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Everything posted by biostem
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My 2 cents: They should offer parallel avenues for rewards, in PvE and PvP, but it is also important to keep it in the back of you head that people will always seek the path of least resistance, and if that means asking people not to attack them in clearly PVP zones, then so be it...
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I was messing around with a concept for a hellhound or some sort of creature from a fiery plane, and ended up with "Pyre-Bat":
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So is this show going to basically be "Marvel's Dirty Dozen"? It seems like many of these characters would hate each other from the get-go...
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Blade into Twilight.
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A big part of the discussion/argument also comes down to how to address the impasse - either everyone else goes to Null and deactivates the power, or 1 person just turns off the toggle...
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This, again, all boils down to a lack of communication; The OP didn't mention that they'd be using group fly, and thereby denied the other party members the chance to go and shut it off for themselves via Null, and the team leader didn't ask, either. As others have mentioned, it removes agency from how other people play, and therefore, the onus really does fall mostly on the one with said power to give warning well in advance that they'd be using it...
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It's also ok for powersets to differ somewhat - I don't, not would I want, all powersets to be homogenous...
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So you've used a lot of vague statements and platitudes; What, specifically, would this proposed set look like? What kinds of FX and other such buffs/debuffs/other aspects would these powers utilize?
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The problem, IIRC, is how the game was originally implemented - some power attributes were hard-coded and others were inserted as variables, (or at least were able to be affected by external sources). Things like the actual radius of an AoE or the magnitude of mez effects cannot be so easily buffed - which is why every dominator control power has to have extra coding inserted to apply the extra magnitude only while domination is active...
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Since this is a videogame, where in-game real estate is essentially limitless, maybe have a "Hall of Fallen Heroes" location that such memorials can be added, (and expanded upon if and when needed) - make it a door accessible off of Echo Plaza or something...
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Most melee AT armor powers are toggles, with only a few having click-powers, (if we're actually talking about the core DEF/RES and status protection powers). I'm not sure where you're getting this tanker/scrapper thing, though - that's never been the case...
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Welcome to superhero/comics logic - guy with a sword much tougher than numerous thugs with guns...
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Curious - when are you "done" with a character?
biostem replied to Ukase's topic in General Discussion
For me, it's all about interest; If a costume happens to be good enough, that'll get me to play a particular character. If a backstory is also interesting, that'll keep me playing. If I can get a combination of powersets that makes the character particularly effective or fun to play, even better! In some rare instances, the costume, backstory, and powersets culminate in a character that I can keep playing, (or at least coming back to), time and again! -
Storm blast using these hypothetical staff animations would, for lack of a better term, be "epic". If you wanted something more classically magic, energy, dark, or fire blast would probably be excellent choices as well...
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To expand upon this, many, if not all, of the weapon-based sets do have more organic or even magi-tech-looking models to choose from, so you're not pigeon-holed into a particular look. Even if they were, however, it is far easier to handwave a gun being magic than a set with obvious magic-themed naming, runes/glyphs/sigils you cannot opt out of, and/or weapon models that you cannot change...
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Agreed - I'm not as concerned about the immediate inheritors of said estate, but rather 1 or 2 generations after, where those people may not have ever personally known the deceased and/or don't care to preserve/respect their intentions when it comes to how to make money off the estate or any IPs it possesses...
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How is "a magic blast set" or a "magic 'anything' set", anything other than "boxed into an origin"?
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Request Melee Epic pool powers for Mastermind
biostem replied to boss's topic in Suggestions & Feedback
While not against the idea per se, the devs have stated a dislike for the "either-or" kind of option like we see in sentinel's super reflexes, so I don't see this happening, which is why a new APP with a melee focus could work, instead... -
Maybe it was to go along with "bottomless margarita night"...
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Incnetive for folks to start TFs or SFs
biostem replied to DrRocket's topic in Suggestions & Feedback
OK, so I start a TF solo, then go do some street sweeping or something. Heck, if this system picked up being in an AE or flashback via Ouro as "Being in a Task/Strikeforce", then it'd be even more exploitable... -
To be honest, I don't really care about the "take a knee" animation; It's the relatively long recharge time for relatively little usefulness, for powers like triage beacon. Maybe change it to a HoT and/or have it also provide some recovery. Additionally, while shield drone does provide slightly more defense than dispersion bubble, the pet is quite fragile and has a hard time keeping up with you. It could stand to be made a little tougher, or perhaps have it knock down or stun enemies that are near to it when it explodes.
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You could also just go with invulnerability, using any "minimal FX" options that might be available, then let your character's costume reflect any special changes or alterations to their physiology that are providing the protection...
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Don't fret - there will always be future opportunities to F-things up, and in even grander ways!