopper! I think a big part of it is the novelty and circumstances of their introductions... -
IMHO, the "siphon" effect should be an inherent chance in all the attack powers, with the build-up like power making it a 100% chance while it is in effect.
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Revert to i1 and reinstate monthly fees, also can someone figure out how to generate 1.21Gw so we can all go back to 2004?
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Yeah - I could see something like a post-processing plugin that improves texture quality, or maybe adds things like facial animations or more elaborate power FX...
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I don't think a new non-marvel/non-dc superhero mmorpg would generate significant enough income to be economically viable in 2025. Even if they made it F2P, that'd entail significant microtransactions or other such pay-walling, which, IMHO, is highly undesirable for the pre-existing dedicated, (albeit fairly small), playerbase, and that's assuming such a sequel would be true to the lore, which in turn would require a fairly large learning curve for the uninitiated...
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My current main, "Eeleanor", in her various outfits:
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Odd shield-like symbol on some costumes in initial tailor interface?
biostem replied to biostem's topic in General Discussion
But only those 2 costumes, and perfectly centered on just the 2? Neither is the active costume, either... -
Vigilante/Rogue TF (spawn GM) Idea
biostem replied to Canadian Anvil's topic in Suggestions & Feedback
Frankly, while I'm not against the idea in general, all you'd get would be people visiting Null to switch, but only if these new TFs/SFs are worthwhile, otherwise it'll just be unused content. It'd have to contain some very compelling content or have exceptional rewards per time invested to get many people to participate... -
Ohhhh Yeeeeeah!
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Hmm... Maybe a kinetic melee/dark armor brute, or an earth/empathy controller?
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Apparently it's a known issue, see here.
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Are you talking turn of the century, maybe the flapper styles of the 1920s, or even later like 1940s-1950s styles? It's a pretty broad range, TBH, but I think @Bionic_Flea has it right that there are likely already existing pieces you could utilize...
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With thanks to @Lunar Ronin for suggesting an alternative to direct uploading, (known issue apparently), I present "Un-Sanctioned":
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I made sure I have enough space for attachments on my forum account, but whenever I try to upload an image to a post, I get a "There was a problem uploading the file" error. I checked my firewall settings and my DL/UL speeds are ok. I've tried a few different images but the issue persists. I've tried rebooting my pc and modem/router, updating Windows and my drivers, etc, but it's still happening. Any ideas or suggestions? Thanks in advance!
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I'd go with a sentinel, likely something like energy blast and invulnerability. If you wanted to throw in some melee attacks as well, go with mace or ninja tool mastery for a weapon, or just fighting for some punches.
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I think it's a fairly simple if-then routine with some tweaking for entity type and other situational factors. For instance, are they in melee range or not? If in melee range, check for available melee attacks. If one is available, use it. If not, check for available ranged attacks. If neither a ranged attack nor a melee attack are available, either run or remain, depending upon critter behavior and whether they have been taunted or not. As to which specific attack an enemy might use, that I cannot say, but I think it defaults to a ranged attack, (going strictly by my anecdotal experience)... You'd need someone far more familiar with the game's code to tell you for certain, but it isn't any sort of complex AI or anything)...
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A de-backpack costume power for Crab Spiders
biostem replied to Talen Lee's topic in Suggestions & Feedback
I think you're confusing an in-game justification with an out of game one. Out of game, sure, you can say "I just don't want to see the crab backpack", and that's fine. In-universe, you bet there's going to be some explanation, and that's included with things like power descriptions. They may not describe the exact how or why, just that it "does". For example, take the description of the MM primary, Necromancy: "Command the forces of Death. Necromancy allows you to summon undead henchmen to do your bidding. Some Necromancy powers can even grant your undead henchmen additional powers. Most Undead Henchmen generally have good resistances to Cold, Negative Energy, and Psionic damage as well as Sleep, Fear and Disorient. Undead Henchmen cannot be resurrected." It doesn't explain the exact mechanism by which you "command the forces of death", just that you do. Similarly, my explanation of the hidden backpack is that you are cloaking it or otherwise it isn't there when you don't want it there, and instantly available when you do, and if you could somehow travel into the world of the game and ask your character, they'd be able to offer some explanation, ("it's linked to a neural implant that senses when I need it and teleports it directly onto my back")... -
Least favorite mob in game: vent session
biostem replied to graeberguinn's topic in General Discussion
I can handle sappers. It's those phasing enemies, like carnie illusionists, or ones that can taunt/confuse you, that really ruffle my feathers, (but at least a break free can help with the confusion)! -
A de-backpack costume power for Crab Spiders
biostem replied to Talen Lee's topic in Suggestions & Feedback
Can't you get a Freakalok PAP costume that has no legs, yet still use kicking attacks while it's equipped? If so, then I think that ship has sailed... -
A de-backpack costume power for Crab Spiders
biostem replied to Talen Lee's topic in Suggestions & Feedback
Well, there should be at least an attempt at explaining why the pack isn't visible, but it need not be any more complex than "it has a cloaking device" or "you can summon it when needed" - the actual mechanism doesn't need to be explained in exhaustive detail...