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biostem

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Everything posted by biostem

  1. It does seem weird that they gave fire imps a version of brawl w/ a DoT effect, instead of a fire melee attack...
  2. That's because you are working on the assumption that being good at projecting an ability necessarily makes you good at resisting it from other sources. That's not always the case. I could see an argument made for some sort of control/armor AT, but otherwise, as you pointed out, there are the APPs/PPPs...
  3. You have to use the -usetexenvcombine launch parameter to get it to run on a laptop with integrated graphics.
  4. You need to see the other thread regarding how to properly "enhance" your staff powers in order to get that answer...
  5. Here's the problem with that - not all robots are strong vs psi or weak vs electricity. At the same time, you could simply select sets that are weak vs those damage types and RP said vulnerabilities, and no further work need be done...
  6. Obviously it would have to be paired with Willpower, so, with your heightened senses, you can play by smell...
  7. I've tried something similar in the past, and it seems that the "targetcustomnext" or "targetcustomnear" commands won't allow you to trigger a power at the same time. IIRC, there is a way to have a bind do 1 thing when you depress the key, and another when you release it, but I don't recall the specifics - something about adding a '+' to the beginning of one of the commands or something similar...
  8. In a way, I prefer the dynamic system the devs here have implemented. That being said, perhaps some back options that were generic rifle and sword slings/scabbards, which would obscure/cover most of the weapon modem, save for its handle, could fit the bill...
  9. I think the problem goes back to developer intent vs how players would utilize the pools. The idea of you learning how to punch or kick before becoming adept enough at fighting to be tougher and harder to hit makes sense on paper, but players will seek the path of least resistance, and shoot for that extra RES and DEF. Maybe a "fighting" pool should have only contained various melee attacks, and a "toughness" pool should have been created, which deals only with making you harder to kill - like a mini armor set...
  10. I mean, no power "has to" abide by previously established precedents or design theory, but IMO it *should*. Well, some pool attacks arguably perform better than the tier 1 or 2 of bon a fide sets, but I think the question is to what extent should build decisions, such as power pool prerequisites, exist. For me, it is important that your power picks be something that you actually have to put some thought into, and whether what you'd be giving up in order to select power A is worth taking it over power B. There are already vanishingly few consequences to just picking powers will-nilly, so I see reducing them further as detrimental. I mean, we have people asking to be able to select entirely different powersets or ATs altogether...
  11. Thank you for your response. You are not a moderator, so please don't police the forums.
  12. My bad. Change "your" to "their".
  13. Yet totally appropriate in answering your wildly hyperbolic response.
  14. The point is that power pools are supposed to be tertiary to your primary and secondary sets. If anything, many power pools should be reined in as they are way too good in their current iteration...
  15. Select your target, get in range, activate the power, you have a base 75% chance to hit vs even-con enemies, and if you connect, you deal some damage. That damage can eventually lead to you defeating said enemy, and reaping that sweet sweet XP. Were you unaware of that?
  16. Them by that logic, your secondary should be enough, without tough or weave...
  17. Then we're done, here. Boxing and kick are useful, even with nothing slotted in them at all. Then USE them. YOU are the one choosing not to do so... Well, then I'm thankful the game is not balanced around your feelings. If the feeling is too much for you to bear, then simply take something else. It is only yourself that you have to blame for feeling that tough and weave are soo vital to your builds.
  18. Some buffs I would like to see to boxing and kick is that kick shouldn't make you put away any drawn weapon, and boxing, where possible, should use the off-hand for single-handed weapons, (basically like how brawl is implemented).
  19. No, not really. Every power should perform a function and/or fulfill a role, which both punch and kick do quite well.
  20. So you agree that there should be a prerequisite, but also with people who don't like having to take one - sounds like double-speak to me. Deal with having to take punch or kick if you want tough & weave, or just skip them...
  21. Not every power is or should be great. Sometimes there's just filler.
  22. Delaying gratification is something that people really need to understand and embrace. Character builds are already forgiving enough and there's minimal consequences for getting it "wrong". If you aren't able or willing to invest the 1 power pick into a prerequisite, then maybe just don't take tough. Your character will still be functional without it...
  23. Are you envisioning the MM pets summoning duplicates as well? That's not how I see it - you have your 6 main pets, the gangwar-like power, and then there's you yourself. If you see this set as having the pets summon even more minions, then yes, I could see that as being too much. At the same time, what they could do is have their attack be to summon a duplicate that charges at the enemy then explodes/burst/etc, which would really be more of an animation than an actual summon itself...
  24. Where are you getting this other "9" from? Thugs also get their other pets, besides what gang war summons. Heck, necro MMs now get the pets from their direct attacks and multiple from soul extraction. The OP didn't specify the particulars of the set, so I have no idea where you're getting your numbers from...
  25. He would vibrate his molecules or something to phase through walls, sure, but that's not stealth, and your character clearly is not running while stationary. I'm more referring to you having superspeed on but basically just standing still or walking slowly...
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