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Everything posted by biostem
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Can you think of any currently operating game that doesn't have some "toxic" and/or otherwise undesirable segment, (be they miniscule or otherwise)? I also think that neither the forums nor the discord are accurate representations of the player base. It's like being angry at an entire shopping mall because the panda express guy said he didn't like your taste in food...
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I think their perspective on the game's meta is derived from seeing people call for "speed" TFs or farms, not realizing that those don't comprise the majority of players, (only a small loud subsection)...
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A rad/rad was my 2nd or 3rd character in beta. I didn't understand what AM even did - I mainly used it for the increased run speed, lol!
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How'd you achieve perma-hasten before IOs? Kin? SR? 6-slot rech pre-ED?
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I think it depends upon what you want out of the character; Super strength may work, since it's not like the crash is going to ruin your defense or anything. If you want to "compensate for" regen, then maybe dark melee or one of the sets with +def might be a batter choice. You could always go radiation melee or spines to get yourself a damage aura, or maybe savage or elec melee if you want a nice T9 with some extra movement and soft mitigation...
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You can go into your power list, or the window while selecting a new power, and click the (i) icon to get more info about that power. It isn't perfect, but it will allow you to see the base values for those powers, (even if you don't take them), and there's even a little level slider so you can see those base values at different levels...
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I don't dispute that you will have to make some very intentional slotting decisions to achieve perma-hasten, but the degree to which you sacrifice regular power effectiveness is entirely up to the player...
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IMHO, hasten addresses one of those "issues" that can be addressed in other ways; Hasten just does so in a more straightforward way. Sure, you could take more attack powers and/or slot the ones you have to better fill any gaps in your attack chain, or you can take hasten and slot for enough global recharge to make it permanent, thereby improving the recharge of all of your powers, without having to adjust the slotting of any of your other powers...
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Well, they could have the second drop-down be the only one to actually include the path auras + the regular ones, to address that...
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This argument seems to hinge on one major point that needs clarification; Am I correct in understanding that tankers are having their inherent Aoe/Arc buff removed, and instead, the powers are individually getting their AoE/Arcs buffed, with the further qualifier being that targets beyond their original target cap will take less damage. Is this correct?
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IIRC, you can already have both a path aura and a regular one. I wonder how difficult it would be to simply allow us to just select 2 of *any* aura options instead...
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I think, at this point, maybe we should move the discussion about the use of AI to a different thread, and allow people to share what they've created using it, in this one...
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That's a wonderful and poignant sentiment, but in the end, it's just an opinion, no more or less valid than mine, so where do we go from here? You can deride those using AI as "not artists" all you want, and while you're at it, be sure to pour a little out for all the buggy whip salesmen and manufacturers that are no longer with us...
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Because AI is a tool, just as a paintbrush or photoshop are tools. I'll grant that telling an AI to "create a superhero", then just going with whatever it generates isn't that impressive on the person's part, but to discount anything created using AI as "not art", IMHO, is to admit that anything created using tools that you couldn't otherwise create with your own hands, isn't art, either, (or, at the very least, that anything using any digital tools that in any way automate any part of the creative process also isn't art)...
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Sure, sure. My point is that a poet is "an artist", a musician is "an artist", and so is a writer. Just as adapting a comic book to a cartoon or live action may require voice artists and musicians to fully realize it, a painter may need inspirational input or even a fully fleshed out description, sometimes with detailed backstories, etc, in order to bring about their art, as well...
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I'm curious - if a writer is not themselves good at drawing, and they provide a detailed description of what they envision one of their characters looking like to someone who is good at drawing, to produce an image of that character, is that writer also an artist or no?
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How many Masterminds are too many Masterminds?
biostem replied to Yomo Kimyata's topic in General Discussion
The problem isn't that there are too many masterminds, it's that it is too easy, (possibly even the default mode of play for most MMs), that they don't take proper care to *not* block chokepoints or otherwise block the view, with their pets... -
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Those aren't bad suggestions, and I have used something similar in the past, but I still find the school backpack to sit weirdly on the character's back, and it isn't the same kind of "casually slung over one's shoulder" look that I sometimes am going for, but I appreciate the input! Edit: Now that I think about it, do we have 2 vertical straps like a proper backpack should/would have, as a chest detail option? I don't recall seeing any...
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So I've taken to using the "money-duffle bag" in many of the costumes I create, because I like the strap across the chest, but also how it's a fairly generic piece, that doesn't shout "I'm tech" or "I'm magic", but kind of dislike all the cash spilling out. It's fits some themes, sure, but I'd really love some variations of it; 1. Plain duffle, (no cash or anything else spilling out, for that matter). 2. Ordinance duffle, (have grenades, dynamite sticks, blocks of C4, mines, etc, in place of the cash). 3. Chem-duffle, (filled with various sealed vials, flasks, injectors, etc). 4. Arsenal duffle, (filled with some pistols, rifles, some daggers/knives, etc). 5. Gruesome-duffle, (might be too macabre - filled with random limbs). 6. First-aid duffle, (filled with various medical kits, injectors, etc). 7. Caught-while-changing duffle, (filled with some articles of clothing, hastily stuffed into the bag). 8. Snack-duffle, (filled with donuts, beverage bottles & cans, random food packaging). 9. Arcane-duffle, (filled with bits of crystal, and some random artifacts). 10. Empty duffle, (a basic version of the duffle bag, opened, but visibly empty).