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Everything posted by biostem
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New Computer - Any pitfalls to worry about?
biostem replied to dmiasek's topic in General Discussion
Perhaps, which is why you need to be both computer savvy enough to work on your own machine and to only buy from reputable resellers. I also favor freshly installing Windows to avoid any undesirable software that may remain on said machine, either by accident or intentionally, (though this also goes back to my "only buy from reputable" comment). -
New Computer - Any pitfalls to worry about?
biostem replied to dmiasek's topic in General Discussion
It is a lot cheaper. Some people are hesitant about loading games or other "non-productivity" software on their main computer. If you are in a household where, for instance, you have other people that work from home, attend classes, or do any of a number of other online activities, you may want a completely separate environment where the activities of others will never impact how the machine performs. -
Now I'm hungry. Thanks a lot! 😡
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Primary: Fire for pure damage. Secondary: Devices, since I prefer staying at range, and it offers stealth, some area denial tools, a great tohit buff toggle, and a pet! APP/PPP: Mace Mastery, since who doesn't love a defense shield and some cute widdle spiderlings to clean your room!
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New Computer - Any pitfalls to worry about?
biostem replied to dmiasek's topic in General Discussion
If you are at all handy with computers, buy a used tower, (from a reputable seller), then a mid-priced graphics card, (new or used, your choice), and you'll be set to play CoH for life. No need to break the bank or go through multiple layers of emulation or the like. Heck, you could even pick up a cheap KVM switch and stick with your other computer to get the best of both worlds... -
TBH, I don't see why they couldn't add recipes to craft inspirations. That being said, there is already a system similar to what you described: https://homecoming.wiki/wiki/Workshop
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I much prefer radiation armor. Particularly, the absorb shield and extra recovery granted by particle shielding. You also get some extra recharge and even an AoE/team heal.
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To add to what @Without_Pause stated, you can also right click then choose to track certain attributes on your main screen at all times, but it is limited to only showing 10 at a time. These stats also include things like XP to next level, influence/infamy/information (money), and even your stealth radius.
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Defenders get the largest buffs from the leadership pool; Maneuvers is good overall since it gives extra defense to you and your teammates, (and can be slotted with that LotG +rech I mentioned earlier), but where it really shines, IMHO, is tactics. Tactics grants a buff to tohit for you and your allies, which is actually more powerful than regular accuracy - this means you may be able to go with only 1 acc slotted in your attacks, (I usually recommend 2), which in turn saves a few slots if they are needed elsewhere. Another power from leadership to consider further on in your build is victory rush - it grants a temporary recovery buff when cast on the body of a defeated foe, (with tougher foes giving a greater buff). You can't directly improve its recharge, but I believe it does benefit from global recharge bonuses. It doesn't require any real investment in slotting, and can really save your butt if you alternate it and recovery aura. With regard to other powers to consider - Mace mastery, which is one of the Patron Power Pools you can unlock at level 35, has a shield for yourself that provides defense against samshing, lethal, and energy damage, while again serving as a convenient place to slot one of those LotG +rech IOs. There's also the Power Mastery Ancillary Power Pool that provides a special power called "power build up" that temporarily boosts your damage, tohit, and secondary effects, which can be very very useful when used in conjunction with recovery aura and the like. The Soul Mastery Patron Power Pool has a similar power, "power boost" as well as a slightly different selection of powers. If you find your build is getting tight, I would skip taking the fighting pool. Here are some useful links: Unofficial Homecoming Wiki Mace Mastery Power Mastery Soul Mastery List of enhancements with special effects
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There's a 'costumes' folder within the folder the game is in, (for me it's c:\games\homecoming\costumes). Save those .costume files to there, then go to the costume creator/editor and click 'Load' in the lower right, then select the one you want.
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I came up with a few ideas, all based on the same theme. I won't post screenshots of them all, but here's a few samples, (I did include all the costume files though): fire blaster mk1.costume fire blaster mk1d.costume fire blaster mk1c.costume fire blaster mk1b.costume fire blaster mk1a.costume
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For me, it's about realizing different and obscure character concepts, neat costumes, weird or unusual powerset combinations, or more recently, seeing how the IO system can best compliment, compensate for, or otherwise fundamentally change how some powers or sets function.
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I can't speak to a specific build, but in general, you'll want to make sure recovery and regen aura are available as often as possible, so you'll want to make sure you have some recharge reduction enhancements slotted in them. Similarly, fortitude is a very powerful buff, so you'll want to try and keep it on as many teammates as you can. Further still, you'll want to look into getting 5 of the special "Luck of the Gambler +global recharge" invention-origin enhancements, (IOs), to increase how often those key powers are available - they can be slotted into any power that allows slotting a defense enhancement. If you find that you are running out of endurance when trying to keep all the buffs and attacks going, look into the following special IOs: Panacea: Chance for HP & end, Miracle: +recovery, Numina's Convalescence: +regen/+recovery, and Performance Shifter: Chance for +end. Assuming you get any endurance issues under control, one nice thing about electrical blast is you can just keep the voltaic sentinel out, so it'll attack for you whilst you focus on buffing & healing. With regard to the latter, you can click on the teammates name in the team window, so you can more easily select them. Depending upon how tight or free a build is, I'll usually just throw 3 heals in each heal ability and leave it at that. I also tend to skip powers like absorb pain, since it locks me out of healing myself for a while.
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Are you looking to stick with the same color scheme as your screenshot? Are you trying to go with a "clean scrap" a la Iron Man Mk1, or more of a rusted-out junk/steampunk aesthetic?
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I almost always take one. I find them more convenient, as I don't want to worry about the timer running out in the middle of an instance or event.
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I think the best and least obtrusive way would be to create a custom chat channel, then bind a commonly used key, like W or spacebar to type the location into that chat channel, (which you'd push to said custom channel)...
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New Computer - Any pitfalls to worry about?
biostem replied to dmiasek's topic in General Discussion
What I mean is that even a modern integrated graphics card will not be able to properly run the game at full speed and with all effects turned up, (you can use the -usetexenvcombine launch parameter to mostly address that, but the game won't look as nice). If you're using something like an APU, or a system with a built-in, but still distinct GPU, you'll be fine. -
New Computer - Any pitfalls to worry about?
biostem replied to dmiasek's topic in General Discussion
Yeah, CoH pretty much needs a 8086 architecture, barring any emulation thereof, which would add additional layers of complexity... -
New Computer - Any pitfalls to worry about?
biostem replied to dmiasek's topic in General Discussion
Any modern computer will be able to run CoH without issue, but you will want a dedicated video card. -
I don't think you can look at a blaster's melee attacks in isolation; They do their best work when combining both ranged and melee attacks. You can get a rough idea of the damage scales for each AT here, but that doesn't give you the whole picture; Blasters get stacking damage buffs for each of their primary or secondary powers they use, so that has to be factored in as well. Further, if you combine that with many blasters having access to both aim & buildup, not to mention being able to deal damage the entire time they are closing to melee range, things add up pretty quickly. Don't get me wrong, scrappers also deal great damage, but they trade some of it away for that added degree of safety.
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Animations are probably the most time-intensive aspect of creating a new set, which is why they get reused & repurposed so often. The closest you're likely to see would be some tweaking of the titan weapon animations, but even then, some of the existing broadsword weapon models don't have the correct hilt lengths. I suppose they could try to make the katana animations selectable for broadsword, but IIRC, those 2 sets basically started off as clones of each other in the first place...
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Now you gotta do his female counterpart, "Juiciet".