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biostem

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Everything posted by biostem

  1. I never said you'd put the buffs/debuffs/heals into the armor toggles. The support sets would largely remain unchanged, save for a few adjustments to allow the armor toggles into the sets. What you would end up with is a support AT that lives in melee and is more effective with the secondary effects of said melee attacks. Please re-read what I originally posted...
  2. Being dismissive of others' critiques doesn't usually endear you well to your audience; It is a fact that there are powers that are sub-par, when measured by various different criteria. It's great that you want to be optimistic that none will exist in this new AT, but that simply won't be the case. I'd rather not shoehorn so many abilities into the attacks. Modifying the support sets to include a few armor toggles would, IMO, be the more elegant option...
  3. Not all defenders heal, but they must take at least 1 of their 1st 2 primary powers. The same goes for blasters. The difference is that whether you skip the 1st or 2nd ranged attack power a a blaster, you aren't fundamentally missing out on a function of your AT, like how a Sentinel does. Sure, someone of this hypothetical AT could skill the armor toggles, but then they'd just be playing against their AT, similar to a petless MM. My issue with the proposal is that, for instance, what if a sub-par effect is paired with a great melee attack, or visa-versa? Imagine if a powerful effect were paired with shadow maul? That'd be a difficult power to rationalize taking. I'd prefer my attacks be attacks, and my other powers be focused on their respective effects...
  4. I'm not a fan of having a particular secondary effect tied to specific effects, like how Sentinels must take their T1 attack in order to get the offensive opportunity effect. What I would do would be to intermix armor toggles, (modified or otherwise), in with the support sets. For instance, maybe drop shadowfall and black hole from darkness affinity, and combine tar patch and darkest night into 1 location-based aoe that slows, debuffs damage resistance, debuffs damage dealt by the enemies, as well as their tohit. That would free up 3 slots, in which you could place dark embrace, murky cloud, and obsidian shield. As for the melee attack sets - what I'd do would be to give them higher debuff values to those attacks, kind of like how defenders' blast sets have better debuff values, but their melee damage would be lower.
  5. I can't speak for others, but I frequently have different color variations of the same costume on many of my characters; I wonder if an implementation like that would be possible, as a kind of shortcut or middle-ground. I'm not saying I wouldn't love more costume slots, but perhaps some sort of "palette swap" option would be an alternative, if more slots isn't an option...
  6. I really like the idea of magic sigils/runes that Shadowsleuth suggested. I wonder, though, if they could implement it in such a way that you could also use the various symbols that we have, as floating/glowing shields...
  7. I think a single pistol set could be differentiated enough from dual pistols that it'd be worthwhile; Focus on slower, more carefully placed shots that hit harder, instead of DP's flashy rapid-fire attacks. Similarly, a single-handed blade set could be centered around fencing-like thrusts and parries, instead of the more sweeping slashing moves broadsword or katana/ninja blade have. To make it fit together, have each use a different hand, and allow the other weapon to be drawn/held while you're using each. You could create a ranged attack set, a melee set, and a hybrid assault set using these...
  8. I know I made similar characters before, but I wanted to go with something a bit more "out there", so to that end, I present "The Cosmic Chiropteran": cosmic chiropteran 2.costume
  9. Here's one I created: "The Rotwright": rotwright3.costume
  10. I had to look up "THALASSOPHOBIA", but it basically means "fear of the sea", though I'm not sure why the poster was surprised they got it, (maybe meant as tongue-in-cheek)...
  11. One thing that really bugs me is when a video game - any video game, has these annoying/time wasting animations or cut scenes that you must sit through and cannot skip. For instance, if I want to enter a door in CoH, but another player or NPC has opened the door, you have to sit there and wait for the door opening & closing animation, before you can go through, and heaven help you if you happen to click on said door during that time frame! 😣
  12. I gotcha. Here's a tweaked version: [EDIT: D'oh! I totally misread that as you saying the costume I posted was too tomboy for her... -_-] to the point 2.costume
  13. I thought that a "French jewel thief" turned art student would be very stylish. With that in mind, here's my attempt: to the point.costume
  14. I really like the leftmost one; Striking colors with a strong supernatural vibe! The only thing I'd change would be to add just a tiny pop of a 3rd color... maybe a gold or blue/green. Cheers!
  15. Back to female costumes now, since I like their options and how they turn out better, I present to you "Kitt Bash": kitt bash 2.costume And here's a slightly tweaked version with a Beam Rifle: kitt-bash1.costume
  16. I've created a lot of female costumes lately, so I figured I'd go with a male one this time. I present to you, "Mr. Fissile": mr fissile2.costume
  17. Those are awesome! I sooooooo wish we could get those steampunk belts without the clock on them, though...
  18. Yeah... I wanted something a bit more protective than just sandals, and I thought the Roman armor was too "expected", if that makes any sense. Cheers!
  19. I really love this design! I took it as inspiration, and came up with a slightly more colorful one for "Strike-through": strike-through.costume
  20. I wanted to go with something with a bit of a classical flair, so here is "The Piercer of the Veil": piercer1.costume
  21. I'm confused - I'm just talking about the weapon model. Why would it be that difficult to simply swap-in the AR models into the selection of BR ones? They're held the same, and there are both long and short BR models already...
  22. I see no reason why it really matters what your "beam rifle" looks like, especially if you consider that dual pistols has some very non-ballistic-looking options available. More options is better, IMO, and if you don't like a particular weapon model, just don't use it...
  23. Not only would I proliferate all beam rifle weapon models between Bots Masterminds and the Beam Rifle set proper, but I'd go as far as also sharing the Assault Rifle models...
  24. Can we see how your character turned out? 🙂
  25. If you play around with the color options, you can use regular tights, (and their associated patterns), to basically pull off what you're asking for. You tend to have to go with less-than-usual skin tones, but it's definitely doable...
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