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Everything posted by biostem
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You have to differentiate between a "Closed Beta" and an "Open Beta". What we have here is more akin to the latter, where anyone can try out the new stuff and provide feedback. This means that large sweeping changes are unlikely to happen. If we're thinking "pie in the sky" sort of stuff, then ideally we'd have alpha, then a closed beta, where a larger, but still exclusive group, was able to test the changes, provide feedback that could involve major overhauls, then the open beta, where anyone can try, but things will only receive minor tweaks, before going live...
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So imagine our Devs decided to go for CoH 2...
biostem replied to Scarlet Shocker's topic in General Discussion
Just as long as we can keep CoH's art style; CO's makes every character look like they're made of plastic... -
I play what I find fun. Performance is only a secondary concern, to me. I have an AR/Invuln sentinel that is quite fun to play. I think a lot has to do with what you are looking to get out of such a character, and adjusting your expectations accordingly. If you already have it in the front of your mind that "AR sucks", then you're going to have a bad time...
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The question is what is the goal for the beta period of testing - if it is merely to elicit feedback with the intent of only performing minor tweaks to the set, then no amount of "scrap this and go back to the drawing board" is going to be heeded, and only those providing the kind of feedback the devs are seeking, will be listened to.
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I'm leaning toward a storm/ninjitsu sentinel. An ice/storm or ff/storm defender could be interesting, though...
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Why not kill 2 birds with one stone, and use the existing members of WISDOM and add-in their Praetorian counterparts, along with related storylines/arcs... From the trailer viewable here, we have a good idea of what kind of powers Spark Blade has, but Rose Star's are a lot less clear, (maybe some kind of invuln, but not sure about what Mirror Spirit did to her). Spark blade could basically use katana powers, (only with an electrical effect and energy damage added), then some single pistol attacks. Enabling him to use both at the same time would be more difficult.
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On a controller? o.O
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Focused Feedback: Storm Blast
biostem replied to The Curator's topic in [Open Beta] Focused Feedback
I have a few level 50 characters with ONLY generic IOs and NO tactics, and they take part in end-game content without issue. If you think that the only way to hit +4s is with set bonuses, then YOU are very much mistaken. I've already stated my agreement that if the powers cannot benefit from set bonuses, then that need to be looked into further... -
Focused Feedback: Storm Blast
biostem replied to The Curator's topic in [Open Beta] Focused Feedback
Patently false; Players routinely use powers with 1.0 or lower base acc against higher level enemies all the time. You want it to hit +4s reliably? Gonna have to invest in those acc slots. That I can agree with; If they are going to permit various IO set slotting, but can't benefit from them, then that needs to be looked at. See my 1st point; There are many other powers with a lower base acc that get used against +4s all the time. -
So imagine our Devs decided to go for CoH 2...
biostem replied to Scarlet Shocker's topic in General Discussion
Unless it is a direct 1-1 parity, then you'll run into the same issue we had with the O.G. Galaxy City vs Atlas Park, or CoV vs CoH - one will become a near wasteland, while everyone flocks to the other, and you'll waste precious developer resources. -
So imagine our Devs decided to go for CoH 2...
biostem replied to Scarlet Shocker's topic in General Discussion
I don't want the server/city I create a character on/in to dictate what content is available to them, or are you saying that each such "city" would be 100% identical to each other, save for their names? -
Focused Feedback: Storm Blast
biostem replied to The Curator's topic in [Open Beta] Focused Feedback
Unless those 2 powers aren't able to benefit from acc slotting, then 1.1 should be fine - you should, after all, have to slot for acc in powers that you want to actually hit higher level enemies... -
Not sure what you mean, as there is only "bio armor" within the game, that's why I asked if you were suggesting a new blaster secondary. regardless, that would be better proposed in the suggestions section, perhaps with an outline of how such a set would function in-game...
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A key here, as you touched on, is availability of AoEs and other considerations. For instance, a dark melee character, who wants to leverage soul drain, wants more targets rather than a few really tough ones. Similarly, there are several armor set toggle powers that provide a greater benefit the more enemies that are around them. On my sentinels, which tend to be more single-target focused, I'll prefer fewer, tougher opponents. It all comes down to AT, powersets, level, and play style...
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Just a note on the above combo: "World of Pain" is kind of a lynchpin of the build, so I slotted it to get it to be permanent. It provides a damage, tohit, and resistance buff to all in range, which is really nice! I also opted to take stealth, so I could drag my animated stone into enemies so it got aggro, since controllers lack the mastermind's ability to command their pets.
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One combination that I really enjoyed, but was more of a "defensive" playstyle over a damage-dealer, was earth control/pain domination. It's superb for supporting a team, but solo it can be a slog. Still, if you want to try something different, give those a try!
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Clarion's got you covered, in that case...
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It has 2 digits, so why no allow up to 99...
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I think the confusion stems from soul drain being BOTH an AoE AND the source of your damage and tohit buffs, so it feels kind of counterproductive to use it right away, while it itself can't benefit from the damage and tohit buffs, so it almost feels like a wasted AoE. That being said, I don't think the other dark melee attacks, nor the set as a whole, underperforms by any significant margin...
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The Opposite of Universal Damage: Typed Damage (8 New IO Sets)
biostem replied to Biff Pow's topic in Suggestions & Feedback
The question that comes to mind is if, for instance, a ranged IO checks if a power is in fact a ranged AoE, or if when implementing IOs, the devs simply added tags to powers, and it merely checks against those tags, regardless of what the power actually is, (so theoretically you could put the "ranged AoE" tag in any power, and such an IO could then be slotted, even if it was sprint or something). If the IOs check against the power's properties, however, then it'd be fairly easy to see that this power deals lethal damage, so can therefore take one of these proposed "Lethal IOs"... -
Out of curiosity, do you tend to avoid build-up type powers as well, because besides needing targets and dealing damage, they kind of serve the same purpose...
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The Opposite of Universal Damage: Typed Damage (8 New IO Sets)
biostem replied to Biff Pow's topic in Suggestions & Feedback
Obviously we would need an official answer on the matter, but if armor toggles can simply check how a power is coded with regard to what damage type they deal, I see no reason why an enhancement couldn't do this to see if it could be placed into a power or not. I don't think you'd need a new system or anything - the meta-data is already there! -
The Opposite of Universal Damage: Typed Damage (8 New IO Sets)
biostem replied to Biff Pow's topic in Suggestions & Feedback
Aren't all the dual pistols powers actually hard-coded with all the different damage types & effects, and simply checks which ammo type toggle is active in order to apply that effect. You couldn't realistically go back and re-code all other powers to include the extra effects... -
The Opposite of Universal Damage: Typed Damage (8 New IO Sets)
biostem replied to Biff Pow's topic in Suggestions & Feedback
Well, maybe instead of all that, simply have a set that can only be slotted if the power deals the appropriate damage type. This hypothetical set could include damage or other procs, and since it simply checks if the power deals the correct damage type in order to slot it, you wouldn't need to specifically modify the power...