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biostem

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Everything posted by biostem

  1. That, or just make the Abomination faster...
  2. I'm sure they could figure it out/adjust it.
  3. Hear hear! DE, Knives of Artemis, Malta Operatives, Council, Goldbrickers, Sky Raiders, Vahzilok, and so on...
  4. I wonder if they are going to go in the direction of Section 31 being a "necessary evil", "right all along", or actually have the guts to show that they truly are evil and counter to everything Starfleet and the Federation stands for, with their plans ultimately being undermined by the valiant efforts of professional, optimistic, and morally upstanding Starfleet officers & crew...
  5. So just to be clear, do the "special effects" that occur within the storm cell, (the part referenced by: "the use of your Storm Blast attacks may create high winds and lightning within the storm cell, delivering stronger debuffs and causing damage"), rely upon the acc and other enh's slotted into storm cell itself?
  6. I haven't checked, but given Category Five's unique interaction with, (and in a sense, reliance upon), your other powers, it seems it should have a much lower end cost, a much faster recharge, or some other "gimme" to compensate, no? Maybe it could grant the caster a buff if they stand inside of it, kind of like how hail of bullets grants a defense buff...
  7. No, it's a thread where some folks are just pointing out that the sky is not, in fact, falling...
  8. I'm going to speak in generalities, and taking into account how you're newly back, (welcome BTW!), here's what I'd suggest - If you're at all familiar with the invention system, (colloquially called "IOs"), slot 3 level 25 accuracy IOs and 3 level 25 damage IOs in you zombies, 2 acc, 3 dmg in your grave knights, and 2 acc, 3 dmg in your lich. Stick with level 25 IOs from level 22 onward, as they never expire and are good enough to get you to 50, while being relatively cheap & easy to craft. You get 2 additional builds you can use for more advanced slotting strategies later, so just go with those for now. As for the pet upgrades - IIRC, those have been updated to be the source of the damage resistance and healing for your pets, so slot for that if you can fit in the slots. Yes, bodyguard is still a thing. Your pets have to be in defensive mode for it to work, (and not given a direct attack command, if memory serves). I tend to keep things simple, and use these for my MMs: This makes all your pets stop whatever they are doing and go to the specific place you alt-left click, (useful for forcing your minions into melee range or specific locations): /bind lalt+lbutton "petcomall goto passive" This creates a power button labeled "Atk", which causes your pets to attack your target, and go into an aggressive stance, where they will attack any enemies in range. Replace "aggressive" with "defensive" if you still want them to attack, but not to initiate combat with any other targets: /macro Atk "petcomall attack aggressive" This creates a power button labeled "Flw", which will trigger bodyguard mode and make your pets follow you. They won't initiate combat, but will attack if an enemy attacks them first: /macro Flw "petcomall follow defensive" They also updated the necromancy dark blasts powers to have a 70% chance of summoning a temporary ghost minion. They cannot be controlled and don't last long. Each blast power can only summon 1 minion at a time, but each one is treated separately for this purpose, so you could have 3 out at any given time, (1 each from dark blast, gloom, and life drain). I wouldn't make slotting them up a priority, but if you have the free slots, 2 acc, 3 dmg in dark blast & gloom, and 2 acc + 3 dmg, 1 heal if you don't want to use life drain for its heal, or 2 acc, 3 heal, 1 dmg if you do, (or some variation therein). With your secondary being dark, slotting it for the heal may be redundant, but that may also save your butt sometime. I can't point you to 1 specific guide, but check around the forums - there's tons of helpful folks. You're welcome, & it's NP! :-)
  9. I love savage melee, and its inherent mechanic really feeds into the non-stop nature of the set. It's may not be the most damaging or flashiest set, but you just. keep. going. XD
  10. If you think you "need" all that inf "just to play the game", then the problem lies within, not without...
  11. Unfortunately, I don't have any specific remote desktop App I can suggest.
  12. Is this the appropriate place to tip fedoras to the m'ladies?
  13. And if those wrist mini-shields are as good as they appear to be, or at least we have the precedent of the Gungan handheld shields, why aren't they employed more often. I get that they can't really be on 24/7, but c'mon! It's also odd that female mandalorians appear to lack thigh armor... vs
  14. Did you mean a Defender or Corruptor, because Controllers don't get blast sets...
  15. Can someone just clarify something for me - is it that some Mandalorians have Beskar armor, and are able to tank blaster shots like they were nothing, while others have pieces made from other materials, or is it just a plot contrivance that one blaster shot may knock a Mandalorian on their butts, while another sparks harmlessly and they carry on completely unfazed. I have to assume it's the former, as Din originally only had the helmet. Along the same lines...
  16. I never got the hang of incorporating the + into the commands. I'll have to give this a try.
  17. Maybe just keep them and instead place in some mini-portals, then. Sure, but please don't make them random...
  18. Just make then instantly teleport you a connecting pad on another island...
  19. I think the shadow shard play experience could be improved by implementing a few things: > Add a new currency - Shadow Shard Exploratory Tokens, (or SSETs), along with appropriately placed vendors. These would be awarded at a fairly low rate for defeating Shard Shard enemies, and in a more reliably manner for completing missions and story arcs in the Shadow Shard. In addition to granting the temporary jet pack, adjust the Shadow Shard day job to also provide some bonus tokens when you log back in. > These tokens could then be exchanged for some useful or otherwise desirable items: 1. A special version of the Team Transporter temp power, which only works in the Shadow Shard, and which has a shorter cooldown, (15 mins or so). 2. Allow converting SSETs to reward merits at whatever is deemed a reasonable rate. 3. Offer some other useful powers for SSETs, such as temporary jetpacks or maybe special temporary shield powers that offer special resistance to minions of Rularuu. > Intersperse some waypoint-like mini bases throughout the Shadow Shard that offer amenities like a crafting table, a portal back to Portal Corp, a trainer, hospital beds, a vendor, and so on. > Add something akin to the police radio or newspaper, but within the Shadow Shard, to support teams that just want to do PUGs there. Other notes: The SSETs that are awarded at the end of each mission should account for the size of the map and whether it is a defeat all or not. I know adding yet another new currency is not a favorite idea among folks, but I don't think having Shadow Shard content award something like Vanguard merits makes much sense, and using inf kind of detracts from the specialness of doing this zone-specific content...
  20. Storm blast has a much higher degree of intra-set reliance/interaction than almost any other set. As such, looking at any single power outside of these interactions will appear lacking...
  21. I'd like this, but I think the animation may be tied to the 2-handed nature of katana vs 1-handed for broadsword. It would be interesting to see it rigged up, though...
  22. It's an interesting idea, but I don't really like the idea of an entire category of powers that only work when you are defeated. What if they only triggered while at very low health, instead? Alternatively, I could see an additional destiny or 2 that can do something like rez yourself or only work once you are defeated...
  23. Ad-hom. Address my points and don't tone-police me. Not at all. I'm just critiquing your OP, which lacks clarity and detail. And I never objected to you posting here. i only objected to obvious holes and lack of forethought in your suggestion. No, but they were made to be functional across a wide range of enemy types and difficulty levels. You seem to think MMs can function pretty much with just leadership toggles, which they clearly cannot. Nothing in your OP hinted at this at all. Funny how quickly you reverse course once your ignorance is turned around on you. Your opinion. Oh I've posted about new ATs and responded to other people's posts plenty of times. The difference here is that your is not well thought out and lacks critical considerations with regard to how the game actually works. Don't blame the messenger when the flaws in your ideas are pointed out. No, just here to provide feedback. If you don't want feedback, don't post. You can write all your ideas in notepad, where no one will ever scrutinize them and you'll never get criticism. "I thought [it] was neat" isn't enough - it has to be functional and fit within the existing framework of the game. Ignore me if you like, it won't change the fact that you don't seem to be able to take criticism. Besides one other responder, I'm literally the only person that even gave your idea the time of day...
  24. This topic isn't so much about the upcoming storm blast set itself, but what ATs and other set(s) you folks are considering pairing with it. I've tested a few different combinations on Sentinels and Blasters on the Beta server, and so far I'm leaning toward rolling another Sentinel, but I want to try a few Defender builds out. What are your thoughts/ideas? Cheers!
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