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Everything posted by biostem
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This is something I hadn't considered. I wonder if it would be possible to allow both to benefit from the pool powers, but at a reduced effectiveness to compensate. Good point. I wonder if it it could ignore things like toggle powers, and simply retain whatever state you set them to, (so there'd have to be some initial manual setup on your part, then you can switch to the other member of the Duo).
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Some of your powers will require that you be in melee range, (power drain & short circuit). As such, you'll want to be careful about your positioning, or rely on mystic flight's translocation ability to quickly teleport into range, activate the power(s), then teleport out. Since you seem to want to use thunderous blast as often as possible, you'll want to leverage the defense-heavy nature of energy aura to slot some luck of the gambler global recharge IOs, to bring that recharge time down. Beyond that, leverage energize so it is there whenever you need it, (you can even use it preemptively for the end discount and regen buff). For sentinels, aim-like powers, (in this case, "charge up"), also temporarily increases your range, so I like to have it available as often as possible, (which is another reason to get those LotG +rech IOs). I also like to slot the unique Gaussian's that grants an extra chance at a build-up like effect, to further up your damage. Beyond that, I really like the Electrical Mastery Ancillary power pool, as it offers yet another AoE, (an immobilize in this case), and some other powers you may find both useful and thematic! Best of luck!
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At least one of those is an NFL logo, so that's a big no. Generic versions, maybe, but I also suspect that the others are someone else's IP...
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I'm sure that something like this has been suggested before, but I think I have an interesting take on it. Basically, when you create this character, you actually create 2 costumes, as this AT consists of 2 separate character models. The powersets are outlined below, with one of the character models having the primary, and the other having the secondary. The "special abilities" of the duo are that you can switch between both members, they aren't defeated unless both character models are defeated, and that each has an ability to revive the other. The primary power set would be a mix of melee and armors, while the secondary would be a mix of ranged attacks and support powers. Neither entity of The Duo would be as strong as a tanker nor have buffs/debuffs as good as a defender or corruptor; You are sacrificing absolute effectiveness for versatility. The member of The Duo that you are not currently controlling would function similar to mastermind minions, and be able to accept such commands, but obviously would not be able to use their powers quite as well as a player can. The difficult parts, IMO, would be determining which specific powers would be excluded as a result of the mashing up of 2 sets, and which specific sets would be combined. For instance, rad melee/rad armor for a primary, and rad blast/rad emission as a secondary, but what about something like kinetics? Would you pair it with energy blast, perhaps? Then kinetic melee and super reflexes, or energy melee and energy aura? Fire melee/fire armor & fire blast/thermal make sense, and the various dark ones seem like natural pairings as well...
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I could be mistaken, but I believe someone would have had to report the character for any action to be taken regarding their names. Even then, unless there was something seriously egregious, I doubt your entire account would have been locked. Is it possible you had some interaction with another player before taking your leave from the game, and that elevated the issue to having said character locked as you're describing?
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Hmm... good review, but I wonder why they chose to base their review off of Thunderspy.
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If you're comfortable with creating binds, 3 such commands are all you need to seamlessly switch between human, nova, and dwarf forms...
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They were granted additional powers when the devs added fold space and evasive maneuvers, (also I think before that, when combat teleport and the changes to stealth/infiltration were made). I'm not sure as to when all their powers got a total review, though.
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That survival comes from all other powers made available to you as a Kheldian.
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On top of getting 5 powers for the price of 1, Nova also grants extra recovery, flight, a tohit buff, and the aforementioned damage buff. Which if these would you be willing to give up for some better DPA?
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Would depictions of drinking alcohol have gone against the game's T rating when it was live. Now, sure, bring on the wine glasses & beer steins!
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Maybe, to tie in with the Menders and the lore of the fiery time crystals, a "temporal blast" set could utilize smaller time crystals - possible launching smaller ones or encasing enemies in said crystals...
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I have a 50 dual pistols/radiation armor sentinel that is very fun to play. I have a 20-30-something fire/EA sent that feels very good, but it's too early for me to tell for certain...
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Peanut butter & jelly ONLY, NO tuna!!!
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No, the level range simply indicates the levels at which the recipes to craft those enhancements can drop at. A level 30 IO will only provide that bonus. The big exception are "attuned" enhancements - these are, for all intents and purposes, "leveless", and will scale with whatever your current combat level is. Just note that this attunement only affects the base stat bonuses, and not special effects, (like for a luck of the gambler def/+global recharge, it'll only affect the defense buff, not the global recharge).
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I've mainly encountered tankers or brutes...
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I have a 50 water/bio sentinel. It's a good combination, but not particularly outstanding in any one area, TBH.
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One possible solution, (though I am loathe to introduce a new currency), would be to replace the choice of a Hamidon enhancement with a "Hamidon token", which can be turned in for your choice of HO.
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Welcome home! Here's a good starting point for crafting/inventions. This is the approach I generally take: starting at level 22, I will craft and slot level 25 "generic IOs", and use these all the way to 50, at which point, I'll either utilize one of my alternate builds to start slotting set-IOs or special ones, like Hamidon enhancements or the like. Invention-origin enhancements continue to provide their benefit, regardless of your level. that being said, with very few exceptions, I wouldn't bother spending a lot of influence or rare components on lower-level IOs.
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Imagine a young-adult Lilo, from Lilo & Stitch, who was now an agent for the Galactic Federation. What AT and powersets would you pick?
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But @Greycat, then people would have to actually play the game and participate in **gasp** cooperative group content... Or, y'know, run one of the TFs that gives the equivalent.
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Not to be "that guy," but...
biostem replied to TheOtherTed's topic in Comic, Hero & Villain Culture
I'm gonna go on a bit of a tangent here, so please feel free to ignore me if so desired, but I really wish, instead of remakes of previous movies, that we'd get extensions or expansions of them. For instance, my partner and I were discussing Lilo & Stitch, and how it'd be the perfect launching pad for a new space opera franchise - imagine a teenage or young adult Lilo as the first full-fledged human agent of the Galactic Federation - romping around the galaxy with Stitch, investigating crime, saving planets, and generally meeting interesting people and visiting amazing new places. You could keep focus on the notion of Ohana/family, how different societies and lifestyles are just as valid as all others, but still keep people entertained with good action and deep storytelling... -
Any interest in a full Khledian Team ???
biostem replied to smnolimits42's topic in Peacebringer & Warshade
But who's gonna call out the quantums???