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biostem

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Everything posted by biostem

  1. I'd love to see this, but what they'd have to do is basically cut the dress in half vertically, then kludge together some sort of connection mesh for when 1 leg is forward and the other is back, or for the various kicking animations.
  2. I could get behind this. Either way, the sound that they give off is already a fair break from reality, so marking it if you happen to get close to it or even just scan past it as you're looking around should be enough...
  3. Then have it where, as you defeat enemies, they "reveal" the objectives as you go, to reflect you interrogating them or something...
  4. It absolutely does: "Zwillinger (From http://boards.cityofheroes.com/showthread.php?p=3683844#post3683844)
  5. I'm not sure why this, as an optional feature, couldn't be made available regardless of which perspective you're playing from...
  6. Since I was supervising him as he played, we did things like close chat and some other superfluous windows. He wanted CoH to kind of mimic a 3rd person action game as much as possible, because that's what he's used to. It was hard enough trying to explain that he could use the number keys instead of having to click on the power icons, and I had to arrange said power icons because he didn't grasp that he could drag-and-drop powers however he liked. Heck, even explaining the concept of inspirations and how he didn't need to save them *just* for boss fights was a bit of a struggle...
  7. Now imagine you've never played CoH, are about 10 years old, and want to focus on your character. On top of that, further imagine yourself as having virtually no experience with PC games, mainly being a console player only...
  8. The problem is, not everyone is used to having to take their attention away from the main gameplay area to look for a little marker on a fairly small compass bar at the top. Remember, this isn't so much for us who are already familiar with the game, but a newcomer...
  9. So I have a tanker I've grown to love "Megalo Don", who is a 7' anthropomorphic shark. Each interpretation gained their powers through slightly different means, but what is important is that they all use savage melee. I already have a bio/sm and a rad/sm version, and was seeking ideas for other ones. My current leaning is toward willpower and ice armor, but I'm open to other sets. My only caveats are that they must use savage melee, and that I'd prefer to not use sets that make the character invisible or completely override their costume. Your thoughts and input are greatly appreciated! Cheers!
  10. So I was showing CoH to my nephew the other day, and one thing he had difficulty with was trying to navigate to targets/contacts via the compass marker at the top or via the mini-map. He's more familiar with FPS games, and how they'll often depict an arrow pointing right or left, indicating where the target is relative to you. I was thinking it'd be useful, as an option, to have similar indicators here in CoH. Such indicators for the target being above or below you could be helpful as well...
  11. There was a time where reaching level 14 to unlock fly, SS, or SJ, felt like a huge upgrade to your gameplay. I remember running around with just hurdle & combat jumping, trying to see just what new areas I could get to. I remember having just hover, and trying to reach the blimp in AP. I also remember wracking my brain on how to fit hurdle, health, & stamina into my builds...
  12. Maybe make it an easily accessible power from P2W, then, similar to the reveal one...
  13. Just mark them on the map already - one of Mako's Patron missions has you planting bombs on a ship, and they're marked on the map, so why not just make that the norm...
  14. My next thought, then, is if the car crash could have occurred after Bruce was sent back to Earth, after the Hulk was beaten by Thanos, when Hulk refused to come out. Then, Bruce could be injured as a normal person. *** shrugs ***
  15. But he was aware of it. Let's say someone he trusted gave him some sleeping pills without telling him. Bruce falls asleep, and then that person tried to kill him. That's what I'm wondering about...
  16. Has anyone tried Stray? I've watched some gameplay footage, and while it looks great, I'm wary that it'll turn out to basically be the "boring parts" of a 3rd person RPG, without any of the combat, powers, or customization...
  17. I'd love a "summon all" power as a QoL improvement. The numbers can be tweaked a bit, sure, and customization would be lovely as well...
  18. Does Bruce have to be "aware" in order to turn into the Hulk? Like, if they were on a long drive and he fell asleep, then they got into the car crash, could Bruce have conceivably gotten cut before waking up and transforming?
  19. My understanding is that a seagull model spawned somewhere in error, named "Null", and they ran with it...
  20. Back of a small box truck in the parking lot just east of City Hall. What harm would it be to familiarize yourself with the game a bit more - if you didn't even know there was a connection to Pocket D a mere few steps from where you spawn in, then maybe that should be your priority. Read the pink box toward the bottom of this page to learn more.
  21. If you're talking about the CoT collar + mantle + little back piece, they yes - it's under shoulder options for males. And, yes, I agree it should be available for all body types.
  22. It was basically a quick and dirty way to implement the features, as outlined here.
  23. Maybe have an "information officer" NPC near the starting areas, that offers some useful advice, like how to find Null the Gull...
  24. I can't recall, but does any of the lore address casual use of super powers within the CoH setting? I do recall a trailer where BaB was using his super strength to help with the post-Rikti invasion cleanup, as was Sister Psyche, (only using telekinesis)...
  25. Since there are entries to Pocket D in the starting zones, I don't think this is needed. While I would like a one-shot "make me immune to group travel powers" option, due to how it had to be kludged-together, I don't think a toggle option is viable...
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