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Everything posted by biostem
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Not to sound cynical, but those that genuinely want to learn and improve don't generally exhibit the kind of behavior you described, and even if they did, they're likely quick to apologize and correct themselves...
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There will always be poopie-heads, especially in an online/semi-anonymous environment. All you can do is try to mitigate or distance yourself from such people. I've had little luck getting such people to change their ways. If you are the team leader, you can try to put your foot down that they fall in line or get the boot, but barring that, you can put up with their shenanigans or go elsewhere. Of course, if their behavior is way out of line, you can always report them...
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Stunned enemies do the drunken walk/slide, (but can't attack), and can sometimes fly off at high speeds, but otherwise, yeah - they can move, just not attack...
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So I've been really enjoying my latest character, (shameless plug here), but one thing I did with them is to create a variant costume that has wings, and a rotating bind that switches to the costume with said wings when I activate flight, then back to the regular one with just the cape when they aren't flying, but that leaves me having to do a bit of guessing as to how quickly I can switch without messing it up. To this end, I'd really love some sort of simple GUI or other such alert element, that lets you know when you can change costumes again. Heck, even if this function was a simple slash command that set a timer for a specified length, with a notification upon its expiration, would work...
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In addition to what @Rudra and @Psyonico have already stated, the game shouldn't be further automated. There are already ways that allow you to directly purchase those larger inspirations, so I don't think we need to undercut those by direct purchases of small inspirations from vendors being able to be made into large ones...
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TBH, I don't think there is a shortage of ideas for new ATs or different powerset combos, but rather how to fit them into the existing paradigm while also making them unique/different enough to warrant the time investment it would require to make them a reality. Personally, I think some sort of melee/support, pets/melee, control/armor or other such permutations could be very fun to play...
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This reminds me of the old "newb" vs "noob" argument - basically, if you are just new to a game, and are still learning the ropes, but are otherwise open to learning and to constructive input, you're generally still welcomed to team, but if you are simply unwilling to learn and/or aren't open to constructive input, then you'll be less tolerated...
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IMHO, it's because there are some people who, for instance, see a blaster down a couple BFs, then think to themselves, "Why do they even need a [insert other AT here]", and think that, were it not for said inspirations, they'd be so much more in demand and/or able to team-up that much more easily...
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Do you pay attention to what your team is doing?
biostem replied to Forager's topic in General Discussion
I'm not even aware of what **I'm** doing half the time, and now you want me to keep track of what 7 other people are up to?!? -
I say nerf the nerfers! (And that goes double for any nerf-herders!)
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range for Total Focus power for scraps is broken
biostem replied to chadluthor88's topic in Suggestions & Feedback
Depending upon your own history/experience with games, it may not seem readily apparent that combat in CoH isn't exactly "real-time" - when you queue up a power, (with a valid target selected), you only need to get within said power's actual range for a brief moment, for it to activate; This frequently results in "jousting". So in short, that other person most likely *did* get within that 7' range, but only for the requisite fraction-of-a-second for the power to activate, after which they get locked into the actual power animation... -
Bring back Galaxy City as a Hazard zone
biostem replied to DrRocket's topic in Suggestions & Feedback
It could be neat as a sort of flashback event, to have our higher level characters secretly ensuring the survival of "new heroes" (or villains), going through the Galaxy City tutorial - sort of a spin on or different take on the events... -
My 2 cents: They should offer parallel avenues for rewards, in PvE and PvP, but it is also important to keep it in the back of you head that people will always seek the path of least resistance, and if that means asking people not to attack them in clearly PVP zones, then so be it...
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I was messing around with a concept for a hellhound or some sort of creature from a fiery plane, and ended up with "Pyre-Bat":
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So is this show going to basically be "Marvel's Dirty Dozen"? It seems like many of these characters would hate each other from the get-go...
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Blade into Twilight.
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A big part of the discussion/argument also comes down to how to address the impasse - either everyone else goes to Null and deactivates the power, or 1 person just turns off the toggle...
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This, again, all boils down to a lack of communication; The OP didn't mention that they'd be using group fly, and thereby denied the other party members the chance to go and shut it off for themselves via Null, and the team leader didn't ask, either. As others have mentioned, it removes agency from how other people play, and therefore, the onus really does fall mostly on the one with said power to give warning well in advance that they'd be using it...
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It's also ok for powersets to differ somewhat - I don't, not would I want, all powersets to be homogenous...
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So you've used a lot of vague statements and platitudes; What, specifically, would this proposed set look like? What kinds of FX and other such buffs/debuffs/other aspects would these powers utilize?
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The problem, IIRC, is how the game was originally implemented - some power attributes were hard-coded and others were inserted as variables, (or at least were able to be affected by external sources). Things like the actual radius of an AoE or the magnitude of mez effects cannot be so easily buffed - which is why every dominator control power has to have extra coding inserted to apply the extra magnitude only while domination is active...
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Since this is a videogame, where in-game real estate is essentially limitless, maybe have a "Hall of Fallen Heroes" location that such memorials can be added, (and expanded upon if and when needed) - make it a door accessible off of Echo Plaza or something...