-
Posts
7755 -
Joined
-
Last visited
-
Days Won
93
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by biostem
-
Since there are less minions, would they individually be tougher or do more damage than their MM equivalents? The sample sets don't seem to have the tools to keep the minions alive. If you're going to use assault sets as the secondary, why not remove the attacks from the proposed primaries and put thematic support and control abilities in their place? EDIT: Maybe someone could trigger a level 50-ish ambush in AP and let the OP fight them off...
-
Focused Feedback: Storm Blast
biostem replied to The Curator's topic in [Open Beta] Focused Feedback
They probably differentiate "AoE" from cones and longish T9s... -
Focused Feedback: Storm Blast
biostem replied to The Curator's topic in [Open Beta] Focused Feedback
So I did a little more testing, this time on both a different build on that sb/nin sentinel and a sb/dev blaster. The 2nd build on the sentinel omitted cloudburst, and after fighting a few largish groups, the missing DPS was noticeable. I guess because it is a DoT, it's not quite as readily obvious. In playing this 2nd build, I did find myself using jet stream a lot less for some reason, relying instead on chain lighting more often. For the blaster, the set had a different feel, as the Rikti I was testing against threw around a lot of mez effects, so I had to rely more on picking off individual enemies more often, though once I was able to get my AoEs off, they melted rather quickly. One downside I noticed is that the enemies tended to scatter a lot more on the blaster. As blasters are a less-played AT for me, I can't say if this scattering is blaster-specific, or a result of something storm cell or category five are doing, (or some other storm blast power)... All in all, I think gust, hailstones, and direct strike/lightning strike are the real standouts of the set. Chain lightning has a nice visual, but isn't as reliable when it comes to targeting which enemies get hit, and it's just a bit annoying to try and get enemies within your storm cell/know which enemies are in its AoE, to reliably get the KD from jet stream. Cloudburst, after some testing, does provide a significant amount of damage, (albeit over time), but I frankly couldn't care less about its secondary effects while an enemy is in the storm cell. I just wish storm cell had some more "oomph". It feels more like a set mechanic than a fun power you'd want to use in its own right. Now that I understand the special effect from intensify, it is something I look forward to triggering before using the other powers. Other thoughts: Would it be too good to give storm cell an immobilize or strong slow effect? It needs a bolder/clearer visual, either way. -
Focused Feedback: Storm Blast
biostem replied to The Curator's topic in [Open Beta] Focused Feedback
I think the power would have to be renamed if it was turned into a mini tornado-type power that drew enemies in. That being said, (and depending upon your AT, secondary, and APP/PPP), there are ways to mitigate the repel and/or keep enemies within your storm cell. I also think having what you described as a rank 3 power would be too good... -
A few of my thoughts:
-
Focused Feedback: Storm Blast
biostem replied to The Curator's topic in [Open Beta] Focused Feedback
So after doing a bunch of testing w/ a storm/ninjitsu sentinel on the Beta server, here are my thoughst: I'm comparing the performance to a similar sentinel I have on live, only they're dark/sr instead. The damage with storm feels a bit lower than dark. I was fighting 54 Rikti in the RWZ, so perhaps they naturally resist the smashing/cold/energy a lot more than the negative energy of dark blast. I love love love lightning strike - it just feels very powerful. Coudburst, even though it's a higher-tier power, seems weaker, in contrast. Maybe this is because it's a DoT vs the upfront damage of lightning strike, but I feel it could benefit from a defense or resistance debuff. When hailstones procs the "big stone", it is quite entertaining. Storm cell, being a key power to the set, could really use a more obvious graphical effect signifying where it is actually affecting. Since I'm cycling through my entire attack chain, pretty much as quickly as possible, most enemies don't live long enough for me to take advantage of Category Five's fully ramped-up effect, which feels like a waste, and the delay between tossing up the ball of lighting for chain lightning, and it's subsequent effect, feels like some wasted time as well. Jetstream's repel effect, when outside of a storm cell, actually isn't too bad, though with the sentinel's shorter range, can knock enemies out of range. Can anyone clarify what is meant by "increase your storm strength" from the text of Intensify? Anyway, it's a fun set, and I will definitely give it a try once it goes live. Cheers! -
That did the trick, thank you so much! I'm not sure why it wasn't there in the chat menu...
-
Yes I did, and it's not there. The bottommost item is "Set Alignment - Pocket D", even though I'm in AP ATM...
-
I downloaded the Beta files, created a character there, was able to create a new character using the storm blast set, but the freebies menu isn't present for me, even though others in the help channel can confirm it is there for me. Any ideas? Thanks!
-
I'm surprised the Vanguard lore didn't get one, since Longbow gets a Cataphract...
-
After playing it for a bit, you become hyper-aware of watching how many stacks of static you have and recast Faraday cage a LOT! I prefer the set on controllers or masterminds, where you have more permanent pets available to target off of. I know defenders/corruptors can take the sentinel, but I don't care for it.
-
I rather like pain domination. One big thing for me is that, even with how good kinetics is, you sometimes want/need that heal that doesn't require you to target an enemy. Electrical Affinity is also very good, but it takes a bit to get the most out of the chaining effect.
-
It doesn't have to be aim, necessarily, but a toggle is more of a secondary power, (read: non-blast set power). Maybe something like: AP rounds: Click, +tohit, causes all attacks to apply a -res (all) and -def debuff on enemies for a short time.
-
The other question is whether there was some sort of "Paragon Village" or something beforehand, since the HC Wiki article mentions Colonial villages in the 18th century. The big coin in KR has a date of 1823, so maybe that's the first time it was officially dubbed "Paragon City"...
-
Prismatic Aether Particle Costume Suggestions thread
biostem replied to Sakura Tenshi's topic in Suggestions & Feedback
I'd love to see D.U.S.T. soldiers as options for these costume replacer items. I'd also like to see a Malta Hercules Titan, as well as a female Crey Agent and Paragon Protector. -
I would rather forego the grenades, and make this a "pure" SMG set. What I would instead do is incorporate a variation on dual pistol's ammo type: 1. Single shot 2. Double-Tap - 2 accurate, moderately damaging shots, fired in rapid succession to the same single target. 3. Controlled Sweep (cone) 4. WP Ammo - click power, adds fire damage to all your attacks, and adds a small AoE component to single target ones. 5. Aim 6. Headshot 7. Flechette Rounds - click power, adds a lethal DoT and -res effect to all your attacks for a short time 8. Three-round burst - 3 devastating shots fired in rapid succession, at the same target. 9. Empty Magazine - You empty your entire magazine into all targets in a wide cone in front of you.
-
I'd love to see a special Vanguard Ancillary Power Pool added for all ATs. It'd require becoming a Member of Vanguard, which corresponds well with the level 35+ requirement of other such pools. I'm not going to break it down for every ATs, but here are a few examples of powers: Impervium Armor: Toggle, S/L/E resist. Willie Pete Round: Deals initial lethal damage, followed by a fire AoE DoT. SIGIL Round: Deals initial negative & lethal damage, and applies a -max endurance debuff for a short period of time. Psi Bomb: Ranged AoE, moderate psi damage and can disorient targets. Plasma Blast: Ranged, moderate energy damage, -regen. Bayonet: Melee, moderate lethal/energy damage, foe -res lethal/energy Tear Gas Grenade: Ranged, minor smashing damage, foe hold in an AoE. Flashbang Grenade: Ranged, -tohit, -defense, disorient. Defense Aura: I would change this a little from the NPC version, (maybe change the name too) - Make it a click power that deals minor energy damage, has a chance of putting enemies to sleep, drain some end, and debuff recovery. Have the chance to put enemies to sleep applied LAST, so they don't get immediately woken back up. There are also a bunch of repurposed claws attacks, which deal energy & lethal damage and apply a -res lethal/energy effect. You could also have one of the generic Vanguard soldiers as a temporary summon as the capstone to each iteration of this proposed set.
-
There's a giant one that emerges from the ground at the end of the Galaxy City tutorial, but I think it's just an upper body...
-
Don't one of the PvP zones center around the Shivans? I'm not against adding a Shivan GM in general, but I think you can find them elsewhere...
-
Future missions/events: city officials
biostem replied to Techwright's topic in Suggestions & Feedback
I suppose my concern was that the mayor or police chief would only really get involved in the truly critical issues. Even kidnapping, arson, or murder, in the scope of Paragon City, pales in comparison to the various alien/extradimensional invasions that happen so frequently. I wonder if something like you start by dealing with a mayoral aide, then work your way up to speaking with the mayor directly, could be implemented... -
Can we have an option to choose between Aim or Bean Bag?
biostem replied to KC4800's topic in Open Beta Testing
Maybe just have the effect apply to single-target powers, in that case. -
Can we have an option to choose between Aim or Bean Bag?
biostem replied to KC4800's topic in Open Beta Testing
Water blast and Seismic have their own unique variants, so I see no reason we couldn't continue that trend... -
Can we have an option to choose between Aim or Bean Bag?
biostem replied to KC4800's topic in Open Beta Testing
Or, while under the effect of aim, add a stun effect to all AR powers. Maybe call it "Shock and Awe" instead... -
I wonder if individual sections/pieces an be sized independent of the main body sliders...
-
Future missions/events: city officials
biostem replied to Techwright's topic in Suggestions & Feedback
How directly involved in day to day activities would the major or police chief actually be, though? It would be interesting, though, if the major was something like a hero with duplicating powers, and you'd see a bunch of them all doing different tasks, though - then, maybe, it could explain why they'd be able to make time for us.