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biostem

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Everything posted by biostem

  1. You can't directly compare comic books to how things would need to be implemented in a game. That being said, there exist precedent, like how Taskmaster has knockoffs of various heroes' weapons. Further, no one is asking for the ability to directly copy a signature character's entire look. Allowing access to Valkyrie's spear weapon model, only without its unique coloration, doesn't mean you actually have Valkyrie's spear.
  2. You're certainly not alone. Not every new set is going to appeal to every player. Focus on the sets you do enjoy, play them to your heart's content, and don't stress those powerset or aspects of the game that you aren't as enthusiastic about.
  3. It'd be significantly simpler and more compact than the enh/IO menu on the test server, so no issues with implementing it. Because that was never part of my suggestion, nor does it provide for the much quicker & streamlined process I suggested. If, for instance, I had 3 level 28 acc enh's and wanted a level 28 def, it'd be a simple and direct conversion, as opposed to having to buy a level 25 and 3 or more others, (allowing for some chance at failure after the first combination), not to mention needing to enter the enhancement slotting window before attaining the final level you wanted, then having to exit and purchase more, if a failure does occur.
  4. Now compare that to how easy it is to combine 3 insps to another of the same tier. 3 of the same type & level to 1 of any other. Yeah there are many types of enh's, so the layout of the menu would have to be optimized.
  5. Obviously it's a secret message to alert the ramen-eating Bulgarian Domingators to listen to accordion music on their secret satellite broadcasts that can only be watched on their old tube-TVs.
  6. Everyone* knows that no one is seeing this for Miller. It's all about Keaton and the various rumored cameos. There are many arguments for and against, but personally, I have no issue separating an artist from their art. You can appreciate the engineering knowhow from the bad guys in WWII, without endorsing their ideology...
  7. Try playing a 50 that only uses SOs - it's very enlightening, especially if you don't like to stop everything you're doing just to shop.
  8. Agreed, but if you end up taking a hold from an APP/PPP, or otherwise proc one of your other powers to add a hold effect, this can really help. It's definitely situational, though...
  9. I wonder how much of this hesitancy comes from "FOMO" as they may be afraid they won't have an insp they need at some later time...
  10. I don't know if you would consider it to ever have been a "great game", but C&C4 suffered immensely, as they sort of reverse-ported what was originally a mobile/tablet game back to the PC, and the resulting game was of very poor quality...
  11. biostem

    Patron Power Pools

    Leviathan has a nice cone -res & KD power for tankers. The ranged AoE immob & damage powers in Mu are easy to use and effective. I'm not a fan of Mace Mastery on tankers. All of them, AFAIK, *do* benefit from the tanker's increased AoE/cone radius.
  12. I like the art style, but can't get passed the non-fluid/jerky animations. It practically gives me a headache...
  13. Radiation Emission is an "anchor-debuff" set. With that in mind, you may want to create a bind or otherwise be ready to tell your team which target(s) you are using as said anchors, so they know which other enemies to target or where they should be fighting, in order to maximize their effectiveness. As a defender, you receive the greatest benefit from the buff/debuff effects of your powers, which includes the rad blasts. Especially while running higher difficulty content, those -DEF effects can really help your team's attacks to land more often. That being said, since it is very difficult to keep accelerate metabolism permanent, you'll want to make sure you either have some of the unique IOs that grant you extra endurance/recovery and/or make sure to pace yourself so you aren't constantly bottoming out your end bar. That being said, since you get the most benefit out of the leadership powers, maneuvers, tactics, and victory rush can help your team and address your end issues when AM is still recharging...
  14. On top of that, it can take a little bit for a non-optimized tank to gain enough confidence in any support-oriented teammates and their ability to either keep buffs on them or react swiftly enough to keep them standing - after all, a lone tank does not a team make...
  15. I don't disagree with your premise, but do the team members talk to each other at all? I'm not pinning it entirely on you, but ask, "who is leading", or "who is going to be up-front". Setting up and getting your team to accept certain expectations can go a long way to smoothing things out, without devolving into a tirade on how to play...
  16. Your point is moot, as the same could be done w/ inspirations before they were allowed to be combined. My suggestion is about convenience, not about "what can already be done".
  17. Gotcha, and like how shield already excludes some melee sets, just carry that restriction over for Sentinels.
  18. Fight gray-con enemies.
  19. I don't doubt that it would require work, but you already have animations, with a shield, for: ice blast energy torrent laser beam eyes, (same as X-Ray beam) fire blast fire ball (dark) torrent dark blast nightfall and the list goes on, (if you take into account all APP and PPP blast powers that melee ATs, who can use a shield, have access to). I'm also fairly certain that many of the non-blast APP/PPP powers share animations with other blast powers not mentioned. Did all those powers have to be created and/or modified in special ways to work with shield defense?
  20. No reason they couldn't allow the weapon model, but not the unique color scheme they have. In the case of Valkyrie, all we know is that her spear is of alien origin, not that it was in any way unique. We can already get carnie masks, Blue Shield's shield, Aeon's gloves, so the precedent exists...
  21. Valkyrie's spear would also be an awesome option!
  22. Just remove the teleport effect, change it into a short range, but wide cone, and change the knockdown into knockback, and you've got yourself an effective "get out of my face" or area denial power that still fits with the theme...
  23. A Warshades powers are not like the gravity control set - they are a mixture of blasts, control abilities, buffs, and debuffs, with the connection to gravity being that some slow enemies. I recommend giving Warshades a look over at the Wiki... It does not. It has new powers, which amount to some of the blast attacks you yourself have access to. It is certainly viable solo or on teams, but the powers generally make use of defeated enemies or ones that are still alive, instead of being wholly self-sufficient like a Peacebringer. I highly recommend either giving them a read-over on the Wiki or act like you were going to create one in-game and click the (i)/info option to see a description of their powers.
  24. It would work similar to how dark armor got obscure sustenance instead of dark regeneration or how bio armor got parasitic leech instead of parasitic aura. Heck, those weren't the only changes - compare death shroud and tenebrous regeneration or genetic contamination vs genomic evolution. My guess is it would be turned into a click power with a larger radius, (or a cone), but a lower target cap, or an auto power with a flat bonus.
  25. Well, Unicron was able to use defeated Transformers as raw material to be converted into his minions. Warshades have powers like Dark Extraction which utilizes the body of a defeated foe to create a temporary minion that serves you. Their powers are also themed after negative energy, (read: Dark Energon), and control over gravity, which I think are also thematic. If you didn't want to go human-only, you could also utilize Dark Nova and Black Dwarf as altmodes, (the first being a more ranged-blast-oriented one, and the second being a melee tank form.
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