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Everything posted by biostem
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I certainly could, but "dirty cops" are also a staple of the genre.
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They're one of the cooler groups, IMHO. With the shells/hardsuit units,psi-cops, ones merged with Kheldians, and their various robots, they offer a lot of different enemy types - it would be cool if there was a group of "Rogue PPD" units that heroes could fight - maybe just have them draw a red slash through the PPD logo/badge and employ darker colors to differentiate them...
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If the option already exists, then please enlighten me, but I'd love to have an option while browsing the forums to "lock" the top banner/menu so the various links and notifications stay in place, (this would probably require having the actual forums in their own pane). Your thoughts? Thanks for reading!
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I play at very weird hours, so I neither have the desire or the need to be talking to my computer or don a headset at like 3AM. Almost none of my IRL friends play MMOs anymore, much less at the hours I mentioned above. Some of us like to RP, and hearing the voice of the actual player behind a character severely breaks that immersion for me. Wanting to play the game instead of holding voice conversations is also not my idea of a relaxing experience. I have to talk on the phone a lot for my day job, so going home to basically do the same is not my idea of a way to unwind/relax. Do what you like, but don't act like others not doing things the way you prefer is "nonsensicle"...
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As an aside, I play Fallout 76 a lot, and the complete lack of any text chat makes things quite annoying - you're stuck to using in-game emotes or voice ONLY...
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But what is the basis for your belief that, even if everyone was on Discord, that there'd suddenly be interest in the TFs/SFs/Trials you wanted to run? I mean, LFG and such are visible by default in CoH, so if you're being met with silence, it probably means that there isn't interest in general. I can hop on with one of my 50s at virtually any hour, advertise I'm going to run some 54 Council missions in PI, and get flooded with tells asking to join, so I don't think it's because there aren't any eyes on what you're putting out there...
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I wonder if it could simply be a toggle-hold power that raises the enemy into the air and deals continuous DoT. Maybe have the end cost escalate over time, so a bunch of mind control folks couldn't just mass-TK an AV forever...
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It also doesn't translate to who's actually online at any given time - I *know* that the person that replied to in-game chat is actually there. I have no idea if a person who expressed interest in Discord will actually come. How long should we wait around for said person? It just seems like a bunch of unnecessary steps for little gain...
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To each their own, but it sounds a lot like you're adding a layer of "bookkeeping" that moves things further and further from actually playing the game. It also doesn't help to come here and start your suggestion by calling people "close minded"...
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Why should I have to rely on a completely different program/resource/community simply to play a game? I don't like having to constantly leave the game just to play the game... I mean, do whatever you like, but don't expect a game's community to be big into going outside of said game, and for that activity to become commonplace, (while actually playing the game, I mean). FYI, CoH and WoW launched around the same time.
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Frankly, I wouldn't want to see MM sets that were specifically from existing enemy groups, but "off-brand" ones could be cool. For instance, a "movie monster" set with werewolves, vampires, and perhaps a mummy or Frankenstein's monster. And instead of a Carnival of Shadows set, do something like a "Big Top" one, with jugglers, a fire breather, a strongman, an animal tamer, and a ring master.
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Bonus points if it deployed when "in combat". I'd also love a bunch of the D.U.S.T. pieces...
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I would say this is true for *some* of the AoE holds, but defintiely not every power in every set...
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I wish they varied the PPs' powers a bit more, and changed their MoG to be more like the player version. Still, I do like all the different power armor units and scientists. I'd love it if we got access to some of those costume pieces!
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I really like the different Tsoo bosses and their fairly varied powers. I really hate the Carnies - not because of the end drain or anything, but because of the "artificial difficulty" baked into the phasing illusionists and the invincible decoy phantasms. Frankly, the phase should have been an actual power that they had to use, (give it a finite duration and recharge), and the phantasms they summon should have never been given the decoy phantasm ability.
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If I had to list my biggest gripes with MMs, the top 3 would probably be: 1. Lack of pet customization. 2. Overall squishiness of the T1s/Having to near constantly resummon them. 3. Related to/the cause of #2, the reduced level of your T1 and T2 pets.
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So I was able to test this alternative and it does work. Thanks again @Riverdusk!
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But without some sort of placate effect, casting it in the midst of a group of enemies would basically do nothing. If you had the placate effect go off upon initial casting of the power, or even have one pulse periodically, enemies who enter the AoE will break off contact from the player characters and ignore them. I suppose you could have the power provide such a strong perception debuff that enemies won't notice you at all, (similar to the old smoke grenade decimal point bug from around launch)...
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My changes in YELLOW:
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I mean, only levitate and telekinesis would really be ported to this new "Psychokinesis" set, which would leave room for the proposed "Enthrall" power + one other. Idea for Psychokinesis: 1. Anchored - single target immobilize, moderate DoT smashing damage, -fly. 2. Levitate (as the mind control power). 3. Constriction - moderate DoT smashing damage, hold. 4. Fling - attempts to lift a single foe and forcefully throw them at other enemies, (you'd target an enemy, then cast the power at a location, where it'd deal moderate smashing damage to the target and all enemies in an AoE, plus knocking down any enemies hit). 5. Flatten - forcibly knocks down enemies in a cone in front of you and attempts to immobilize them. 6. Telekinesis (again as per the mind control power). 7. Expulsion - PBAoE knockback dealing heavy smashing damage to all enemies affected. 8. Telekinetic Barrier - click power, temporarily grants a large amount of ranged defense and deals moderate DoT to any enemies with a small PBAoE of you. 9. Mass Lift - toggle, ranged AoE - lifts all enemies caught in the area of effect, (holds them), dealing moderate smashing DoT. End cost of the toggle increases over time.
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I also want to add that I think Mind Control should be broken into 2 sets; One focusing on Professor X style mental domination, and the other into one focused on telekinesis/psychokinesis, (or would that intrude too much on Gravity).
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Hmm... then what I'd do is restore the ability to enthrall LTs as well, but have the end cost slowly escalate over time...
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Even if it was just kept to minions or underlings, it'd still be very cool.
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It would be interesting if Mind Control could be given a power that basically turns an enemy into a permanent thrall under your control, (maybe keep it to LTs or below for balance).
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Dispersion bubble from /FF and Sonic Dispersion from /sonic *do* benefit you, (DEF and RES, respectively). That being said, give /elec a try; Farraday Cage, while immobile, does grant a decent amount of RES and status protection, and insulating circuit grants absorb, and can chain back to you, (as is the case with many of /elec's powers).