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biostem

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Everything posted by biostem

  1. A nature spirit whose grove was vandalized by some thugs and was severely injured while attempting to drive them off, barely clinging to life and desperate to survive, she used the last bit of her magic to enchant some of her attackers. Now mostly recovered, and having learned from the thugs' ways, she leads her "rehabilitated" squad to protect others lest they suffer as she did. She is "The Enthralling Steward": Enthralling Steward1.costume
  2. Based upon my previous design, but now with a magi-tech spin - "The Reclamator": reclamator2.costume
  3. An interdimensional being made of living flame, I present to you "The Great Ball 'o Fire": great ball 'o fire2.costume
  4. And here is "Realmquake": realmquake1.costume
  5. Again, using the technique that The Volt pointed out to me, here is "Thinly Veiled": thinly veiled1.costume
  6. I did not know this! I shall test it out ASAP! Update: I can't believe I never knew about this trick! Here is my "Essence Enforcer", who uses this technique: essence enforcer2.costume
  7. Great design! I really wish we could color the buttons on that corset/bustier, and the inside of the veil. Still, really awesome look!
  8. TYVM! I'm still not 100% on the colors, but I was desperately trying to move away from dark greys/blues/browns - they look good, but it gets harder to see detail when I do that. I had a paler yellow in there originally, but I like how you can more clearly see the creases/mesh/bands with the brighter/deeper shade.
  9. Somewhat based upon a costume design I sought feedback on here, but with a more militaristic bent, and still surprised I got the name, I present to you "The Gravtrooper": gravtrooper5.costume
  10. That first one is really nice!
  11. Super cute!
  12. Great Stuff, Player2! Here's another "punny" character - "Leia the Smack-Down": leia the smack-down2.costume
  13. A pun and some holiday cheer, all rolled into one - "Stave Frosty": stave frosty 1.costume
  14. I was able to get something very close using supernatural face 8 and the fireflies eye aura, though I'm not sure how Christopher Robin got what seems to be a higher resolution version of the face - a mod maybe? Anyway, here's my attempt: marshall lawson 1.costume
  15. So this is part "showoff" and part a request for input. Anyway, this is "The Free-Flier", a former stunt & test pilot who uses a specially modified flight suit + jet pack/boots to generate super-sonic waves, (read: sonic attacks), and whose dynamically-variable environmental systems grants her a lot of protection and the ability to adapt to any environment, (read: bio-armor). I really like the overall look of the costume, but I'm torn as to whether I should keep it mostly the browns & blues, or add more of the white & red to the boots, gloves, & wings. I'm also on the fence about adding all sorts of fins & antennas to the helmet. I kind of like the cleaner more streamlined look, but am looking for some input. I really want to keep the chest, pants, boots & backpack-wings. Thanks for your consideration! free-flier 1.costume
  16. Here is my attempt. I hope it's to your liking. I did incorporate a lot of black into the design, but I think the red and yellow are well-represented. I do admit it looks a teensy bit villainous, though. 😛 nova-inferno 1.costume
  17. Here is "Agent Par Excellence": agentparexcellence3.costume
  18. Here's my latest; She's an amalgam of magic and technology, taking the best aspects of both and combining them into a force to be reckoned with. She is "Cyberspell": cyberspell.costume
  19. Here is my attempt. I hope you like it: ming hua 1.costume
  20. That helps in part, but personally, I prefer a visual depiction of the basic design, followed by a short list of "must-have's" or other such descriptions. I don't necessarily need a full background or bio of the character, unless in includes details pertinent to their visual depiction...
  21. I also recommend playing a brute, but with some additional caveats: 1. If I'm looking for a solid, but straightforward build, I take radiation armor. It has good resist, a self heal, and gamma boost, which is a power that provides an additional buff to your recovery and regeneration. 2. A primary set like claws, while not the strongest, has some useful ranged attacks mixed in, and follow-up, which provides a good damage and tohit buff, that can pretty much be made permanent. Savage melee is also good for the endurance cost discount and recharge buff that it provides. 3. Don't focus too much on the high-end and costly invention-based builds at first, but rather read some guides on how to build some wealth easily via the Architect Entertainment system. I'm not suggesting you farm your way to 50 or anything, but accumulate enough influence/infamy to buy up the salvage, recipes, and then craft basic invention-origin enhancements starting at level 22, so your powers hit more reliably and you don't have to worry about replacing all those enhancements as you level. You can worry about better stuff later. 4. Depending upon how strictly you want to adhere to a character concept or just beef up your character, consider dipping into the various power pools. I wouldn't pick such powers if there's a better choice in your primary or secondary power set, but here are a few once to consider: a. The new "combat teleport" power from the revamped teleportation pool provides a 10% tohit buff for a few seconds after using it. It's a great way to quickly engage a group of enemies and make extra sure those initial hits land. b. The "mighty leap" power from the Force of Will power pool includes a "free" additional power call "takeoff". While it provides a temporary jump buff, it also has you perform a foot stomp that can knockdown nearby enemies. It's on a fairly long 2 minute timer, but knocking all nearby enemies on their butts can really be useful if you're in a pinch. c. If you like the freedom of movement being able to fly grants you, also consider "mystic flight" from the Sorcery power pool, since in addition to said flight power, you also gain access to "Translocation", which is a teleportation power. You can't enhance the latter aspect of said power, but being able to both fly and teleport with 1 power pick is great. Similarly, the "Experimentation" power pool has the "Speed of Sound" power, which is like super speed, but also grants you the "Jaunt" power, which is a teleport power that comes along with it. 5. Lastly, and most importantly, play what you find fun. I don't like waiting for that endurance bar to tic so I can use my next power, so I go with sets that have ways of replenishing it easily and quickly. I don't like standing there waiting for a power to come off of cooldown. so I play sets with faster recharges or dip into power pools to fill in any gaps in my attack chain. Maybe you like attacks that feel strong and really tear out chunks of an enemy's health bar, so perhaps Titan Weapons or War Mace would appeal more to you. Maybe you want sets that provide more utility/secondary effects, so something like Dark Melee, with its additional self-heal, fear power, and other buffs/debuffs would be more to your liking. You get like 1000 slots per server, so try them all out! Again, I'm not advocating that you spend all your playtime farming, but you can run one of the many Architect Entertainment "Tunnel Farms" to quickly get up to level 6+ after just run, and at least get a feeling for how a set performs.
  22. Could you give us some details about your computer - CPU, GPU, etc? I only see that you mentioned your RAM and OS... Cheers!
  23. All the more reason to switch things up, no?
  24. Well, a generic "superteam" MM primary would be a great start, IMO; Have it where the T1s are kind of your front line fighters, T2s are ranged attackers, and T3 is support. Basically, imagine 2 scrappers and a tank as your T1s, 2 blasters or possible defenders as your T2s, and a controller as your T3.
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