Jump to content

biostem

Members
  • Posts

    8132
  • Joined

  • Last visited

  • Days Won

    113

Everything posted by biostem

  1. Maybe introduce a waypoint, reachable via the Vanguard base teleporter, that is way far north in the zone, as a compromise...
  2. I wonder if the game can differentiate between upper body and lower body attacks, so only the latter could be disabled without having to completely rewrite the game code...
  3. I love playing my sentinels; They feel like the perfect leadership AT - you can survive in the front lines, but don't have to worry about closing to melee range should you need to contribute elsewhere. I also feel that many of their blast and armor sets received some very nice updates/adjustments...
  4. It's already bad enough that throwing around a lot of inf can make you more powerful, we don't need ways to completely bypass or trivialize power picks as well...
  5. From my understanding, it has more to do with you or your teammates taking actions that would flag all of you as "in combat", thereby preventing you from switching. If that is indeed the case, then making sure none of you are in combat in any way, is paramount to being able to switch quickly. Maybe we just need some indicator that we are or are not in combat.
  6. In general, there are 4 categories of enhancements. In order of least powerful to most powerful, they are: Training (TOs), Dual-Origin (DOs), Single-Origin (SOs), and Inventions, (IOs). You can only slot DOs if at least one of the listed origins on the enhancement matches that of your character, and SOs must exactly match yours. My general advice is to only use whatever drops until around level 22, at which point I typically start slotting level 25 IOs, (remember you can use enh's that are up to +3 above your current level). Unlike regular enh's, you do not outlevel IOs, so those level 25 ones will give you a consistent bonus throughout your character's career. They are also relatively easy/inexpensive to craft and use common salvage, so they are my go-to until I reach the level cap and start working toward set IOs or other specialty enh's. There are more extensive guides out there on how to earn the necessary influence/infamy/information to fully slot yourself up with those aforementioned IOs right away, so check these forums...
  7. Antidisestablishmentarianism.
  8. You can make your character a member of [insert enemy/hero group here], but you cannot represent yourself *as* that group or particular pre-existing character.
  9. Even if it didn't, I wouldn't want to be beholden to some advertisers, who may threaten to pull their support should there be one too many spicy characters or should some high-profile player get into trouble or have some controversial take on some other site./platform...
  10. Even filling all the ads in-game would not get enough views to be worth potentially losing that revenue, should the game become even slightly dependent upon it, if said advertiser(s) threaten to pull them should they not like how the devs or even a segment of the players behaved in or out of game...
  11. Champions Online has had tentacle options since, IIRC, 2009, so I don't think that's the reason we don't have them here.
  12. I've found the best approach is to use the "quick AS" while mid-combat, with the special stalker crit effect at 3 stacks. I also leverage the ATIO that gives their buildup a chance to instantly recharge, so I keep it on autofire. Regardless, play what you love - I was just going with the concept of the OP...
  13. What about an ice/ice stalker? Blasters tend to be flashy and in your face, so how about someone more stealthy and reserved?
  14. I wonder how the show will mesh with the ending of FO:NV. They got the aesthetics right, and I am staying cautiously optimistic, but am wary of how closely they will adhere to canon. Where's the NCR, for instance? We saw their flag in a classroom photo, but not a single soldier in sight...
  15. I wonder how difficult or feasible it would be to allow SGs to set their base as "open", meaning that they simply show up as available to travel to via the SG portal, without even needing a passcode. Maybe it'd get too cluttered or something?
  16. And I think you've hit on one of the biggest sticking points - people wants *some* aspects of a powerset without the others, and any pushback seems to be taken as a personal slight.
  17. The game cannot/does not differentiate attacks made from the front/rear/sides. That does not mean that the intent of the powerset, as evidenced by its in-game representation, is anything other than you are utilizing an actual shield on your arm to provide said protection.
  18. Yes, more quivers/quarrels would be great. Heck, more generalized backpacks would be warmly welcomed - maybe an ammo backpack and such as well.
  19. Well, frankly, being able to run perma-lightform wasn't really intended when the AT was introduced. For me, I generally play tri-forms and just use dwarf form if I'm tanking, and if I even bother with lightform, I use it more like a traditional T9; only using it when I need to survive a powerful alpha or when in dire need...
  20. I think you are mixing up the concept of a "forcefield" or armor with that of an actual, physical shield a la Captain America. Energy Aura would probably be the closest analog for a non-physical shield "shield" power set. Personally, I want something akin to how Captain America fought with his shield and a pistol in his first MCU movie, or how you sometimes see riot squad units wielding a shield and some other ranged weapon. Heck, there are also multiple examples of this in sci-fi. Honestly, I don't think it would look too wonky to just tack the shield onto your character's forearm - there are already some pretty chunky glove options as it is...
  21. Or use some of the savage melee attacks...
  22. Hmm... I wonder if they could move the shield to being a "mandatory" back item, then you just kind of lash it onto your arm when doing shield charge, or just replace that with some other power. It's not ideal, but it'd bypass the whole animation issue...
  23. Just add a generic "pull the handle" animation, both with or without the slot machine there, (like how the laptop emote spawns said laptop out of nowhere), then add generic "woohoo I won" and "darnit I lost" emotes, and you're set. Fallout 76 added a slot machine a while back, then a bunch more in their Atlantic City update, and they pretty much go unused for all the effort they put into them...
  24. It reminds me of Akroyd's original idea for Ghostbusters vs what we got - his proposal would have cost way too much, so it was reined in and scaled back, and resulted in a much better end product, IMHO.
  25. You would have to add some interrupt mechanic to every power, and even then, it wouldn't stop you once you were partway through one. It's just part of the charm/age that CoH was made in...
×
×
  • Create New...