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Everything posted by biostem
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They aren't "Epic" because of their power level - they are "Epic" in the story sense, in that they tie more closely into the goings-on of the storyline than the more generic/general ATs...
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I think @Shocktacular has the right idea to go with a Sentinel. If you want to stick with your theme, go with a dark blast/radiation armor one. Many of radiation armor's powers mimic the radiation emissions support set, (though mainly focused on buffing you). If you do go this route, one piece of advice I would make is to *at least* slot particle shielding with 3 recharge enhancements - it provides a good protective barrier, but most importantly, a significant buff to your endurance recovery, so you can keep fighting with reckless abandon! You'll also be quite tough.
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Breaks are extremely important, lest the game start feeling more like work...
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With regard to it being a blast set, what I was more thinking was that it would be more of an animation than a "real teleport" - your character vanishes during the attack animation, and a copy of you appears next to the enemy to deliver the attack. Perhaps this set's special ability would be a very brief period of intangibility during the attack animation, (imagine your character model doesn't move, but becomes completely invisible/untouchable as the animation plays out)...
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We have several teleport attacks now in the game, but what we really need is s set, (maybe a ranged blast set or perhaps an assault/hybrid set), that consists of mainly teleport punches and kicks...
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There was already power creep in the OG CoH, with the additional of newer and more versatile powersets, the proliferation of older powersets & ATs, as well as Incarnates. What I do see the Homecoming devs doing is being a bit more respectful of players' time, (especially since many of us are no longer the youngin's we were some 10+ years ago).
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It's tough to get a good tan/khaki in the costume creator, and grey just doesn't look right, IMHO.
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I've been kind of on the fence about what character to create next. I wanted to use storm summoning, but just couldn't find a pairing I really liked. I am giving a seismic/storm corruptor a try, thus I present to you "The Dustfiend":
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As the title states, what other power set(s) pair well with storm summoning, and what AT(s) really make the set shine? I've rolled up several characters of various ATs and with other power sets, but none have really shone through for me. I'd love to hear what you folks have to say on the matter. Thanks!
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I think the only way we're going to get this is if they added a few eye options that were domino masks, so they would reflect the full opacity of the color selected...
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If you're going to do any teaming, fire/pain should make for a good combination. With some extra recharge, world of pain can be made permanent, (or nearly so), and that's a damage, tohit, and damage resist buff for you, your imps, and your teammates! Anguishing cry makes for a nice PBAoE -RES and -DEF power, you have the heals covered, a rez, an ally mez protection power, and even a single target mega-buff in painbringer, (though it'd probably be wasted on a imp, but if you're solo, might as well).
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I mean, the world's been opening back up, slowly but surely. I'm sure there's also a degree of people cycling out or otherwise taking a break. I love CoH, but once you've maxed out your incarnates on your current favorite character, I at least tend to take a break to avoid total burnout. Regardless, welcome back!
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kheldians The (Almost) Complete guide to Kheldians
biostem replied to Laucianna's topic in Peacebringer & Warshade
All else being equal, there are really 2 questions you need to ask yourself: 1. Are you going tri-form, dual-form, or human only. and 2. If you chose tri- or dual- above, how good are you with keybinds/macros, cuz you're gonna need/want them! -
Mouse needs his cheddar!
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Stat-wise, are Praetorian Clockwork any better than say, Council Mechmen or any of the other robots one can encounter at higher levels, though? I mean, if Crey could just shove a robot control unit into some of their power armor units, and they're at least a durable/hard hitting, why not go that route?
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I mean, unless you have direct access to the backend interactions of the interface ability and the powers/entities they interact with, you have to "trust" the game to some extent. You can do some testing with diamagnetic slotted and unslotted, accumulate some data, and present it to the devs as a bug?
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Everyone knows there are only 3 "real" monsters - Dracula, Blackula, and Son of Kong...
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Because the multiple recasts of the pet summon powers and associated upgrades should be taken into consideration regarding the overall end expenditure of the MM vs other ATs, when it comes to balancing their power costs...
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The question is whether to, or to what degree, you can genuinely attribute such characteristics to such people. I have no doubt that some do exist, but my point is that if you break the rules then get caught, you really have no leg to stand on - regardless of the motive or intent of the person or people that reported them...
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What do the MMs personal attacks have to do with what I said? I was talking about the (misguided) rationale that since the pet attacks don't cost the MM themselves any end, they had to be penalized somewhere else, or are you saying that now since they are encouraged to use said personal attacks more, that rationale is no longer applicable?
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So when you say that they are "using the rule as a bludgeon to get them to conform", who do you claim to be doing that? It's not the violator, right? It's the one(s) recognizing or reporting them for said violation(s)? I mean, regardless of whether you like the particular approach taken, 1 party is in the right, and the other is in the wrong, yes?
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I think a lot of it stems from this (false) notion that MMs get "free" attacks via their pets. This seems to ignore the relative fragility of said pets and the extra time and end involved in the near-constant resummons of them in order to remain effective...
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I only ever report blatant copies. That being said, why blame the one reporting the violation, (if it's a valid report), when it's really the violator that's at fault? I mean, unless you can get inside someone else's head, or they straightforwardly tell you their reasoning, this seems just as much like fearmongering as saying that the big bad Disney or Marvel are going to come after our game...
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No, my advice is that online games change, and you either adapt or give up. Which one is entirely up to you. That's is certainly your right. Only the current batch of devs can give you that, but going back to my first point, MMOs are going to change over time. It is fully within your power to change as well...