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Everything posted by biostem
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Can we get only enhancements we can use?
biostem replied to angar 100's topic in Suggestions & Feedback
I can understand not liking your enh storage getting filled up all the time with stuff you can't or won't use, but it is kind of free money. Now, that being said, at the same time, I can see wanting something like "Reject other-origin enhancements" as an optional feature... -
A better option, IMHO, would be to introduce a "Plain Jane" single pistol set that focuses more on dealing solid and accurate damage, without any gimmicks...
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I get it, but if there's some limitation that prevents 2 auras being active simultaneously, then my suggestion is a way to get more than 1, whilst working within the system. Saying "Not really what I'm looking for" is irrelevant, if the suggestion isn't feasible.
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I had suggested something similar, but the difference there was that the player character themselves benefitted from their ally-only buff powers, in order to survive being in melee...
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The lunges are one area where I think Champions Online got it right - HC kind of addressed this with combat teleport, but an actual lunge attack, kind of like electric melee or savage melee have, for other sets, would be great!
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I took it on my shark-themed tanker, in their APP, and colored it red for thematic reasons - no need to devote additional slots...
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Certainly possible, but it feels more like the sentinel SR situation, where they implemented a feature, but seemingly don't want to propagate it elsewhere. But, hey, I'm certainly open to being proven wrong! Gimme that sweet fast-animating "get over here!" power ASAP!!!
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It's a PBAoE, not a single-target ranged "come here" power, though - different implementations. If I had to guess, I'd say they probably had to kludge-in some sort of pseudo-pets to generate the repel effect behind the enemies. Regardless, it's not about my being against the idea, (because I'm not) - it's trying to figure out how to pull it off. The fact that such draw-in powers haven't popped up in many other places probably means that it's complex, unwieldy, or otherwise not feasible to implement like people keep requesting...
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The problem is, the game doesn't handle powers that draw enemies in very well, which is why powers like teleport target were implemented instead...
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It's actually a "reverse-repel" or drawing-in effect.
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It is sharp in its bluntness! That, or maybe it's a reflection of that character or player's wit...
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Well, I wasn't talking about tying the secondary effects to the weapon model, rather, you select which powerset you want, but can pick any weapon model you want...
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Or they could just allow all 3 weapons models to be used for any of the 3 power sets, and allow us to decide which secondary effects we want...
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Now, imagine if decades ago, when 8-bit video games were at the height of popularity, it had the inadvertent effect of signaling intelligent beings from an 8-bit universe. Curious, one such entity traveled to our universe, but soon found itself woefully inadequate. Over the years, it has constructed a proper body for itself, with its head being the original vessel, named "Cute 'em Up": For reference, this is the inspiration:
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Color change when recipes and salvage are nearing full
biostem replied to garvisdol73's topic in Suggestions & Feedback
This would be cool, as an option, for inspirations, enhancements, and, heck, pretty much any resource for which we have finite storage...- 1 reply
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While her powers may originate from the darkest, most mysterious depths of the unknown, she herself is quite "Fathomable":
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Maybe they could implement some sort of mutually-exclusive auras, so we can have more than 1, just not all at the same time - like out of combat vs in-combat, or no travel powers on vs one active.
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Empathy power set in the modern City of Heroes
biostem replied to Techwright's topic in General Discussion
Another interesting path to take would be to have resurrect, when used on a living target, instead places a buff onto them, (for some moderate-long duration). If that character gets defeated while they have the buff on them, they get a prompt for an immediate revive. This would mean that the empath can proactively prep the team just in case of a defeat. Alternatively, what if using resurrect on a defeated player also applies a vengeance-like effect... -
TBH, at least IMO, farmers dump a lot of items on the AH, which helps drive prices down, but even with that in mind, most farmers play highly specialized builds, which don't do quite as well outside of the AE or against more varied enemy types. That isn't to say they wouldn't do well in other settings or content, only that I've never thought to myself "gee, I sure wish I had a farmer's character outside of the AE and on my team right about now"...
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Captain America: Brave New World
biostem replied to Excraft's topic in Comic, Hero & Villain Culture
Gear provided by a foreign government is not the same as bringing in a foreign-born scientist to work on a US government program, though. -
Empathy power set in the modern City of Heroes
biostem replied to Techwright's topic in General Discussion
It seems to fill the "generic support set" role rather nicely - several heal powers, buffs, the RAs, etc. It's the stereotypical "boring but practical" power set. The thing is, especially for more advanced/experienced players, they don't typically need to rely upon anyone else for support, so such a dedicated power set may be a waste in their eyes... -
Which Missions Do You Auto-complete? Or... "I'm too old for this..."
biostem replied to tidge's topic in General Discussion
I always felt like the "kill X members of Y group" missions should instead have it where each defeat has a % chance to reveal the necessary information to progress the arc/mission, with it reaching a 100% chance by the time you defeated whatever that arbitrary number was, so in most cases, they're a bit shorter and more dynamic, but never longer than they are now... -
Captain America: Brave New World
biostem replied to Excraft's topic in Comic, Hero & Villain Culture
That makes me wonder - just how important was the vita-ray exposure part of the process, and how was Red Skulls serum administered. From a poetic standpoint, I interpret Red Skull's appearance as reflective of his inner evil, but what about... -
You'll have plenty of mats if you continue to play that character, so might as well try out some different Alpha abilities. I'd only tell you to hold off if you haven't unlocked all the other slots yet, (I typically try for R3 on all before going to R4)...
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Ways for a "natural" character to be super.
biostem replied to normalperson's topic in General Discussion
If we're ruling out high-tech gear as being more "tech", then it'd have to come down to raw skill and training; Maybe your character is baseline human, but due to intense physical and mental conditioning & training, they can predict and account for incoming attacks, wield their chosen weapon(s) with deadly precision, (even if they are just said character's fists or feet), and otherwise keep up with more empowered individuals...