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Everything posted by biostem
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I don't think you have any basis to assert things as strongly as you are. That being said, why not address the point I brought up - if I buff YOUR damage, then shouldn't I get at least some of the credit for the damage you do? If I debuff the enemy's damage resistance, thereby allowing YOU to deal more damage, shouldn't I get a nod for that? If I keep you alive via heals and shields, shouldn't I get some credit for that? Those are the reasons why raw numbers are not a good measure of things, and would only go to prop-up direct damage dealers over those that bring more to the table...
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You can also try Win+D to go to the desktop.
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Though the cases may be rare, I can imagine this becoming the next farming method, if it didn't work this way - fully fill up a league, and only a couple people go and kill large groups of enemies in a war zone or something, and everyone gets credit, even if they didn't do any damage.
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What would you change or add in a City of Heroes sequel?
biostem replied to Disruptor's topic in General Discussion
Rather than a "Mech" set, I would prefer some sort of "integrated weaponry" ranged blast set. For good measure, make sure to include organic and magical-looking options, to cover as many concepts as possible... -
I mean, you can already buy ATOs outright - that is the path to getting the specific ones you want. RNGesus can be a harsh master sometimes, but them's the breaks...
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I wonder if it would be terribly difficult to have a trial where you have to stop a ritual taking place in an instanced version of DA, and upon a successful completion, you are treated to a bright and sunny zone, (only in that instance, of course). Maybe you can then travel around, seeing spirits being freed/ascending...
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I could see such an event illuminating the zone for maybe 30mins to 1 hour, but not for an entire month.
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Idea for a new support set: "Preparedness"
biostem replied to biostem's topic in Suggestions & Feedback
I was thinking you'd use some of the emotes or other animations already in the game for the powers, and there would be the existing buff FX, such as the floating crosshairs for tactics. Either way, the point is that it's a subtle set... -
Idea for a new support set: "Preparedness"
biostem replied to biostem's topic in Suggestions & Feedback
I really appreciate the input. Obviously the specific values would have to be carefully balanced/adjusted. I don't want this to be a gear-focused set, hence no grenades, caltrops, etc. -
I've definitely done this. Often it's because I'd rather start a fresh build then try to modify an existing one, or perhaps I like the costume and bio/concept for both characters, (therefore I don't want to override one character with another). Sometimes it's a matter of wanting to have 2 characters with the same AT, primary & secondary, but with a different emphasis on what particular powers or pools I take. For instance, I generally take 0-1 of a Mastermind's personal attacks, but the changes to Necromancy made me want to try a character with all 3 of them...
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So the idea here is that, instead of any overt or flashy powers, your character supports themselves and their teammates via careful planning, skill, and being highly aware of their surroundings. To this end, I present to you "Preparedness": 1. Combat Medic - A basic heal other power with regen debuff resistance. 2. Careful Maneuvering - Similar to the "Maneuvers" power from Leadership, but with a lower end cost and better defensive values. 3. Anticipate Attacks - A toggle granting a small amount of resistance to all damage types. 4. Proper Motivation - A click power with a longish recharge that grants increased movement speed and endurance recovery. 5. Reveal Weakness - A single target click power which reduces an enemy's defense and damage resistance. 6. Back on your feet! - A revive power. 7. Smelling Salts - A simple ally-targeted click power that grants status effect protection and end drain resistance. 8. Ambush - Places you and any nearby allies into a temporary stealth, which allows them to deal extra damage with their next attack. 9. Asymmetrical Warfare - You are able to rally your team to overcome overwhelming odds - grants an increasing tohit, damage, and recharge buff based upon how many more enemies there are in the immediate vicinity compared to your team size. The specific names, order, and numbers for the powers are malleable...
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I can't remember what game it was - I wanna say either Champions Online or possibly the first Guild Wars, that used to display damage done by each player at the end of an event - I find that only displaying raw statistics without any context or further details can result in some players/ATs/powersets being discriminated against if others see low rankings in such displays. For instance, if a kin user is buffing people's damage by a large margin because of fulcrum shift or siphon power, then shouldn't they get at least part of the credit for that damage? I doubt such stat displays would or could account for those buffs...
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This, again, has not been my experience. Sorry you had a bad experience. No reason to put off others. Check the seller's feedback, do your due diligence, and use a payment method with buyer protection.
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I find a bit of a different "temperament" to each server, and depending upon my mood at any given time, I'll gravitate to whichever suits me best that day...
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That is certainly your prerogative. There are measures in place in case the seller is illegitimate, though. Either way, that has not been my experience. *** shrugs ***
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I got the below used laptop for $50 +s/h. It's far from flashy, but it'll play CoH just fine if you use the -usetexenvcombine startup parameter. If you can afford about $20 more, you could get an i5 w/ 8GB of RAM. You have to install your own OS, and you'll want to stick to reputable sellers, but those will get you up & running. Also make sure they include the AC adapter and a SSD... Laptop listing: https://www.ebay.com/itm/225236795662 Update: An i5 listing for reference: https://www.ebay.com/itm/354352367209?hash=item52810c0669%3Ag%3A56kAAOSwrbRjLh5f&amdata=enc%3AAQAHAAAAoKWzpS%2BjZy%2BQPTA4YIabI4tYpDnWUSgojCCCF1jATY9ZfZCJTz5JyEGqqUJ9zSJrGELVpaK96sfFR%2FaQFE73RgaZE%2FWXVXq5POsUMOstZwfIBp4YnGknLuS4wN%2BDbIRNDVmCH5It8wqqVJYNGlyo2YqP4dDVbHKZ8qUhsIiggxUoO1tqO43RwQnRxVl3KtRtb2ml5UykJIcC4SBdXpXTsXA%3D|tkp%3ABk9SR5K7-_SPYQ&LH_BIN=1&LH_ItemCondition=3|4
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Add endurance drain resistance to endurance inspirations
biostem replied to Uun's topic in Suggestions & Feedback
Do lucks provide defense debuff resistance? Do respites provide -regen or -max hp resistance? The changes to insights and sturdies seemed more like a response to PvP than to any actual PvE "need", IMO... -
If I understand @Rudra correctly, it's about not wanting *any* XP that they did not directly earn from defeating enemies or completing quests. Personally, I don't care about patrol XP one way or the other - that's just my interpretation of Rudra's line of thinking...
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Bit of a tangent, but I think part of the issue with infiltration is that, despite the numbers, it doesn't feel as fast or effective as other travel powers. I'm not disputing the values, just that it doesn't quite get you over those buildings or across those chasms the way flight, SJ, or TP does...
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Require poll for suggestion topics
biostem replied to Sirius.Games's topic in Suggestions & Feedback
The "poll", if you will, is people's reaction to your post. -
How do you balance "fair play" with what might end up being the reality of high level villains hanging around Ms. Liberty or other bottlenecks, to just gank low-levels? In the comics, there's always a bigger fish to keep villains in check. Short of some sort of "instant defeat areas", (as opposed to the police drones having to individually target bad guys), how do you protect from such behavior? I'm not against PvP necessarily, but it does tend to point out the shortcomings of the game engine and bring out the worst in (some) people...
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Fly, (as early as level 4 now), has spoiled people. Back in my day we navigated Perez park with only CJ + hurdle!