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biostem

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Everything posted by biostem

  1. Which would fall squarely into the "tight-knit, closed communities that strictly regulate themselves" that I mentioned before...
  2. Because there is no referee to make the call, such as "X is not in the spirit of PvP, even though the game engine/systems allow it", then it'll either devolve into playing the meta-game, or players forming tight-knit, closed communities that strictly regulate themselves. YOU may be an honorable PvP-er, but short of some external authority to enforce fair play and mature attitudes toward it, it'll just be about what AT or powerset is the FotM or who has the biggest wallet, (most inf/most time to farm, etc). That being said, it would be interesting to see some sort of test event that locked out IO set bonuses, accolades, Incarnate abilities, temp powers, and so on, so it really came down to build strategy and player skill.
  3. PvP needs to be consensual. If it is not, then I do NOT want to have any part in it. If it is forced upon a PvE zone, with the only recourse being "leave the zone", then that might as well be non-consentual. Stick to the PvP zones, and do whatever you want there...
  4. If you can slot translocation, it should probably have to be taken as another power pick. The same holds true, IMO, for jaunt from experimentation or takeoff from force of will; Them not being able to be slotted is the "price" for them being "free" when you take the root power...
  5. I meant the human form attacks and such, yeah.
  6. I wish we could get the Burst of Speed animation as an alternate for it.
  7. I have a bio/savage tanker that's really fun to play. My fire/regen sentinel is also quite good, as is my kin/sonic defender. None of them have hasten, (though the tanker has the inherent boost from the attacks and the kin has siphon speed).
  8. I often find that such people are only familiar with a handful of powersets or ATs, and instead of trying to learn what other ATs/sets can provide, they fall back on what they know, with it never occurring to them that there is more to gameplay than that...
  9. We all have different priorities and different levels of what we'll tolerate, which is also (generally) a good thing!
  10. Honestly, unless it's something that I made a commitment to see through to the end, like a TF, I'll politely excuse myself after that particular mission is complete, and find a team that gels better...
  11. I suppose it's a matter of taste, then - do you want larger AoEs that hit for less, or smaller AoEs that hit for more. Nice to have options, then...
  12. I agree in the case of brutes, but why roll a tanker if you're gonna solo, (or at least play with a solo mindset)? I'm asking rhetorically, as I think you should be able to play however you want, (outside of harassing or griefing, etc) - I'm just trying to get in the headspace of "I want to do my own thing, but I'm going to play this AT that has all this stuff geared towards team play"...
  13. DEF does not "fail" 5% of the time - It is intentional and by design that attacks cannot drop below a 5% chance to hit; "Working as intended" is not "failing". My reference was to how you erroneously seem to think a floor of 5% chance to hit is somehow a failure, to which I compared it to the 90% RES cap, thereby meaning that at least 10% damage will always get through. Get it: 5% chance to be hit (minimum) and 10% damage taken (minimum). Do enemies benefit from the streakbreaker code, or are you referring to PvP? If it's the latter, well then I don't PvP, so I have no opinion in that case...
  14. In the case of the cloud of gas, I assume you simply avoid it altogether. Yeah, if you choose to remain within it, then you should take the full effect. With regard to psionic attacks - at least the way they're depicted in CoH, they just seem to be generated by the mind, but are still a visible bolt or dart that has to hit the target, not a direct mind-to-mind intrusion...
  15. Was able to make it in time. Thank you Homecoming devs!
  16. Do you mean completely unchanged, or do you mean something like an illusions set tailored for the different ATs, like a MM set centered around summoning illusions, or maybe some sort of illusory debuff set...
  17. I could be wrong, but it doesn't seem like Portal Corp is designed around smaller more casual-use portals. That being said, I have no issue with using the door to simply get to the portal on the other side... let's just keep it a simple door, though. You have the mission transporter if you really can't be bothered to go to the next building...
  18. I just wish we had more ways of depicting our powers - like longer, more elongated stone shards and spears for stalkers...
  19. While I don't think that mine, (inspired by yours), quite captures the elegance of Operetta, I still think it came out pretty good - "The Alabaster Axe":
  20. I'm in favor of more options for everyone. The issue is that not everyone has the same vision about how each AT should be portrayed. What if I can come up with a good explanation as to why I have a stone stalker or martial artist tanker?
  21. Apples to oranges, here; With resistance, you take the full brunt of any attacks, including any debuffs or other nasty side effects they happen to come with. Also, since resistance caps at 90%, by your logic, can it be said to "always fail 10% of the time"? SR also has resistance to defense debuffs built into 7 of its powers. Do any resistance powers have any way of resisting RES debuffs? I know they're much rarer, (-RES effects), but they do exist. I agree that SR could use some love, but I don't think giving it a heal or more resistance is the answer...
  22. Then perhaps this tank/brute figured "I killed enough, they can mop up the rest", and kept charging on ahead... *** shrugs ***
  23. It's more like blinders and a single-minded drive to push FORWARD, rather than leaving no survivors...
  24. This one is truly phenomenal!
  25. I feel like the vertical vs horizontal position should (optionally) be about your current movement speed - if stationary or under about 10 MPH, use a vertical poses, and transition more to horizontal as you speed up...
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