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Everything posted by biostem
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Twilight Grasp should apply a HoT instead of a direct heal
biostem replied to gabrilend's topic in Suggestions & Feedback
What would be interesting would be to make it some sort of toggle, (either a PBAoE or anchored on an enemy), that deals some minor NE DoT, whilst simultaneously providing a HoT to allies. -
Twilight Grasp should apply a HoT instead of a direct heal
biostem replied to gabrilend's topic in Suggestions & Feedback
Generally, at least IMO, I feel that a HoT is better when used in conjunction with burst healing, kind of like pain domination's soothing aura. I've been playing a seismic/earth blaster recently, and having only a HoT from mud bath definitely shrinks the margin for error vs having a form of burst healing available; Perhaps once I get their defense up, that periodic healing will be enough, but now, (and with a blaster's smaller HP pool), doesn't give you much breathing room if and when things go south... -
Twilight Grasp should apply a HoT instead of a direct heal
biostem replied to gabrilend's topic in Suggestions & Feedback
I'd also argue that, especially in the heat of combat, the time between the windup as you're casting the power and when the smoky effect travels from the enemy back to you, is quite a bit longer than any of the other sets' healing powers that don't require a target... -
I mean, having some twists and turns isn't a bad thing - heroes and villains alike often must work with missing or incomplete information, after all...
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The chest and pants are regular pieces, IIRC, and you can select their helmets, but most of the other parts are unique to them...
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You need to step away from our current definition of "normal" - In CoH, even the newest hero or villain gains access to the medi-port system, which can bring them to the nearest medical facility and instantly restore them, regardless of how damaging that last attack was. Further, even baseline human characters can withstand multiple point-blank shots from a firearm without being KO'd. Additionally, groups like the Sky Raiders demonstrate that tech like jetpacks are no longer consigned to the realm of fiction. If you were to introduce cars as a travel power, they'd have to be restricted to the ground, and even if they were capable of jumping, that'd have to be limited to outdoor areas and perhaps with some startup distance. I think you'd be better off advocating for something like a hoverbike or maybe a variant of the hoverboard that could be slotted and further customized...
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There's this kind of "outlier" radio mission to save/clear-out a pawn shop or something, and it tends to have enemy groups not found in the other ones, (like Malta). Also, and I could be misremembering, but I vaguely recall going to PI just as I dinged 40, and was getting Freakshow radios - so maybe they get cut off above 40 or something?
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You'll have better luck herding cats or maybe trying to un-bumble bees.
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Truer words were never spoken; It's one thing if the team leader is "Leading from the front" and expecting the team to keep up with them, but it's another thing entirely if someone joins the team later on and behaves like this...
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I sure hope your character is so well optimized that they can solo +4/x8, because I feel like you'll be doing a lot of that... I also want to add that, as far as I am concerned, as long as you are contributing, I don't really care what you play. On top of that, MMs are the only way to have whip attacks, or if you want support powers with the various bird attacks from beasts. They're also the only AT that gets dark blasts that summon ghosts.
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Running away is still an option, and you have a fairly good window to see what will spawn and make your get-away as needed.
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I would argue that there's "teaming", and there's "soloing in a group". What you seem to be describing is the latter - each person is essentially on their own, and you're just teaming out of convenience/for better rewards/to join together for some big end battle you can't or don't want to attempt alone later on...
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Here's a couple I made for "The Cave-In Bat": BING AI: And a Krea-enhanced screenshot, (next to the original):
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Doesn't enflame from sorcery kind of do that, only to a single target, (when used on an enemy)?
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I would argue that if you altered a quote, then responded to that changed version as if it was the author's original words, or otherwise tried to pass it off as an actionable violation, then yes, the person who did that *should* have corrective action taken against them. That is to say, if intentionally misquoting or distorting what someone else said isn't against the rules, it should be...
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Thoughts on Fold Space Etiquette on Leagues and Teams
biostem replied to Excraft's topic in General Discussion
IMHO, if the rest of the team isn't expecting it or are just unfamiliar with the power, then it can lead to some confusion or frustration - kind of like folks using intangibility powers on enemies... -
I'm not sure this is a *bug*, per se... XP and Leagues.
biostem replied to SnoBahr's topic in Bug Reports
If this person somehow got placed as a leader of a team on the league, and they were, say, under 50, while the rest of the league was 50, then it is possible those SK'd under them were of such a level that they weren't getting XP anymore... -
Just to cover all the bases, please tell us what AT this character is, what level they are, what your primary/secondary are, and what power(s) you are trying to slot the IOs into.
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I just assumed this is a quirk of how interacting with doors work, sort of like how you must wait for a door to fully close in order to go through it yourself...
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Thoughts on Fold Space Etiquette on Leagues and Teams
biostem replied to Excraft's topic in General Discussion
Like with many teaming issues, this again boils down to communication, (or the lack thereof); TALK to you team/league-mates and let them know if you are doing something beyond what is normally expected, aka teleporting players or enemies around. Just say "Teleporting enemies to my location" or something similar, and people will catch on. It's this "I can't understand why people get pissy about me teleporting all the enemies away from where they're fighting without me telling anybody" attitude that needs to go... -
costume suggestion Moth Parts for the Costume Creator
biostem replied to RiktiHater's topic in Suggestions & Feedback
You are proposing a sort of "universal" 2D->3D feature, fine, but just how far would this feature extend those objects? In what direction? All? You'd basically end up with everything being a rectangular prism or a sphere. It'd look awful, and that's my point - you'd need to include all sort of meta-data for each object, dictating how far and in what directions to extend the object, ad by that point, you might as well just create new pieces...- 18 replies
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costume suggestion Moth Parts for the Costume Creator
biostem replied to RiktiHater's topic in Suggestions & Feedback
I don't fault you for wanting new costume pieces/options, but did you read what I wrote? *How* would you implement this in any useful way, that wouldn't be better served by simply adding wholly new pieces? How would this proposed "extending 2d into 3d feature" even work?- 18 replies
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costume suggestion Moth Parts for the Costume Creator
biostem replied to RiktiHater's topic in Suggestions & Feedback
The problem is that if you are trying to extrude/extend a 2D object into 3D space, you need information about what, specifically, you are extending out of said plane, and how far. If all you wanted to do was to give applied textures a slight raised look, then that's no problem - you can set some generic value and just go with that for all such textures, but for more complex shapes/objects, you'd need to know which parts to extend and how far, in which case, you might as well just make it a full-fledged 3D object anyway...- 18 replies
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What a beta tester really should be focusing on.
biostem replied to Gibbler's topic in Open Beta Testing
Nothing like seemingly AI-generated advice from a newly-minted account to set us old timers straight, amirite!?