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Everything posted by biostem
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I'll tackle this when I get home later, but glad to hear it's the first type! Oh, and were you thinking male, female, huge? 🙂
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Are you looking for a character that is genuinely bright and cheerful, or one that is kind of eye-bleedingly garish and ironic? I've made several of the former before, but just cannot stick with one whose appearance is, for lack of a better term, "obnoxious"...
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No origin should be locked out of any mission. Brutes are not the end-all-be-all for damage. HOW a character focuses their abilities is a lot different than where those abilities originate from. Either way, within the context of CoH, there is absolutely no reason why a character couldn't access extradimensional energies via technology or through some sort of incantation or pact; To reiterate, HOW you get your powers is irrelevant - it is to what end you focus them that matters, (and there is a plethora of ways one can rationalize any origin possessing any power). You seem to be of a mind that only magic characters can break a magic barrier, or only tech characters can hack a computer - that is simply not the case if you have a good imagination or are creative...
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So if, for instance, a magic blaster did more damage than a technology one, most blasters would end up being of a magic origin. If a mutant controller had higher mag or longer duration holds, most controllers would end up being mutants. Unless all the origin did was provide different power FX, with no other mechanical difference, it would skew how players select their origins. Whether your attacks come from a power suit or through harnessing your chi, there should be no mechanical difference in-game. The ATs already take care of the difference in function.
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But we're not talking about "everything", now are we? Drop the hyperbole and address the concerns. We have different powersets and archetypes. THOSE should be what defines your character, with origin simply being a bit of flavor...
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Any mechanical difference between origins will either be meta-gamed by people wanting a specific effect over another, or it'll clash with someone's backstory/bio. Frankly, I'd prefer it remain as non-impacting as possible. I'd rather see any such efforts put toward more power customization, like an option for some sort of tech-glyph for arcane bolt, or some sort of crystal or magic item for aid other/self...
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You're gonna take your mittens and you're gonna like them!
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What's missing in the character creator?
biostem replied to Jack Power's topic in General Discussion
Members of The Knives of Artemis have awesome mini-tactical packs with sword sheathes! -
Here's my take on this idea: Go with a bio armor/savage melee tanker. Take hardened carapace as your level 1 power, environmental modification as your level 2 power, (to cover status protection), and the T1 savage melee attack will grant you stacks of blood frenzy, (which you will never consume), for the recharge and end discount bonuses. I'd then take all of the fighting pool, all of the speed pool, all of medicine, and experimentation, then probably energy mastery for the epic... EDIT: Taking all of the presence pool may be a better option than medicine, for this build...
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Well, the robots drop in crates, which probably reached terminal velocity...
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Removing shared XP range limit outside
biostem replied to Neoplasm's topic in Suggestions & Feedback
Frankly, when you're talking about gameplay mechanic changes, you need to approach it from the perspective of how such a change could be exploited; Expect the best, but prepare for the worst, and all that... -
8 way. Five way. Foursome? 3-Some. Duo Teaming. Is it a thing?
biostem replied to Golden Azrael's topic in General Discussion
I get a good chuckle out of how folks often seem to follow instructions on leagues better than on single 8-person teams... -
That's actually a very interesting approach! I could even see throwing in some of the spines animations as a sort of "offensive burst" attack afflicted upon your enemies...
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What's missing in the character creator?
biostem replied to Jack Power's topic in General Discussion
I think it's in Night Ward, where there are some animated armor NPCs that have a sort of hood/wrap on their heads... Those would be some awesome pieces, if made available to us! -
8 way. Five way. Foursome? 3-Some. Duo Teaming. Is it a thing?
biostem replied to Golden Azrael's topic in General Discussion
Frankly, it boils down to the players; I've run many PI Council radio teams, and there have been times when a few people left, and the team actually performed better, (missions run at 8-person regardless). There have also been times when I've been on a team of 4-5 people, and with just another team member, things really picked up. I don't think there's any hard-and-fast rule... -
I would like to see some of the costume options expanded like how Champions Online does it, (not saying I want to emulate their graphical style, only the options available). For instance, different materials for all pieces, (matte, glossy, metallic, etc). I'd also love to see upper arm, forearm, and gloves broken into their own categories. I'd also love to see hair that flowed and moved.
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It could just be my imagination, but the -threat in stealth seems to help my squishies avoid some enemy attention, even if I'm in combat.
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Non-rune option for Sorcery - Arcane Bolt
biostem replied to biostem's topic in Suggestions & Feedback
I was thinking a generic energy ball, but more options are always welcome! -
Simple request - could we get a generic energy ball/bolt option for Arcane Bolt - keep the animation exactly the same, but instead of the rune, just have your character project a generic energy ball or bolt. As an added bonus, perhaps we could get a simply will 'o the wisps or other option for the "Arcane" effect as well.
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Removing shared XP range limit outside
biostem replied to Neoplasm's topic in Suggestions & Feedback
I remember calls for people to "bridge" the lowbies, so they'd be just at that -5 threshold of the one doing all the killing... -
Frankly, I pretty much stick to Mystic Flight or regular Fly, as they're the most universally useful travel powers. Mighty Leap is nice on some characters, for the free foot stomp power, and Combat Teleport is decent for the tohit buff, but that's about it. I messed around with Speed of Sound, and while its teleport sub-power is neat, the lack of any stealth component and no "hang time" for the teleport, makes it of limited use as a main travel power.
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Try to open your owned recipe menu at the same time as the AE or Merit Vendor interface. They seem to be flagged as the same thing, so trying to open one while you have the other open closes the first one you had open... What you appear to have open is the auction house interface and your owned recipe window, which is something different than what I'm talking about.
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I wonder if they could tie some sort of outdoor mob XP or reward bonus to the patroller day job, (or create some sort of street-level police contact, who provides relevant outdoor mob kill X missions, similar to regular radio missions).
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So I've been leveling up a few alts lately, and one thing that's annoying is that I cannot view my owned recipes while simultaneously looking at the vendor menu for places such as AE or Merit Vendors. I would really like being able to have both menus/windows open at the same time. Your thoughts? Thanks for reading!