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biostem

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Everything posted by biostem

  1. That wasn't what I asked. Please address my questions to you. I don't care if the wiki copied the in-game text verbatim - it doesn't make it authoritative...
  2. By what authority do you claim that this "Superpowers Wiki" either applies to or dictates how powers work or where they come from, with regard to the City of Heroes setting? AFAIK, CoH was based upon a Champions PnP game that some of the original devs played, then adapted when they decided not to license that IP, and THEY, (plus any later devs), are the ones that solely had that authority...
  3. That would be interesting if there was a mixture of friendly, neutral, and enemy groups within the zone - imagine if it was co-op to boot, with villains possibly aggroing some enemies, and heroes still others. I'm kind of picturing the underground in Demolition Man, only with magic!
  4. Or even just an option when starting the TF - "Auto exit mission upon completion" or somesuch...
  5. Throw in some hot nurses and you got yourself a deal!
  6. I'm going to shill for one of my most favorite combos - savage melee/radiation armor - you are very durable, will practically never bottom-out your end, and even get a gap-closer as your melee T9...
  7. Do you mean the recharge or the refill time on the bar, because you need at least 50% of your bar, IIRC, in order to actually use the power, even if it is recharged...
  8. I'd love to see something like a a large interior zone - maybe the large tower in KW or a sprawling shopping mall.
  9. I don't have the post or comment on-hand, but I vaguely recall there being developer resistance to proliferating Null to more areas...
  10. 1. Allow us to get Vanguard day job credit if we log out in one of the satellite offices in the various zones besides the Rikti War Zone. 2. Remove the +range feature from Sentinel Aim powers and instead attach it to the new vulnerability mechanic/power. 3. Add a minimal FX option, if not to all armor sets, at least to some of the most egregious ones, (rad armor stands out). 4. Add a visible holstered weapon option to beam rifle and allow it and AR to share weapon models. 5. Add any appropriate weapon model from dual blades as options for broadsword, war mace, or battle axe. 6. Add the various "Soul Noir" options to the dark blast powers for Necromancy. 7. This is going to sound weird, but add "bright" options to all dark blast powers, (yeah, I get it that they are "dark", but there are bright and dark options for most other sets). 8. Adjust it so if we choose the option to have the color choice carry over to all powers in a set, it carries over to other powers we select in said set later on, (mainly referring to power pools/PPPs/APPs, here). Thanks for reading!
  11. Maybe add a contact to starter zones that directs people to visit Null or something...
  12. I think archery, sonic, corruptor/defender dark blast, and AR all have 3 cones...
  13. Does SS buff jump height or speed? I didn't think it did... I don't think they were necessarily referencing the value of that stealth, but rather that it can accept stealth IOs.
  14. So here's the issue - people will generally gravitate toward the path of least resistance, which yields the greatest reward for the least amount of effort put in. Just how much extra XP are you thinking your "legit" farm would provide to make up for the loss of all other resources? It seems to me that, unless you removed the AE and its associated farms, what you'd probably end up with is people using your suggestion to get to 50, then simply switch back to AE for post 50 drops and what-not...
  15. I've been playing a sonic/bio and it is rather beastly.
  16. I would separate the delivery method, range, damage type, and possibly even secondary effects, from all attack sets. For instance, it'd be awesome if you could choose to use a sword, but have it deal ranged damage, have said damage be energy, and have the secondary effect be a tohit debuff. Obviously this would require a huge amount of balancing, but I think it could be done. For instance, perhaps choosing "ranged" would lower the value of any defensive values or status protection powers you could access, or remove some options outright.
  17. I would give infiltration a toggle power that, when activated, increases the level of stealth it provides, but debuffs your movement speed a little - basically it'd be like an "extra-cautious sneaking mode"...
  18. Way to move the goal post. We're talking about people, here, not abstract concepts. Refer to numbers or formulae in absolute terms if you wish, but in terms of people, I wouldn't be so rigid in your thinking or classification...
  19. Some of the Ink Men (minions?) can siphon speed and/or power from you - very frustrating if there's several in a group, especially at lower to mid levels and if you don't have any resistance to speed debuffs...
  20. I wouldn't speak in such absolute terms - people can most definitely be right or wrong, in certain circumstances and on particular topics. The notion that just because something is an opinion doesn't render it exempt from this. A better adage would be that "Nobody is always right", though people can always be wrong, (though even that is pretty rare, and such people tend to not live long).
  21. If I can email an item from one character to another, is that ok? If I can compose multiple emails with attachments for my alts to use, is that also ok? What we're asking for here is a way to cut out a few steps and streamline the process - it'd still require the materials and inf, it just wouldn't require the multiple emails...
  22. I don't recall this, but it could be interesting. Are you noticing this in a particular level range or against any specific enemy group? Early on, I recall some Hellions pulling out revolvers, but it was always the LTs and their shotguns that annoyed me, (because of KD/KB)...
  23. The option for "No Incarnates" is not already there, so it would, in fact, be something new they'd have to implement. Unslotting your incarnates, which is free, (as is re-slotting them), requires nothing new be added.
  24. Then maybe there's more to your suggestion that should be examined... Except no new tech is needed to unslot your incarnate powers for free. This contradicts your first statement. The option to play content w/ incarnates unslotted is free and already there. Maybe people don't want to give up the added power/abilities they grant...
  25. Why can't you just unslot any abilities you don't want to use, and play with like-minded people?
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