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biostem

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Everything posted by biostem

  1. I want a tiny Rularuu Overseer as a head option...
  2. Grade K meat: Mostly circus animals, some filler.
  3. That I can get behind...
  4. Frankly, allowing hook or stump hands has already opened the floodgate for the kinds of "hands" that can utilize weapons, so I can't really object to this...
  5. Perhaps there is a disconnect somewhere. A "strut" requires a degree dexterity or "style" that I do not believe can be properly portrayed by a humanoid model on all fours...
  6. You may push me around But you cannot win You may throw me down But I'll rise again The more you say The more I defy you So get out of my face Woo! Yeah!
  7. Part of the issue, IMHO, is that with almost all sets proliferated to all relevant ATs, it now becomes a matter of which inherent/ATO/APP/PPP do you like better...
  8. There would need to be some middle ground - like if more than half the team exits, then the auto-exit timer kicks in, in case folks are clearing enemies or something, but only a couple people exit. As long as the cutscenes aren't overly long *cough* BAF *cough*...
  9. A character with human proportions can't readily "strut" on all fours. Are you trying to invoke an "uncanny valley" effect or something?
  10. There is a beast travel power you can get from the P2W vendor that does this. Also, IIRC, they updated the stance options in the tailor. It'd have to be an entirely new animation, plus I don't think character models have long enough forelimbs to properly carry out a horse-like running animation.
  11. I think each would have to be baked in with both aspects - such as, "sitting while drinking tea".
  12. As a tangent, it always bugs me when I step up to start a team, others eagerly join, then become overly critical about the XP/hour we're generating or otherwise don't like how the team is performing - it's like, "YOU could have started your own team at any point, but nooo... you were too lazy so had to tear down someone else's team instead."
  13. Found this nice bit of architecture on one of the islands in Echo Plaza, and thought it was fitting with The Lithe Spectre's theme...
  14. Sure, it could be an oversight, or, as I pointed out with arctic breath, an intentional omission...
  15. If you drop the mission, can you go back to the contact and re-get it?
  16. There are some variations in how epic powers work. For instance, in fire blast, blasters get "blaze", which is a high damage single target attack, but sentinels get blazing blast, which has a repel effect added. Similarly, in ice blast, instead of freeze ray, sentinels get chilling ray, that replaces the hold with a sleep. Tanker arctic breath gets a -res component, but the sentinel version does not. In short, there is a precedent for epic powers differing from their other counterparts...
  17. I'd love to see 3 sets implemented: 1. A single pistol set focusing on stronger, more accurate and less flashy animations. 2. Building on the above, a combination single sword and single pistol set. 3. A variant of shield defense for sentinels, even if you'd have to restrict it to not working with AR/BR/Archery/DP.
  18. I'd gladly take DFB requests over the incessant "sitter lff"...
  19. Seems kinda extreme if you ask me. No one is saying you have to run it over and over, but the buffs it grants are definitely helpful in the early game, and last up to level 22, so you can take your time with the other content without feeling a need to rush...
  20. I would rather we be given more options within the various incarnate categories we already have. For instance, I'd love to see some lore options, which while not as powerful, can accompany you permanently.
  21. That's not cool, and people definitely should be more patient. So not entirely? Don't get me wrong, play however you want, but if you're in a team environment and get separated or lost, it is incumbent upon you to use resources like the map to find your way back to the team. At the same time, a good team leader needs to know how to multitask and offer advice or provide instruction as needed. The problem as I see it is a clash between mindsets - those rolling up their umpteenth alt and trying to speed them to 50, vs a newly returned player looking to refamiliarize themselves with the game. I can't really call either right or wrong, though - just in conflict, sometimes. It's a neat sentiment, but I think a better resource would be if players were made better aware of the various guides on these forums...
  22. Is it that hard to just stick with your teammates? I mean, it's one thing if you have to AFK, then lose track of where everyone is, but for me at least, I tend to put off teaming until I get my sea-legs back, with regard to a game I haven't played in a while...
  23. Only if we also get a similar badge for never going to the same trainer twice, (are there even enough?). :-P I would probably say set it for 5 or 10+, trying to keep it to "all" just seems needlessly punitive. It's also something that no one already past like level 2 could never achieve, if implemented...
  24. Absolutely fantastic! In continuing to refine the costumes for my current favorite, here's a regal/more flamboyant less-armored look for "The Lithe Spectre":
  25. Thanks for the info, but I can already monitor the stealth radius on live, having various characters with the different stealth powers.
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